Abstract
This work examined whether a virtual drilling task can be appropriately simulated using combinations of sound, and kinesthetic stimuli obtained with movement of a basic 2D mouse in the absence of a haptic device. An experiment was conducted where participants were asked to drill a virtual block of wood under different sound conditions using a standard computer mouse, or keyboard. Although preliminary and greater work remains, the results of these experiments indicate that kinesthetic cues can be used to provide a suitable perceptual drilling experience without a haptic device. This preliminary work has provided a greater understanding of virtual drilling perception using traditional computer interfaces in the absence of haptic devices. This is particularly important when considering remote learning where trainees may be able to practice various psychomotor-based skills at home with commonly available computer hardware and devices.
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28 August 2023
A Correction to this paper has been published: https://doi.org/10.1007/s12193-023-00412-x
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Acknowledgements
This research was funded by the Natural Sciences and Engineering Research Council of Canada (NSERC) in the form of individual Discovery Grants to B. Kapralos and A. Quevedo, a Research Excellence Chair from Ontario Tech University to B. Kapralos, and by the Research Center for Biomedical Engineering and Research Institute of Electronics, Shizuoka University, Japan.
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Ning, G., Grant, B., Kapralos, B. et al. Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard. J Multimodal User Interfaces 17, 151–163 (2023). https://doi.org/10.1007/s12193-023-00407-8
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DOI: https://doi.org/10.1007/s12193-023-00407-8