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Showing 81-100 of 522 results
  1. Reflecting on Wonderland: Alice’s Adventures as Metatext in the Graphic Novel

    This chapter considers remediations of Lewis Carroll’s Alice texts in Bryan Talbot’s Alice in Sunderland (2007), Alan Moore’s Lost Girls (2009), and...
    Chapter 2022
  2. Immersion: Immersivity, Narrativity, and Bodily Affect in Theme Parks

    Theme parks are distinct from other immersive media in that the mediated space and the space of reception are one and the same. This does not...
    Salvador Anton Clavé, Filippo Carlà-Uhink, Florian Freitag in Key Concepts in Theme Park Studies
    Chapter 2023
  3. Jack Sheppard (1839–1840): Class and Complex Transfictional Character

    The reception of William Harrison Ainsworth’s novel, Jack Sheppard (1839–1840), was contemporaneously deemed a mania and has been described by...
    Chapter 2022
  4. Allotopia: A World-Building Narrative

    In this chapter I propose to redefine the notion of allotopia—first introduced to narrative theory by Umberto Eco in the essay I mondi della...
    Chapter 2023
  5. Conclusions

    To conclude this long journey, it is fitting to draw a line that could serve as a starting point toward new perspectives, emphasizing what is being...
    Vincenzo Auriemma in Empathy
    Chapter 2023
  6. Afterthought II

    Afterthought II summarizes the ways in which locative narratives in The Silent History, Times Beach and Fens, reconcile physical and digital...
    Vasileios N. Delioglanis in Narrating Locative Media
    Chapter 2023
  7. Framing surprise, suspense, and curiosity: a cognitive approach to the emotional effects of narrative

    This essay advances a new approach to readers’ emotional engagements with narrative, proposing to examine them in the wider context of readers’...

    Yuan Yuan in Neohelicon
    Article 11 September 2018
  8. The Authoring Problem: An Introduction

    The title of this book is ‘The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narrative’. For a reader new to this...
    Charlie Hargood, David E. Millard, ... Ulrike Spierling in The Authoring Problem
    Chapter 2022
  9. The Burnt City in Development: Rehearsal as Mythopoiesis

    This chapter is the first of two rehearsal studies of Punchdrunk’s The Burnt City, both of which focus on the company’s process of transforming...
    Chapter 2024
  10. ‘Do I Have to Say Exactly Word by Word?’ (Re)producing and Negotiating Asymmetrical Relations in Asylum Interviews

    In this paper, we conduct a critical discourse analytical study of asylum interviews in order to contribute to knowledge and awareness of (a) how...

    Zoe Nikolaidou, Hanna Sofia Rehnberg, Cecilia Wadensjö in Journal of International Migration and Integration
    Article Open access 25 March 2022
  11. Identification and IDNs in the Metaverse: Who Would We Like to Be?

    One’s digital identity on the Metaverse is critical enough to warrant EU regulation. Suggesting Interactive Digital Narratives as having a role to...
    Jonathan Barbara, Mads Haahr in Interactive Storytelling
    Conference paper 2022
  12. Narrativity and Reading Narratives

    This chapter considers the cognitive processing that occurs during the reading of narratives. It builds on Fludernik’s concept of ‘experientiality’...
    Brook Miller in Narrativity in Cognition
    Chapter 2023
  13. Transmedia Storytelling Method as Sustainability Brand Study Case: BTS

    Every brand has a story, but not every person behind the brand realises it or has ever thought about it. Using elements to develop a brand’s own...
    Lala Palupi Santyaputri in Sustainability in Creative Industries
    Conference paper 2024
  14. The Burnt City in Performance: Place, Space, and Experience

    This chapter analyses The Burnt City in performance as an immersive classical reception. I continue to employ the methodology of...
    Chapter 2024
  15. Game Mechanics as Narrative Mode

    Focusing on game mechanics as a narrative modeLudonarrativemechanics as narrative mode, rather than considering story and game as two separate but...
    Alex Mitchell in The Authoring Problem
    Chapter 2022
  16. Cinematic Memories of an Infected Planet: Beasts of the Southern Wild

    Climate change and the Anthropocene are the centre of this final chapter, dedicated to the analysis of chronotopes of ecological precarity through...
    Chapter 2021
  17. A Disappearing Kingdom: Studio Ghibli’s Legacy in the Ni no Kuni Franchise

    As Studio Ghibli temporarily shuttered its productions in 2014, important questions arose about the studio’s future. This final chapter takes the...
    Rayna Denison in Studio Ghibli
    Chapter 2023
  18. Evolutionary Story Sifting over the Log of a Social Simulation

    The process of selecting subsets out of a sequence of events on the grounds that told together they constitute an interesting narrative–known as...
    Pablo Gervás, Gonzalo Méndez in Artificial Life and Evolutionary Computation
    Conference paper 2024
  19. Introduction: Key Terms in Comics Studies

    Over the last 25 years, the field of comics studies has become firmly established in Anglophone academia. The number of comics-specific book series,...
    Erin La Cour, Simon Grennan, Rik Spanjers in Key Terms in Comics Studies
    Chapter 2022
  20. Introduction: Concepts, Corpus and Strategies of Media Network Research

    This volume presents another innovative contribution to the history of children’s and adolescents’ literature which includes thorough research of the...
    Petra Josting, Marlene Antonia Illies, ... Annemarie Weber in German-Language Children's and Youth Literature In The Media Network 1900-1945.
    Chapter 2024
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