Helper Classes

  • Chapter
  • First Online:
Advanced Unity Game Development
  • 1484 Accesses

Abstract

In Chapter 6 we slow things down a little and spend some time reviewing the helper classes that power important, albeit somewhat hidden, functionality in the Hover Racers game. Through the course of this chapter you'll be introduced to helper classes that power the destroyer and water hazard scripts. You'll also see some interesting use cases like the engine whine modulation and the blimp camera scripts.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
EUR 29.95
Price includes VAT (Germany)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
EUR 54.99
Price includes VAT (Germany)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
EUR 69.54
Price includes VAT (Germany)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Brusca, V.G. (2022). Helper Classes. In: Advanced Unity Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7851-2_6

Download citation

Publish with us

Policies and ethics

Navigation