Abstract
Augmented Reality (AR) is a technology that allows two- or three-dimensional computer-generated graphics, objects, and information to be displayed as an overlay onto the real environment. With the advancement of mobile devices in term of their sensors (gyroscope, barometer, accelerometer, proximity sensor, camera module), displays and processing power, the potential of using mobile AR in teaching and learning (T&L) is becoming clearer. Construction measurement subject is considered the core subject for a quantity surveying student to master. However, some of the measured elements are difficult for students with low spatial skills to visualize the construction sequence and understand. Therefore, the use of AR would help in enhancing the T&L experience of construction measurement for the students. This paper aims to propose a conceptual framework for designing a mobile AR learning module for construction measurement subject. The Construction Measurement Augmented Reality (CMAR) framework consist of the learning theory, learning content, features and learning outcome.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Nes, A.A.G., Steindal, S.A., Larsen, M.H., Heer, H.C., Lærum-Onsager, E., Gjevjon, E.R.: Technological literacy in nursing education: a sco** review. J. Prof. Nurs. 37(2), 320–334 (2021)
Potkonjak, V., et al.: Virtual laboratories for education in science, technology, and engineering: a review. Comput. Educ. 95, 309–327 (2016)
Wong, J.K.W., Oladinrin, O.T., Ho, C.M.F., Guilbert, E., Kam, R.: Assessment of video-based e-learning in a construction measurement course. Int. J. Construct. Manag. 22(1), 1–7 (2018)
Hodgson, G.: An e-learning approach to quantity surveying measurement, December 2015, pp. 1639–1649 (2008)
Tian, L.C.C., Hogg, K.: Early career training of quantity surveying professionals. Northumbria Res. Link. 10–11 (2009)
McDonnell, F.P.: The relevance of teaching traditional measurement techniques to undergraduate quantity surveying students. J. Educ. Built Environ. 1–15 (2010)
Shirazi, A., Behzadan, A.H.: Content delivery using augmented reality to enhance students’ performance in a building design and assembly project. Am. Soc. Eng. Educ. 1–24 (2015)
Shirazi, A., Behzadan, A.H.: Design and assessment of a mobile augmented reality-based information delivery tool for construction and civil engineering curriculum. J. Prof. Issues Eng. Educ. Pract. 141(3), 4014012 (2014)
Ebbinghaus, H.: Memory: a contribution to experimental psychology, no. 3. University Microfilms (1913)
Mayer, R.E.: Applying the science of learning: evidence-based principles for the design of multimedia instruction. Am. Psychol. 63(8), 760–769 (2008)
Sommerauer, P., Müller, O.: Augmented reality in informal learning environments: a field experiment in a mathematics exhibition. Comput. Educ. 79, 59–68 (2014)
Liu, D., Valdiviezo-DÃaz, P., Riofrio, G., Sun, Y.-M., Barba, R.: Integration of virtual labs into science E-learning. Proc. Comput. Sci. 75, 95–102 (2015)
Gopalan, V., Zulkifli, A.N., Abubakar, J.A.: A study of students motivation based on ease of use, engaging, enjoyment and fun using the augmented reality science textbook. In: A Study of Students’ Motivation Based on Ease of Use, Engaging, Enjoyment and Fun Using the Augmented Reality Science, August 2017 (2016)
Montoya, M.H., DÃaz, C.A., Moreno, G.A.: Evaluating the effect on user perception and performance of static and dynamic contents deployed in augmented reality based learning application. Eurasia J. Math. Sci. Technol. Educ. 13(2), 301–317 (2016)
Joo-Nagata, J., Martinez, A.F., GarcÃa-Bermejo, G.J., GarcÃa-Peñalvo, F.J.: Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: evaluation of an educational program in Chile. Comput. Educ. 111, 1–17 (2017)
Ibrahim, A., Huynh, B., Downey, J., Höllerer, T., Chun, D., O’donovan, J.: Arbis pictus: a study of vocabulary learning with augmented reality. IEEE Trans. Vis. Comput. Graph. 24(11), 2867–2874 (2018)
Wang, T.-K., Huang, J., Liao, P.-C., Piao, Y.: Does augmented reality effectively foster visual learning process in construction? An eye-tracking study in steel installation. Adv. Civil Eng. 2018, 1–12 (2018)
Altmeyer, K., Kapp, S., Thees, M., Malone, S., Kuhn, J., Brünken, R.: The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—theoretical background and empirical results. Br. J. Educ. Technol. 51(3), 611–628 (2020)
Habig, S.: Who can benefit from augmented reality in chemistry? Sex differences in solving stereochemistry problems using augmented reality. Br. J. Educ. Technol. 51(3), 629–644 (2020)
Thees, M., Kapp, S., Strzys, M.P., Beil, F., Lukowicz, P., Kuhn, J.: Effects of augmented reality on learning and cognitive load in university physics laboratory courses. Comput. Human Behav. 108, 106316 (2020)
Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 13(3), 319 (1989)
Board of Quantity Surveyors Malaysia. Quantity Surveying Academic Accreditation Requirements (2019)
Acknowledgement
The authors would like to acknowledge Universiti Teknologi Malaysia (UTM), Faculty of Built Environment and Surveying, Institute of human-centred Engineering (iHumEn) and Malaysia Research Universiti Network and Ministry of Education (Grant Number R.J130000.7852.4L871 and Q.J130000.3652.02M84) for providing the funding for this study. The authors would like to thank the parties involved for contributing to this paper.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Fauzi, A.F.A.A. et al. (2022). CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement. In: Lv, Z., Song, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 429. Springer, Cham. https://doi.org/10.1007/978-3-030-99188-3_23
Download citation
DOI: https://doi.org/10.1007/978-3-030-99188-3_23
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-99187-6
Online ISBN: 978-3-030-99188-3
eBook Packages: Computer ScienceComputer Science (R0)