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3D head-talk: speech synthesis 3D head movement face animation
Speech-driven 3D human face animation has made admirable progress. However, synthesizing 3D facial speakers with head motion is still an unsolved...
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Automated anomalous child repetitive head movement identification through transformer networks
The increasing prevalence of behavioral disorders in children is of growing concern within the medical community. Recognising the significance of...
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SATFace: Subject Agnostic Talking Face Generation with Natural Head Movement
Talking face generation is widely used in education, entertainment, shop**, and other social practices. Existing methods focus on matching the...
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A six degrees-of-freedom cable-driven robotic platform for head–neck movement
This paper introduces a novel cable-driven robotic platform that enables six degrees-of-freedom (DoF) natural head–neck movements. Poor postural...
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Head movement dynamics in dystonia: a multi-centre retrospective study using visual perceptive deep learning
Dystonia is a neurological movement disorder characterised by abnormal involuntary movements and postures, particularly affecting the head and neck....
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Distinct coordination patterns integrate exploratory head movements with whole-body movement patterns during walking
Visual guidance of gait is an important skill for everyday mobility. While this has often been studied using eye-tracking techniques, recent studies...
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ICP during head movement: significance of the venous system
BackgroundIt is thought that the internal jugular veins (IJV) are the primary route for cranial venous outflow in supine position and the vertebral...
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Fuzzy Logic Control of a Head-movement Based Semi-autonomous Human–machine Interface
Quadriplegia is a neuromuscular disease that may cause varying degrees of functional loss in trunk and limbs. In such cases, head movements can be...
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Head movement kinematics are differentially altered for extended versus short duration gait exercises in individuals with vestibular loss
Head kinematics are altered in individuals with vestibular schwannoma (VS) during short duration gait tasks [i.e., Functional Gait Assessment (FGA)],...
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Examination of head versus body heading may help clarify the extent to which animal movement pathways are structured by environmental cues?
Understanding the processes that determine how animals allocate time to space is a major challenge, although it is acknowledged that summed animal...
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Comparison of visual SLAM and IMU in tracking head movement outdoors
Tracking head movement in outdoor activities is more challenging than in controlled indoor lab environments. Large-magnitude head scanning is common...
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Quality of life, craniomandibular function, and psychosocial factors related to pain and movement in patients with head and neck cancer
PurposeTo describe the characteristics of and the associations between health-related quality of life, pain, craniomandibular function, and...
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Unsupervised machine learning for clustering forward head posture, protraction and retraction movement patterns based on craniocervical angle data in individuals with nonspecific neck pain
ObjectivesThe traditional understanding of craniocervical alignment emphasizes specific anatomical landmarks. However, recent research has challenged...
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Head movement kinematics are altered during balance stability exercises in individuals with vestibular schwannoma
BackgroundBalance stabilization exercises are often prescribed to facilitate compensation in individuals with vestibular schwannoma (VS). However,...
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Blast-induced axonal degeneration in the rat cerebellum in the absence of head movement
Blast exposure can injure brain by multiple mechanisms, and injury attributable to direct effects of the blast wave itself have been difficult to...
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Development of a real-time eye movement-based computer interface for communication with improved accuracy for disabled people under natural head movements
In recent years, the scarcity of effective communication systems has been an essential issue for disabled people [physically disabled, locomotor...
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Naturalistic visualization of reaching movements using head-mounted displays improves movement quality compared to conventional computer screens and proves high usability
BackgroundThe relearning of movements after brain injury can be optimized by providing intensive, meaningful, and motivating training using virtual...
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Potential Usefulness of Tracking Head Movement via a Wearable Device for Equilibrium Function Testing at Home
Many studies have reported the use of wearable devices to acquire biological data for the diagnosis and treatment of various diseases. Balance...
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Identifying Autism with Head Movement Features by Implementing Machine Learning Algorithms
Our study investigated the feasibility of using head movement features to identify individuals with autism spectrum disorder (ASD). Children with ASD...
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Practice reduces the costs of producing head fakes in basketball
Previous research indicates that performing passes with a head fake in basketball leads to increased response initiation times and errors as compared...