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Deconstructing Cyberpunk Worlds—Technodystopian Imaginaries in the Storyworld of Gibson’s Neuromancer
Science-Fiction is not only a resource for potentialities of possible futures, but also serves as an archive of past futures and their contemporary... -
Hybrid Secondary Worlds: Animal Fantasy
This chapter combines ecocriticism and storyworld theory to analyze the deliberate conflation of the fantastic fictional world and consensus reality... -
Video Games as Mythology Museums? Mythographical Story Collections in Games
The growing field of historical game studies (which studies the intersection of history and video games) has often described video games with...
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Methodology
The key methodologies used in this research are set out, starting with Comics Studies and its relationship to superhero comics. Comics Studies is... -
Intermediality and Digital Fiction
From hypertext to app fiction, intermediality has been a key concept in the 40-year-or-so evolution of digital fiction. A good case in point is... -
The lived experience of reading
Using the work of Louise Rosenblatt and her transactional theory of reading, this article examines the experiential nature of literature. Challenging...
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Aljamiado retellings of the Hebrew Bible
Stories from the Hebrew Bible were popular among the Iberian Peninsula’s Jews, Christians, and Muslims. Beginning in the fourteenth century, Muslims...
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Aesthetic Construction of Genre Narration
In his book Poetics, Aristotle came up with the notion of “plot constructed on dramatic principles”, defining it as “having a beginning, a middle,... -
A Badass in Bad City: The Interstitial Artist and Monstrous Self-fashioning in A Girl Walks Home Alone at Night
Positioned at the ‘intersection and in the interstices of other cultures’, Ana Lily Amirpour’s 2014 film A Girl Walks Home Alone at Night, whose... -
Narrative Infusion in Web Design
This paper investigates the contribution of narrativised interface design to the overall narrative expressivity of this work. A close reading of the... -
Intermediality and Digital Fiction
From hypertext to app fiction, intermediality has been a key concept in the 40-year-or-so evolution of digital fiction. A good case in point is... -
Taking Responsibility: Conceptual Metaphor and the Accession Stage of Leadership in Eric Williams’ Inward Hunger: The Making of a Prime Minister
Williams begins his autobiography with the poverty of Trinidad and Tobago—the result of exploitation by colonial powers. It is a situation he... -
Introduction
The purpose of this book—to define a straightforward methodology for empirically analysing transmedia characters as they move through time and across... -
Worldbuilding Practice as a Collaborative and Inclusive Design Process. The Case of ACTS-A Chance Through Sport
This paper aims to address the power of worldbuilding practice in promoting shared and collective imagination, activating a process of cultural and... -
Transmedial Narratology and Transmedia Storytelling
The notion of transmediality, when used in conjunction with narrative, can be understood in two ways. Transmedial narratology is the expansion of the... -
Trilby (1894) in the Marketplace: fin de siècle Merchandising and Transfictional Character as Branded Object
This chapter presents a history of fiction franchise merchandising through the example of George Du Maurier’s serialized novel, Trilby... -
Genre ambiguity and (ephemeral) digital epitexts: co-constructing Michael Chabon’s Moonglow
This article presents an analysis of Michael Chabon’s Moonglow (2016) inclusive of the digital epitexts the author shared on his account on social...
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A Coauthorship-Centric History of Interactive Emergent Narrative
We trace the history of emergent narrative as both a term and a concept, with a particular focus on interactive emergent narrative (IEN): the use of... -
The Diagrammatic Screenplay: Strategies to Address the Challenges of Writing an Interactive, Mixed Reality Experience
Screenplay formats for Virtual and Mixed Reality are not yet standardised. Innovations in screen production documents are frequently occurring... -
Stadt, Spiel, Serie. Räume serieller Dystopien in der gegenwärtigen Kinder- und Jugendliteratur
The research on children’s and young adult’s literature has scarcely focused on the interactions amongst serial storytelling and the aesthetic...