Abstract
In this chapter you'll learn all about the base class that provides the foundation for just about every other class in the Hover Racers code base. You'll gain insight into the project's centralized configuration checking code as you review key methods used by other script components. Furthermore, you'll be introduced to the code review process, used throughout the text, as you cover the BaseScript class.
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Brusca, V.G. (2022). Base Class. In: Advanced Unity Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7851-2_3
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DOI: https://doi.org/10.1007/978-1-4842-7851-2_3
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Publisher Name: Apress, Berkeley, CA
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