Abstract
An anamorphic image appears distorted from all but a few viewpoints. They have been studied by artists and architects since the early fifteenth century. Computer graphics opens the door to anamorphic 3D geometry. We are not bound by physical reality nor a static canvas. Here we describe a simple method for achieving anamorphoses of 3D objects by utilizing a variation of a simple projective map that is well-known in the computer graphics literature. The novelty of this work is the creation of anamorphic 3D digital models, resulting in a tool for artists and architects.
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Hansford, D., Collins, D. Anamorphic 3D geometry. Computing 79, 211–223 (2007). https://doi.org/10.1007/s00607-006-0199-6
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DOI: https://doi.org/10.1007/s00607-006-0199-6