Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10690))

Included in the following conference series:

Abstract

This paper seeks to formalize the language of empathy surrounding Virtual Reality (VR). The immediacy of VR documentaries has been claimed to be so vivid that users are more capable of empathizing than through previous media. This is a laudable but ambiguous claim. Empathy’s multiple definitions complicate how designers use the term. Further, the relationship between users, designers, and subjects in reality needs clarification if claims of empathy are to be made. This paper proposes that VR does not facilitate a direct relationship between a user and an experience’s subject in reality to achieve empathy. Instead, VR designers establish role-plays to achieve an empathic actuality—an emotionally charged interpretation of life—which may result in compassion or sympathy. Users end up empathizing directly with a VR designer and their presented representations, not their subjects in lived reality. A review of existing experiences is discussed to clarify claims of empathy and put forward a foundational taxonomy.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
EUR 29.95
Price includes VAT (Germany)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
EUR 42.79
Price includes VAT (Germany)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
EUR 53.49
Price includes VAT (Germany)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. McLane, B.A.: New History of Documentary Film. Bloomsbury, New York (2016)

    Google Scholar 

  2. Ahn, S., et al.: Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior. Comput. Hum. Behav. 39, 235–245 (2014)

    Article  Google Scholar 

  3. Barthes, R., Howard, R.: The Rustle of Language. University of California Press, Berkeley (2010)

    Google Scholar 

  4. Coleridge, S.: Biographia Literaria. Oxford University Press, London (1979)

    Google Scholar 

  5. Collette, O.: Moving Through Empathy: On “Life Itself” | Balder and Dash | Roger Ebert. http://www.rogerebert.com/balder-and-dash/moving-through-empathy-on-life-itself

  6. Dau, R.: Henry. Oculus Story Studio (2015)

    Google Scholar 

  7. de la Peña, N.: #298: Nonny de la Peña on Empathy in VR | Voices of VR Podcast. http://voicesofvr.com/298-nonny-de-la-pena-on-empathy-in-vr/

  8. de la Peña, N.: Daniel’s Story. Emblematic (2016)

    Google Scholar 

  9. de la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence: Teleoperators Virtual Environ. 19(4), 291–301 (2010)

    Article  Google Scholar 

  10. de la Peña, N.: Gitmo. Emblematic (2015)

    Google Scholar 

  11. Galloway, D.: From Michael Moore to JFK reloaded: Towards a working model of interactive documentary. J. Med. Pract. 8(3), 325–339 (2007)

    Article  Google Scholar 

  12. Haraway, D.: Situated knowledges: The science question in feminism and the privilege of partial perspective. Feminist Stud. 14(3), 575–599 (1988)

    Article  Google Scholar 

  13. Harrison, N., et al.: Processing of observed pupil size modulates perception of sadness and predicts empathy. Emotion 7(4), 724–729 (2007)

    Article  Google Scholar 

  14. Herman, D.: Basic Elements of Narrative. Wiley, Hoboken (2011)

    Google Scholar 

  15. Ismail, I., Solomon, B.C.: https://with.in/watch/the-displaced/

  16. Jamison, L.: The Empathy Exams. Graywolf, Minneapolis (2014)

    Google Scholar 

  17. Keen, S.: A theory of narrative empathy. Narrative 14, 207–236 (2006)

    Article  Google Scholar 

  18. Lean, J., et al.: Simulations and games: Use and barriers in higher education. Act. Learn. High Educ. 7(3), 227–242 (2006)

    Article  Google Scholar 

  19. Meet The Man Behind The Holodeck, Part 1. http://www.startrek.com/article/meet-the-man-behind-the-holodeck-part-1

  20. Milk, C.: How virtual reality can create the ultimate empathy machine (2015)

    Google Scholar 

  21. Mitchell, J.B.: Popular autobiography as historiography: the reality effect of Frank Mccourts Angelas ashes. Biography 26, 607–624 (2003)

    Article  Google Scholar 

  22. Murray, J.: Hamlet on the Holodeck. MIT Press, Boston (2017)

    Google Scholar 

  23. Nichols, B.: Representing Reality: Issues and Concepts in Documentary. Indiana University Press, Bloomington (2010)

    Google Scholar 

  24. Porter, R.: Rewriting the Self: Histories From the Renaissance to the Present. Routledge, London (1997)

    Google Scholar 

  25. Rao, D., Stupans, I.: Exploring the potential of role play in higher education: development of a typology and teacher guidelines. Innov. Educ. Teach. Inter. 49(4), 427–436 (2012)

    Article  Google Scholar 

  26. Renov, M.: Theorizing Documentary, pp. 1–37. Routledge, New York (2017)

    Google Scholar 

  27. Robertson, A.: At Tribeca’s VR showcase, artists are trying to move beyond empathy. https://www.theverge.com/2017/5/3/15524404/tribeca-film-festival-2017-vr-empathy-machine-backlash

  28. Slater, M., Wilbur, S.: A framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments. Presence: Teleoperators Virtual Environ. 6(6), 603–616 (1997)

    Article  Google Scholar 

  29. Stueber, K.: Empathy (Stanford Encyclopedia of Philosophy). https://plato.stanford.edu/entries/empathy/

  30. WeVR.: Gnomes and Goblins (preview) on Steam. http://store.steampowered.com/app/490840/Gnomes__Goblins_preview/

  31. Zahavi, D.: Empathy, Embodiment and Interpersonal Understanding: From Lipps to Schutz. Inquiry 53(3), 285–306 (2010)

    Article  Google Scholar 

Download references

Acknowledgements

This work and the taxonomy in this paper were heavily influenced by discussions with Professor Janet H. Murray at the Georgia Institute of Technology.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Joshua A. Fisher .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fisher, J.A. (2017). Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_19

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-71027-3_19

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-71026-6

  • Online ISBN: 978-3-319-71027-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics

Navigation