Abstract
A nation’s cultural heritage is of great importance both for indigenous people as well as for foreigners as it is a nation’s contribution to humanity and global civilization. As the spark to discover that treasure has ignited and travelling around the world has become much easier, it is necessary to enhance the way that monuments are exhibited and communicated. Current technology offers the capability to alter the way that information is provided and represented. Augmented reality (AR) is the most characteristic example as it surpasses the limits that exist in other media offering a unique experience to the user. A great challenge for AR is to shed a new light on monuments, especially in cities like Athens, filled with historical monuments. In this paper we describe the methodology that was followed in order to create an AR application that will provide users with a virtual time leap experience in the past depicting the monument’s history in its social context. Thus, the issues emerging during the development of an AR app is discussed, as well as solutions to common problems regarding its utilization in outdoors space. Aiming to shed light on its importance throughout the centuries, an interdisciplinary research has been conducted combining fields like architecture and psychology in order to inform and in parallel, arouse emotions to visitors and thus, intensify the experience. Supporting that, user experience has been enhanced following a UI/UX approach, which provides the appropriate tools between easy-to-use and following a narrative.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Blake, J.: On defining the cultural heritage. Int. Comp. Law Quart. 49(1), 61–85 (2000). Accessed 23 Feb 2020
Harrison, R.: Heritage and globalization. In: Waterton, E., Watson, S. (eds.) The Palgrave Handbook of Contemporary Heritage Research. Palgrave Macmillan, London (2015)
Sutherland, I.E.: A head-mounted three dimensional display. In: Proceedings of the Fall Joint Computer Conference, Part I, AFIPS 1968 (Fall, Part I), 9–11 December 1968, pp. 757–764, ACM, New York (1968)
Poushneh, A., Vasquez-Parraga, A.Z.: Discernible impact of augmented reality on retail customer’s experience, satisfaction and willingness to buy. J. Retail. Consum. Serv. 34, 229–234 (2017)
Lee, K.: Augmented reality in education and training. Techtrends Tech Trends 56, 13–21 (2012)
Bower, M., Howe, C., McCrefdie, N., Robinson, A., Grover, D.: Augmented reality in education - cases, places and potentials. Educ. Media Int. 51(1), 1–15 (2014)
Yung, R., Khoo-Lattimore, C.: New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Curr. Issues Tourism 22, 1–26 (2017). https://doi.org/10.180/13683500.2017.1417359
Berndt, E., Carlos, J.: Cultural heritage in the mature era of computer graphics. IEEE Comput. Graph. Appl. 20(1), 36–37 (2000)
Norberg-Schulz, C.: Genius Loci: Towards a Phenomenology of Architecture. Rizzoli, New York (1979)
Kaplan, R., Kaplan, S.: The Experience of Nature: A Psychological Perspective. Cambridge University Press, Cambridge (1989)
Oungrinis, K.A., Liapi, M., Christoulakis, M., Paterakis, I., Manoudaki, N.: Hybrid environmental-projection platform (HEPP). An enhanced-reality installation that facilitates immersive learning experiences. In: EDULEARN 2018 Proceedings, pp. 8215–8224 (2018)
Pallasmaa, J.: Space, place and atmosphere. Emotion and peripherical perception in architectural experience. Lebenswelt Aesthet. Philos. Exp. (2014). https://doi.org/10.13130/2240-9599/4202
Peterson, J.: The effect of blur on visual selective attention (2016). https://doi.org/10.13140/rg.2.2.23844.68489
Vlahakis, V., et al.: ARCHEOGUIDE: first results of an augmented reality, mobile computing system in cultural heritage sites, 131–140 (2001). https://doi.org/10.1145/584993.585015
Chang, Y.-L., et al.: Apply an augmented reality in a mobile guidance to increase sense of place for heritage places. J. Educ. Technol. Soc. 18(2), 166–178 (2015). JSTOR, http://www.jstor.org/stable/jeductechsoci.18.2.166. Accessed 23 Feb 2020
Petrucco, C., Agostini, D.: Teaching our cultural heritage using mobile augmented reality. Je-LKS: J. E-Learn. Knowl. Soc. 12, 115–128 (2016). https://doi.org/10.20368/1971-8829/1180
Pacheco, D., et al.: Spatializing experience: a framework for the geolocalization, visualization and exploration of historical data using VR/AR technologies. In: Proceedings of the Virtual Reality International Conference, Laval, France, pp. 9–11 (2014)
Julier, S.J. et al.: VisAge: augmented reality for heritage. In: Proceedings of the 5th PerDis 2016 ACM International Symposium on Pervasive Displays, Oulu, Finland, pp. 20–22 (2016)
Panou, C., Ragia, L., Dimelli, D., Mania, K.: An architecture for mobile outdoors augmented reality for cultural heritage. ISPRS Int. J. Geo-Inf. 7, 463 (2018). https://doi.org/10.3390/ijgi7120463
Unity forums. https://forum.unity.com/threads/announcement-google-maps-unity-sdk-for-gaming.534265. Accessed 21 Feb 2020
Google Developers. https://developers.google.com/maps/documentation/gaming/overview_musk. Accessed 21 Feb 2020
Mapbox documentation. https://docs.mapbox.com/help/glossary/osm. Accessed 21 Feb 2020
Firebase realtime database. https://firebase.google.com/products/realtime-database. Accessed 24 Feb 2020
Acknowledgements
It is essential to express our gratitude to all these people that have worked for this project the last few years: Neamoniti Sophia, Marianna Pavlopoulou, Arguraki Aikaterini and Vgontzas Ioannis. In addition, I would like to thank Marinella Teliou and Sapountzi Despoina for their guidance and assistance in the very early stages of this project. This project is supported by Athens Digital Lab, an organization of Municipality of Athens, supported by NOKIA and Cosmote and funded by Stavros Niarchos Foundation.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Kallergis, G. et al. (2020). Open City Museum: Unveiling the Cultural Heritage of Athens Through an -Augmented Reality Based- Time Leap. In: Rauterberg, M. (eds) Culture and Computing. HCII 2020. Lecture Notes in Computer Science(), vol 12215. Springer, Cham. https://doi.org/10.1007/978-3-030-50267-6_13
Download citation
DOI: https://doi.org/10.1007/978-3-030-50267-6_13
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-50266-9
Online ISBN: 978-3-030-50267-6
eBook Packages: Computer ScienceComputer Science (R0)