Abstract
The motion sensor, such as Kinect and Wii remote has attracted the attention especially for the development of virtual reality games. Most of games using motion sensor provides entertainment. These games have a limitation that if players want to learn and exercise practical sports skill. To overcome this, we aim to provide a sport-training program that is effective and applicable to real life sports. This paper will present a virtual simulator for the beginners to train and learn snowboarding skill. Player can practice five basic exercises in the simulator. To accomplish this, following three main functions will be implemented based on sport science and advanced game technology.
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Park, C., Moon, J. (2013). Using Game Technology to Develop Snowboard Training Simulator. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39476-8_145
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DOI: https://doi.org/10.1007/978-3-642-39476-8_145
Publisher Name: Springer, Berlin, Heidelberg
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