Game Thinking X Game Design Thinking

  • Reference work entry
  • First Online:
Encyclopedia of Computer Graphics and Games

Synonyms

Game development; Game project; Gamification

Definitions

Game thinking (or gamification) is related to game-oriented thinking, in processes that are not games, aiming to reach a specific objective and using engagement mechanisms.

Game design thinking is focused on the design and development of games based on design thinking methodology.

Introduction

The concepts of game thinking (or gamification) and game design thinking are commonly mixed, although both have different proposals and applications (Deterding et al. 2011; Castro 2013; Jewell 2016; Sailer et al. 2017). Marczewski (2014) performed an analysis involving the main differences between game design and game thinking and points out that, while the game design is related to something that entertains people in a fun way, the game thinking proposal is to do something in order to achieve a specific goal.

The term game thinking relates to the use of game elements in contexts that do not necessarily consist of games and/or...

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
EUR 29.95
Price includes VAT (Germany)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
EUR 512.53
Price includes VAT (Germany)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
EUR 1,283.99
Price includes VAT (Germany)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Alves, L.R.G.: Games e educação – a construção de novos significados. Revista Portuguesa de Pedagogia. 42(2), 225–236 (2008)

    Article  Google Scholar 

  • Bem, R.F.S., Alquete, T., Martins, V.F.: Game design – Geração de Alternativas, Técnicas Criativas e Suas Ferramentas. In: Proceedings of XIII Brazilian Symposium on Computer Games & Digital Entertainment (SBGames). SBC, Porto Alegre (2014)

    Google Scholar 

  • Buzan, T., Buzan, B.: The Mind Map Book. BBC Active, Harlow, Essex (2006)

    Google Scholar 

  • Castro, D.: Gamificação da pedagogia: entenda como os jogos podem auxiliar no processo de aprendizagem. Empresa Brasil de Comunicação (EBC). http://www.ebc.com.br/tecnologia/2013/01/gamificacao-da-pedagogia-como-os-jogos-podem-auxiliar-no-processo-de-aprendizagem (2013). Accessed 12 April 2018

  • Currier, J.: Gamification: Game Mechanics is the New Marketing. Ooga Labs. http://bit.ly/1hCETKp (2008). Accessed 12 April 2018

  • Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining “gamification”. In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek ‘11), pp. 9–15. ACM, New York (2011)

    Chapter  Google Scholar 

  • Gehling, M.: Game genesis virtual deck: uma ferramenta para criar ideias de jogos. In: Proceedings of XV Brazilian Symposium on Computer Games & Digital Entertainment (SBGames). SBC, São Paulo, SP (2016)

    Google Scholar 

  • Gestwicki, P., McNely, B.: A case study of a five-step design thinking process in educational museum game design. In: Proceedings of Meaningful Play, East Lansing, MI, USA (2012)

    Google Scholar 

  • Glushko, R.J.: Designing a service science discipline with discipline. IBM Syst. J. 47(1), 15–38 (2008)

    Article  Google Scholar 

  • Gray, D., Brown, S., Macanufo, J.: Gamestorming. A Playbook for Innovators, Rulebreakers, and Changemakers. O’Reilly Media, Massachusetts (2010)

    Google Scholar 

  • Guin, T.D., Baker, R., Mechling, J., Ruyle, E.: Myths and realities of respondent engagement in online surveys. Int. J. Mark. Res. 54(5), 1–21 (2012)

    Article  Google Scholar 

  • Hunicke, R., Leblanc, M., Zubek, R.: MDA: A formal approach to game design and game research. In: Proceedings of the AAAI Workshop on Challenges in Game, AAAI Press, (2004)

    Google Scholar 

  • Jewell, D.: Game-Design Thinking in Education and Beyond. Online & Blended Learning, Pearson. http://www.pearsoned.com/education-blog/game-design-thinking-in-education-and-beyond (2016). Accessed 12 April 2018

  • Jimenéz, S.: Gamification Model Canvas. Game On! Lab. http://www.gameonlab.com/canvas/ (2013). Accessed 12 April 2018

  • Kristiansen, P., Rasmussen, R.: Building a Better Business Using the Lego Serious Play Method. Wiley, New Jersey (2014)

    Google Scholar 

  • Landers, R.N., Landers, A.K.: An empirical test of the theory of gamified learning: the effect of leaderboards on time-on-task and academic performance. Simulat. Gaming. 45(6), 769–785 (2014)

    Article  Google Scholar 

  • Likert, R.: A technique for the measurement of attitudes. Archiv. Psychol. 22, 1–55 (1932)

    Google Scholar 

  • Liu, Y., Alexandrova, T., Nakajima, T.: Gamifying intelligent environments. In: Proceedings of International ACM Workshop on Ubiquitous Meta User Interfaces, Scottsdale (2011)

    Google Scholar 

  • Manrique, V. A Complete Guide to Gamification Design. TechnologyAdvice. https://technologyadvice.com/blog/information-technology/a-complete-guide-to-gamification-design/ (2013). Accessed 12 April 2018

  • Marczewski, A.: Gamification Design vs Game Design. Gamasutra, The Art & Business of Making Games. http://www.gamasutra.com/blogs/AndrzejMarczewski/20140422/215939/Gamification_Design_vs_Game_Design.php (2014). Accessed 12 April 2018

  • Nielsen, J.: Usability Engineering. Academic Press, Londres (1994)

    Google Scholar 

  • Paffrath, R.E., Cassol, V.J.: Gaming abroad: o uso de gamificação no projeto de um sistema para Apoio a Turistas. In: Proceedings of XIII Brazilian Symposium on Computer Games & Digital Entertainment (SBGames). SBC, Porto Alegre (2014)

    Google Scholar 

  • Riftpoint Entertainment: The Amazing Game Idea Generator. https://riftpoint.itch.io/the-amazing-game-idea-generator (2017)

  • Rohrbach, B.: Kreativ nach Regeln – Methode 635, eine neue Technik zum Lösen von Problemen: creative by rules – method 635, a new technique for solving problems. Absatzwirtschaft. 12, 73–53 (1969)

    Google Scholar 

  • Rouse, R.: Game Design Theory and Practice, 2nd edn. Wordware Publishing, Plano (2000)

    Google Scholar 

  • Sailer, M., Hense, J.U., Mayr, S.K., Mandl, H.: How gamification motivates: an experimental study of the effects of specific game design elements on psychological need satisfaction. Comput. Hum. Behav. 69, 371–380 (2017)

    Article  Google Scholar 

  • Silva, I.C.S., Bittencourt, J.R.: Game thinking is not game design thinking! Uma proposta de metodologia para o projeto de jogos digitais. In: Proceedings of XV Brazilian Symposium on Computer Games & Digital Entertainment (SBGames). SBC, São Paulo, SP (2016)

    Google Scholar 

  • Sousa, T.C.: Game Design Canvas. http://abxygames.wixsite.com/gdcanvas (2014). Accessed 12 April 2018

  • Vianna, M., Vianna, Y.R., Adler, I.K., Lucena, B., Russo, B.: Design $Thinking: Inovação Em negócios. MJV Press, Rio de Janeiro (2012)

    Google Scholar 

  • Wagner, E.L., Piccoli, G.: Moving beyond user participation to achieve successful is design. Commun. ACM. 50(12), 51–55 (2007)

    Article  Google Scholar 

  • Ware, C.: Visual Thinking: For Design. Morgan Kaufmann, Burlington (2008)

    Google Scholar 

  • Werbach, K., Hunter, D.: For the Win: How Game Thinking can Revolutionize your Business. Wharton Digital Press, Philadelphia (2012)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Isabel Cristina Siqueira da Silva .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2024 Springer Nature Switzerland AG

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

da Silva, I.C.S., Bittencourt, J.R. (2024). Game Thinking X Game Design Thinking. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-031-23161-2_289

Download citation

Publish with us

Policies and ethics

Navigation