Better Understanding Diverse End User Website Usage Challenges with Browser-Based Augmented Reality Approaches

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Evaluation of Novel Approaches to Software Engineering (ENASE 2022)

Abstract

Software engineers are usually quite different from their end users, especially those with a variety of accessibility related usage challenges. These include, but are not limited to, sight, hearing, cognitive, mobility, hand control, age, language and many others. A popular approach to assist developers in understanding and designing for these diverse end user accessibility challenges are ‘Augmented Reality’ (AR) browser-based plug-ins. These attempt to mimic how a user with a particular challenge or set of challenges will perceive viewing and interacting with a target web site. We review work on develo** such plug-ins, summarise some of the popular AR brower-based plug-ins designed to support accessibility design and evaluation, and report results of a developer survey we conducted on their requirements and usage of such tools. We then report a detailed heuristic evaluation of a popular example, Funkify, and discuss the performance of several of its simulators on commonly used web site exemplars. Finally we identify and report a range of future research needs in this area.

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Notes

  1. 1.

    A large list is provided by W3.org – https://www.w3.org/WAI/ER/tools/.

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Acknowledgements

Grundy and Madugalla are supported by ARC Laureate Fellowship FL190100035.

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Correspondence to John Grundy .

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Vu, M.H., Wyman, J.(., Grundy, J., Madugalla, A. (2023). Better Understanding Diverse End User Website Usage Challenges with Browser-Based Augmented Reality Approaches. In: Kaindl, H., Mannion, M., Maciaszek, L.A. (eds) Evaluation of Novel Approaches to Software Engineering. ENASE 2022. Communications in Computer and Information Science, vol 1829. Springer, Cham. https://doi.org/10.1007/978-3-031-36597-3_13

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  • DOI: https://doi.org/10.1007/978-3-031-36597-3_13

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