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Showing 1-20 of 522 results
  1. Deconstructing Cyberpunk Worlds—Technodystopian Imaginaries in the Storyworld of Gibson’s Neuromancer

    Science-Fiction is not only a resource for potentialities of possible futures, but also serves as an archive of past futures and their contemporary...
    Wenzel Mehnert in (Re-)Imagining New Media
    Chapter 2021
  2. Hybrid Secondary Worlds: Animal Fantasy

    This chapter combines ecocriticism and storyworld theory to analyze the deliberate conflation of the fantastic fictional world and consensus reality...
    Cord-Christian Casper in The Palgrave Handbook of Global Fantasy
    Chapter 2023
  3. Video Games as Mythology Museums? Mythographical Story Collections in Games

    The growing field of historical game studies (which studies the intersection of history and video games) has often described video games with...

    Article Open access 24 May 2023
  4. Methodology

    The key methodologies used in this research are set out, starting with Comics Studies and its relationship to superhero comics. Comics Studies is...
    Mark Hibbett in Data and Doctor Doom
    Chapter 2024
  5. Intermediality and Digital Fiction

    From hypertext to app fiction, intermediality has been a key concept in the 40-year-or-so evolution of digital fiction. A good case in point is...
    Bartosz Lutostański in The Palgrave Handbook of Intermediality
    Reference work entry 2024
  6. The lived experience of reading

    Using the work of Louise Rosenblatt and her transactional theory of reading, this article examines the experiential nature of literature. Challenging...

    Susanna Soosaar in Subjectivity
    Article 04 March 2024
  7. Aljamiado retellings of the Hebrew Bible

    Stories from the Hebrew Bible were popular among the Iberian Peninsula’s Jews, Christians, and Muslims. Beginning in the fourteenth century, Muslims...

    David A. Wacks in postmedieval
    Article 10 November 2022
  8. Aesthetic Construction of Genre Narration

    In his book Poetics, Aristotle came up with the notion of “plot constructed on dramatic principles”, defining it as “having a beginning, a middle,...
    Chapter 2022
  9. A Badass in Bad City: The Interstitial Artist and Monstrous Self-fashioning in A Girl Walks Home Alone at Night

    Positioned at the ‘intersection and in the interstices of other cultures’, Ana Lily Amirpour’s 2014 film A Girl Walks Home Alone at Night, whose...
    Amanda Howell, Lucy Baker in Monstrous Possibilities
    Chapter 2022
  10. Narrative Infusion in Web Design

    This paper investigates the contribution of narrativised interface design to the overall narrative expressivity of this work. A close reading of the...
    Luciane Maria Fadel, Jim Bizzocchi in Advances in Design and Digital Communication II
    Conference paper 2022
  11. Intermediality and Digital Fiction

    From hypertext to app fiction, intermediality has been a key concept in the 40-year-or-so evolution of digital fiction. A good case in point is...
    Bartosz Lutostański in The Palgrave Handbook of Intermediality
    Living reference work entry 2023
  12. Taking Responsibility: Conceptual Metaphor and the Accession Stage of Leadership in Eric Williams’ Inward Hunger: The Making of a Prime Minister

    Williams begins his autobiography with the poverty of Trinidad and Tobago—the result of exploitation by colonial powers. It is a situation he...
    Karen Sanderson Cole in Caribbean Discourses
    Chapter 2024
  13. Introduction

    The purpose of this book—to define a straightforward methodology for empirically analysing transmedia characters as they move through time and across...
    Mark Hibbett in Data and Doctor Doom
    Chapter 2024
  14. Worldbuilding Practice as a Collaborative and Inclusive Design Process. The Case of ACTS-A Chance Through Sport

    This paper aims to address the power of worldbuilding practice in promoting shared and collective imagination, activating a process of cultural and...
    Mariana Ciancia, Francesca Piredda in Multidisciplinary Aspects of Design
    Conference paper Open access 2024
  15. Transmedial Narratology and Transmedia Storytelling

    The notion of transmediality, when used in conjunction with narrative, can be understood in two ways. Transmedial narratology is the expansion of the...
    Raphaël Baroni, Anaïs Goudmand, Marie-Laure Ryan in The Palgrave Handbook of Intermediality
    Reference work entry 2024
  16. Trilby (1894) in the Marketplace: fin de siècle Merchandising and Transfictional Character as Branded Object

    This chapter presents a history of fiction franchise merchandising through the example of George Du Maurier’s serialized novel, Trilby...
    Chapter 2022
  17. Genre ambiguity and (ephemeral) digital epitexts: co-constructing Michael Chabon’s Moonglow

    This article presents an analysis of Michael Chabon’s Moonglow (2016) inclusive of the digital epitexts the author shared on his account on social...

    Virginia Pignagnoli in Neohelicon
    Article 08 June 2021
  18. A Coauthorship-Centric History of Interactive Emergent Narrative

    We trace the history of emergent narrative as both a term and a concept, with a particular focus on interactive emergent narrative (IEN): the use of...
    Max Kreminski, Michael Mateas in Interactive Storytelling
    Conference paper 2021
  19. The Diagrammatic Screenplay: Strategies to Address the Challenges of Writing an Interactive, Mixed Reality Experience

    Screenplay formats for Virtual and Mixed Reality are not yet standardised. Innovations in screen production documents are frequently occurring...
    Bettina Frankham in Screenwriting for Virtual Reality
    Chapter 2024
  20. Stadt, Spiel, Serie. Räume serieller Dystopien in der gegenwärtigen Kinder- und Jugendliteratur

    The research on children’s and young adult’s literature has scarcely focused on the interactions amongst serial storytelling and the aesthetic...
    Franz Kröber in Urban!
    Chapter 2023
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