Abstract
In Chapter 2 of the text you'll be introduced to the engaging task of listing some key game specifications for our project. You'll be introduced to the target game mechanics that we'll be working namely, jump, boost, and bounce object interactions. By reviewing a few models that describe these game mechanics you'll have a good idea of the work you have cut out for you. Lastly, we'll review the target control scheme for the Hover Racers game.
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Brusca, V.G. (2022). Game Specifications. In: Advanced Unity Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7851-2_2
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DOI: https://doi.org/10.1007/978-1-4842-7851-2_2
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