Abstract
This chapter considers a performative perspective on lighting and relational understanding of technology in conjunction with traditional film industry structures and processes. The chapter revolves around an examination of practical exposure processes across distinct technological arenas, which serves to illustrate how the discipline of cinematography has evolved across analogue, digital and virtual production processes. In so doing, it relates some of the ideas about lighting from previous chapters to wider studies concerning the evolution of cinematography production processes to outline their relevance to contemporary practitioners. The chapter is framed around a conceptual examination of the cinematographer’s role which concludes that the principle of co-creation, as outlined by Maya Haviland and others, can help to maintain relevance in an era of rapidly changing technologies. As the role’s oversight and involvement expands across a more diverse range of processes, aesthetic leadership or partnership, with other artists should be emphasised as a key aspect of cinematography.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
This is well illustrated by the work of the IMAGO Authorship Committee (Busch 2019) which surveyed cinematography societies around the world to establish which countries routinely pay royalties to their members.
- 2.
- 3.
Robert Hirsch cites forces of modernity such as the rise of mechanisation, a growing demand for information amongst an increasingly literate population and a burgeoning middle class concerned with appearances of social status as some of the driving factors in the formation of photographic practices. He states: “people wanted to know exactly what their world looked like, and the photographic image was read to arrive at this rope moment with the type of proof they have been prepared to accept” (2017, 7).
- 4.
For a more detailed technical account of Dagurre’s process, see Barger and White (1991, 28).
- 5.
- 6.
A light surface reflects more light, whereas a dark surface less. Adams (2005) gives a more detailed overview of this in his discussion of ‘The Negative’.
- 7.
This concept is further discussed by Rubenstein (2020, 5) who suggests an alternative to indexical understandings of photography are necessary because “in the digital age, a photograph is no more a representation of the world than a url is a representation of online content”.
- 8.
For a more detailed technical explanation of exposure as information acquisition see Blaine Brown’s (2014, 97–128) chapter on Exposure in The Filmmaker’s Guide to Digital Imaging.
- 9.
Sean Cubitt (2014, 102) outlines in further detail how digital and analogue both involve latency. In analogue processes the undeveloped negative is an obvious latent image, whereas digital processes reorder time through codec compression and the way that information is read from a sensor. Beyond this technical level however I would argue that the more or less perceptive immediacy of digital displays has led to a significant shift in the collaborative approach of many practitioners working in film production.
- 10.
Jeremy Birn (2014, 25) gives a more detailed overview of the responsibility of lighting artists in virtual productions.
- 11.
For instance, visual effects supervisor Habib Zargarpour (2018) outlines the implementation and development of such tools during the production of several Hollywood blockbusters in a SIGGRAPH conference presentation.
References
Ackroyd, Barry. 2016. But, Is It Art? British Cinematographer. https://britishcinematographer.co.uk/but-is-it-art. Accessed 20 Apr 2020.
Adams, Ansel. 2005. The Negative. 12th ed. New York: Little, Brown and Company.
Almendros, Nestor. 1984. A Man with a Camera. New York: Farrar, Straus, Giroux.
Alton, John. 1995. Painting with Light. Berkeley: University of California Press.
Barger, M. Susan, and William B. White. 1991. The Daguerreotype: Nineteenth-Century Technology and Modern Science. Baltimore: John Hopkins University Press.
Bilissi, Efthimia, Elizabeth Allen, and Sophie Triantaphillidou. 2011. Exposure and Image Control. In The Manual of Photography, ed. Elizabeth Allen and Sophie Triantaphillidou, 227–243. Abingdon: Focal Press.
Birn, Jeremy. 2014. Digital Light and Rendering. 3rd ed. Berkeley: New Riders.
Brown, Blain. 2014. The filmmaker’s Guide to Digital Imaging: for Cinematographers, Digital Imaging Technicians, and Camera Assistants. Abingdon: Focal Press.
Busch, Cristina. 2019. Authorship Committee Report. IMAGO International Annual General Assembly, Belgrade. https://www.imago.org/images/pdfs/AUTHORSHIP/IAGA%202019%20Definitivo%20bis.pdf. Accessed 12 May 2020.
Chazelle, Damien. 2018. First Man [Film]. Universal Pictures, Universal City, California.
Cinematography State of the Art. 2015. Bristol international festival of cinematography. https://youtu.be/BW20T2q0avg. Accessed 10 Sept 2020.
Clark, Curtis, Michael Goi, David Reisner, David Stump, Richard Edlund, John Bailey, Lou Levinson, et al. 2010. American Society of Cinematographers Technology Committee Progress Report. SMPTE Motion Imaging Journal 119: 33–46.
Costello, Diarmuid. 2017. On Photography: A Philosophical Inquiry. Abingdon: Routledge.
Cowan, Philip. 2012. Underexposed: The Neglected Art of the Cinematographer. Journal of Media Practice 13: 75–96.
Cramer, Florian. 2014. What Is Post-Digital? A Peer-Reviewed Journal About 3: 10–24.
Cuarón, A. 2019. Interview with Alfonso Cuarón for Technicolor. Technicolor Website. https://www.technicolor.com/news/alfonso-cuaron-discusses-his-oscar-winning-film-roma-and-work-technicolor-exclusive-interview. Accessed 11 Mar 2020.
Cubitt, Sean. 2014. The Practice of Light: A Genealogy of Visual Technologies from Prints to Pixels. Cambridge, MA: MIT Press.
Curaón, Alfonso. 2018. Roma [Film]. Netflix, Los Gatos, California.
Davy, Humphry. 1802. An Account of a Method of Copying Paintings Upon Glass, and of Making Profiles, by the Agency of Light Upon Nitrate of Silver. Journals of The Royal Institution of Great Britain 1: 170–171.
Dillon, Mark. 2019. Memories of Mexico. American Cinematographer 100: 48–58.
Dunlop, Renne. 2014. Production Pipeline Fundamentals for Film and Game. Abingdon: Focal Press.
Favreau, Jon. 2016. The Jungle Book [Film]. Walt Disney Studios Motion Pictures, Burbank, California.
———. 2019. The Mandalorian [TV Series]. Disney Media Distribution, Burbank, California.
Gaut, Berys. 2010. A Philosophy of Cinematic Art. Cambridge: Cambridge University Press.
Giardina, Carolyn. 2020a. Cinematographer Janusz Kaminski Warns That Directors of Photography Are Losing Control of Images They Shoot. The Hollywood Reporter. https://www.hollywoodreporter.com/behind-screen/cinematographer-janusz-kaminski-warns-directors-photography-are-losing-control-images-they-shoot-1101082. Accessed May 19.
———. 2020b. Studios Re-Up Kodak Deals to Keep Celluloid Film Alive. Hollywood Reporter. https://www.hollywoodreporter.com/behind-screen/studios-up-kodak-deals-keep-celluloid-film-alive-1274709. Accessed 12 June 2020.
Giardina, Carolyn, Adrian Pennington, and Ron Prince. 2014. Past, Present and Future of Cinematography. British Cinematographer 65: 27–40.
Gibson, Andrew S. 2011. Exposure and Understanding the Histogram. Berkeley: Peachpit Press.
Greenhalgh, Cathy. 2003. Shooting form the Heart: Cinematographers and Their Medium. In Making Pictures: A Century of European Cinematography, ed. Michael Leitch, 94–155. New York: Abrams Books.
———. 2010. Cinematography and Camera Crew: Practice, Process and Procedure. In Theorising Media and Practice, ed. Birgit Bräucher and John Postill, 303–324. New York: Berghahn Books.
———. 2018. Cinematographers Skilled Vision and Aesthetic Praxis. In Anthropology and Beauty: From Aesthetics to Creativity, ed. Stephanie Bunn, 204–216. Routledge: Abingdon.
Haviland, Maya Lolen Devereaux. 2016. Side by Side? Community Art and the Challenge of Co-Creativity. Abingdon: Routledge.
Heuring, David. 2018. The Future of Cinematography (Part 1 of 2). American Cinematographer Blog. https://ascmag.com/blog/parallax-view/the-future-of-cinematography-part-1-of-2. Accessed 3 Dec 2019.
Hirsch, Robert. 2017. Seizing the Light: A Social & Aesthetic History of Photography. 3rd ed. Abingdon: Routledge.
Hogg, Trevor. 2019. Ghostly Past. British Cinematographer Magazine 91: 68–69.
Hutchins, Edwin. 1996. Cognition in the Wild. Cambridge, MA: MIT Press.
Ingold, Tim. 2013. Making: Anthropology, Archaeology, Art and Architecture. Abingdon: Routledge.
Jones, Stephen. 2015. What Is Digital Light? In Digital Light, ed. Sean Cubitt, Daniel Palmer, and Nathaniel Tkacz. London: Open Humanities Press.
Jones, Vicky. 2020. Run [TV Series]. HBO, New York.
Kadner, Noah. 2018. Moon Shot. American Cinematographer 99: 30–41.
———. 2019a. Interview with Sam Nicholson, ASC. In The Virtual Production Field Guide, 80–83. Cary: Epic Games.
———. 2019b. The Virtual Production Field Guide. Cary: Epic Games.
Lieberman, Evan, and Kerry Hegarty. 2010. Authors of the Image: Cinematographers Gabriel Figueroa and Gregg Toland. Journal of Film and Video 62: 31–51.
Lucas, Christopher. 2014. The Modern Entertainment Marketplace, 2000–Present. In Cinematography, ed. Patrick Keating, 132–158. London: I.B. Tauris.
Maddock, Daniel. 2019. Reframing Cinematography. Media Practice and Education 20: 44–66.
Marks, Laura. U. 2002. Touch: Sensuous Theory and Multisensory Media. Minneapolis: University of Minnesota Press.
Mateer, J. 2014. Digital Cinematography: Evolution of Craft or Revolution in Production? Journal of Film & Video 66: 3–14.
McGowan, Nadia. 2016. Light Creators: An Overview of Cinematographer’s Authorship. In Nuevas Formas de Expresión en Comunicación, ed. Carlos del Valle Rojas and Carmen Salgado Santamaría, 526–536. Madrid: McGraw Hill Education.
McHugh, Sean T. 2018. Understanding Photography: Master Your Digital Camera and Capture That Perfect Photo. San Francisco: No Starch Press.
Miyao, Daisuke. 2017. Introduction. In Transnational Cinematography Studies, ed. Lindsay Coleman, Daisuke Miyao, and Roberto Schaefer, 1–10. Lanham: Lexington Books.
Mullarkey, John. 2009. Refractions of Reality: Philosophy and the Moving Image. Basingstoke: Palgrave Macmillan.
Nevill, Alexander. 2018. Cinematographic Affordances: Creative Approaches to Lighting in Moving Image Practice. Media Practice and Education 19(2):122–138.
Peterson, Bryan. 2010. Understanding Exposure: How to Shoot Great Photographs with Any Camera. New York: Amphoto Books.
Raimonodo-Souto, H.M. 2007. Motion Picture Photography: A History, 1891–1960. Jefferson: McFarland.
Robertson, Barbara. 2019. Oscar-Nominated VFX Supervisor Paul Lambert on First Man. Studio Daily. https://www.studiodaily.com/2019/02/oscar-nominated-vfx-supervisor-paul-lambert-first-man/. Accessed 21 Jan 2020.
Rubinstein, Daniel. 2020. Fragmentation of the Photographic Image in the Digital Age. Abingdon: Routledge.
Sargeant, Bruno, David Morin, and John Schelle. 2014. Virtual Production. In The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, ed. Susan Zwerman and Jeffrey A. Okun, 443–445. Abingdon: Routledge.
Sheehan, Tanya, and Andres Zervigon. 2014. Photography and Its Origins. Abingdon: Routledge.
Stanton, Andrew. 2008. WALL-E [Film]. Walt Disney Studios Motion Pictures, Burbank, California.
Turnock, Julie. 2017. Gravity and the ‘Lighting Designer’ Controversy: Cinematographers, Special Visual Effects Artists and the Rhetoric of Digital Convergence. In Transnational Cinematography, ed. Lindsay Coleman, Daisuke Miyao, and Roberto Saheafer, 187–216. London: Lexington Books.
Vasseleu, Cathryn. 2003. What Is Virtual Light? Culture Machine 5.
Vaughan, William. 2012. Digital Modelling. Berkeley: New Riders.
Ward, John. 2013. Exposure. In Encyclopaedia of Nineteenth-Century Photography: Volume 1 A-I Index, ed. John Hannavy, 516. Abingdon: Routledge.
Welles, Orson, and Greg Toland. 1941. Citizen Kane [Film]. Warner Bros., Burbank, California.
Witmer, Jon, and Andrew Fish. 2019. Future of Cinematography: The Next 100 Years – The American Cinematographer. https://ascmag.com/articles/the-next-100-years. Accessed 30 May 2020.
Yedlin, Steve. 2019. Display Prep Demo: Version 2. Steve Yedlin Website. http://www.yedlin.net/DisplayPrepDemo. Accessed 15 Apr 2020.
Zargarpour, Habib. 2018. Using a Real-Time Engine in Movie Production: Expozure & Virtual Film Tools. SIGGRAPH. https://youtu.be/U_NG7WfoI7s. Accessed 15 Apr 2020.
Zeilig, H., J. West, and M. Williams. 2018. Co-creativity: Possibilities for Using the Arts with People with a Dementia. Quality in Ageing and Older Adults 19: 135–145.
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this chapter
Cite this chapter
Nevill, A. (2021). Exploring Exposure Processes. In: Towards a Philosophy of Cinematography . Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-65935-6_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-65935-6_4
Published:
Publisher Name: Palgrave Macmillan, Cham
Print ISBN: 978-3-030-65934-9
Online ISBN: 978-3-030-65935-6
eBook Packages: Literature, Cultural and Media StudiesLiterature, Cultural and Media Studies (R0)