Abstract
This paper studies the task of conditional Human Motion Animation (cHMA). Given a source image and a driving video, the model should animate the new frame sequence, in which the person in the source image should perform a similar motion as the pose sequence from the driving video. Despite the success of Generative Adversarial Network (GANs) methods in image and video synthesis, it is still very challenging to conduct cHMA due to the difficulty in efficiently utilizing the conditional guided information such as images or poses, and generating images of good visual quality. To this end, this paper proposes a novel model of learning to Quantize, Scrabble, and Craft (QS-Craft) for conditional human motion animation. The key novelties come from the newly introduced three key steps: quantize, scrabble and craft. Particularly, our QS-Craft employs transformer in its structure to utilize the attention architectures. The guided information is represented as a pose coordinate sequence extracted from the driving videos. Extensive experiments on human motion datasets validate the efficacy of our model.
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Notes
- 1.
The name of Craft is inspired by the game of Minecraft.
- 2.
We refer the readers to [12] for details of the codebook learning.
- 3.
Please refer to the supplementary for the transformer structure.
- 4.
We reuse the symbols of \(\left\{ s_{i}\right\} \) and \(\left\{ t_{i}\right\} \) after embedding for simplicity.
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Acknowledgements
This work was supported by China Postdoctoral Science Foundation (2022M710746), the Science and Technology Major Project of Commission of Science and Technology of Shanghai (No. 21XD1402500).
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Hong, Y., Qian, X., Luo, S., Guo, G., Xue, X., Fu, Y. (2023). QS-Craft: Learning to Quantize, Scrabble and Craft for Conditional Human Motion Animation. In: Wang, L., Gall, J., Chin, TJ., Sato, I., Chellappa, R. (eds) Computer Vision – ACCV 2022. ACCV 2022. Lecture Notes in Computer Science, vol 13846. Springer, Cham. https://doi.org/10.1007/978-3-031-26351-4_27
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