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The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer’s Information Seeking Behaviour Using the Concept of Information Horizons
We present the first study that analyses and understands the information seeking behaviour of teachers and pedagogical engineers in the context of... -
Astral Body: A Virtual Reality Game for Body Ownership Investigation
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when... -
Are Game Elements Fueling Learners’ Motivation via Positive Affect?
The use of game elements in learning tasks is often motivated by the aim of utilizing their motivational capabilities. Even if game elements do not... -
Assessing the Complexity of Gaming Mechanics During Science Learning
Game-based learning environments (GBLEs) incorporate game mechanics, i.e., learning and assessment mechanics, to increase domain knowledge while... -
Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching – European User Experiences
Research shows that digital games can engage students in mathematics and enhance their performance. While mathematics teachers see “maths games” as... -
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents
The relationship between decision-making and emotions has been extensively studied in both theoretical and empirical research. Game Theory-based... -
Map** Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach
Designing serious games or serious game activities requires map** the educational elements and the game elements. This map** is mainly addressed... -
Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases
This paper describes a focus group study that explores immersive learning in the field of Human-Robot Interaction (HRI). We examine four categories... -
Astera, an Educational Game About the Evolution of Galaxies
The Universe at its largest scales remains still almost a mystery for most of the people not working in this field. With Astera, we present an... -
Serious Escape Room Game for Personality Assessment
Personality traits are essential parts of human behavior analysis and may be applied in scientific domains like job screening. Nowadays,... -
The Nurse’s Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game
The problem addressed in this research is that not all nursing knowledge is captured in a way that is easy to access outside the border of a... -
Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?
In this paper we first investigated the relationship between game habits of primary school children and their school achievements and anxiety levels.... -
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People
This study presents development of JOYRIDE, a light-hearted gamified exercise tour, which is built around a mobile robot for Finnish elderly people,... -
Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development
The short paper explores the integration of serious games and speculative fiction in leadership education. The serious game Future Blocks uses sci-fi... -
A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study
This paper outlines the challenges around communicating natural hazard risk to children, due to the nature and concept of risk. It utilizes trusted... -
An Engaging Serious Game that Strengthens High School Students’ Understanding of the Periodic Table
This study aimed to strengthen Danish high school students’ understanding of the periodic table by designing a serious game. The study included 46... -
Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game
Educational video games need to be fully accessible and inclusive. Fully immersive virtual reality (VR) must consider and address the needs of... -
An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models
In Serious Games, in particular in learning and training games, the assessment of competencies and skills is crucial for monitoring learning... -
A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable
Video games are complex and interdisciplinary objects. For a comprehensive analysis it is essential to have a classification that describes and... -
A Hat-Integrated HCI System for Serious Games–Proof-of-Concept Applications in Focus Detection and Game Controlling
This paper presents the first prototype and proof-of-concept applications of an everyday hat-integrated human-computer interaction (HCI) system for...