Abstract
Human gait is typically influenced by the gait of other people and can be observed in real as well in virtual reality (VR) space. The projection of walking motion of various avatars on walls in VR space reveals that people’s walking speed changes even when walking alongside moving point-light dots (i.e., biological motion), not just a full-body silhouette. However, the effect of the texture or motion of the avatar on the walking speed remains unclear. In this study, we examined the effects of the changes of the texture and walking motion of a human 3D avatar on the walking speed/gait sensation. Furthermore, we investigated the effect of the presence or absence of the priming stimuli of age stereotypes on the subjects’ walking speed/gait sensation. The results revealed a significant interaction between the priming effect and avatar motion. Furthermore, gait sensation differed by motion and texture. These findings provide new insights into the control of human walking speed and the similarities and differences between psychological effects in real and VR spaces.
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Acknowledgement
This study was supported by JSPS Grant-in-Aid for Scientific Research (A) Grant Number 21H04883.
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Koseki, Y., Amemiya, T. (2023). Modulation of the Walking Speed by Moving Avatars with Age Stereotype Stimuli. In: Chen, J.Y.C., Fragomeni, G., Fang, X. (eds) HCI International 2023 – Late Breaking Papers . HCII 2023. Lecture Notes in Computer Science, vol 14058. Springer, Cham. https://doi.org/10.1007/978-3-031-48050-8_7
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DOI: https://doi.org/10.1007/978-3-031-48050-8_7
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