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A method for expressing human posture as 3DCG using thermal image processing and 3D model fitting

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Abstract

An imitation of human motion has been used as a promising technique for the development of a robot. Some techniques such as motion capture systems and data-gloves are used for analyzing human motion. However, since those methods involve (a) environmental restrictions such as the preparation of two or more cameras and the strict control of brightness, and (b) physical restrictions such as the wearing of markers and/or data-gloves, they are far removed from a method for recognizing human motion in a natural condition. In this article, we propose a method that makes a 3-dimensional CG (3DCG) by transforming a feature vector of human posture on a thermal image into a 3DCG model. The 3DCG models for use as training data are made with manual model fitting. Then human models synthesized by our method are geometrically evaluated in CG space. The average error in position is about 10 cm. Such a relatively small error might be acceptable in some cases e.g., 3DCG animation generation and the imitation of human motion by a robot. Our method has neither physical nor environmental restrictions. The rotation-angles at each joint obtained by our method can be used for an imitation of human posture by a robot.

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Correspondence to Y. Yoshitomi.

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This work was presented in part at the 14th International Symposium on Artificial Life and Robotics, Oita, Japan, February 5–7, 2009

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Asada, T., Yoshitomi, Y. A method for expressing human posture as 3DCG using thermal image processing and 3D model fitting. Artif Life Robotics 14, 89–94 (2009). https://doi.org/10.1007/s10015-009-0635-8

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  • DOI: https://doi.org/10.1007/s10015-009-0635-8

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