We are improving our search experience. To check which content you have full access to, or for advanced search, go back to the old search.

Search

Please fill in this field.

Search Results

Showing 61-80 of 6,467 results
  1. The Digital Serious Games, a Specific Educational Resource: Analysing Teachers and Educational Engineer’s Information Seeking Behaviour Using the Concept of Information Horizons

    We present the first study that analyses and understands the information seeking behaviour of teachers and pedagogical engineers in the context of...
    Mamoudou Ndiaye, Fabrice Pirolli, Raphaëlle Crétin-Pirolli in Games and Learning Alliance
    Conference paper 2024
  2. Astral Body: A Virtual Reality Game for Body Ownership Investigation

    As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when...
    Yimin Zhou, Merlijn Mac Gillavry, ... Rafael Bidarra in Games and Learning Alliance
    Conference paper 2024
  3. Are Game Elements Fueling Learners’ Motivation via Positive Affect?

    The use of game elements in learning tasks is often motivated by the aim of utilizing their motivational capabilities. Even if game elements do not...
    Stefan E. Huber, Antero Lindstedt, ... Manuel Ninaus in Games and Learning Alliance
    Conference paper 2024
  4. Assessing the Complexity of Gaming Mechanics During Science Learning

    Game-based learning environments (GBLEs) incorporate game mechanics, i.e., learning and assessment mechanics, to increase domain knowledge while...
    Daryn A. Dever, Megan Wiedbusch, ... Roger Azevedo in Games and Learning Alliance
    Conference paper 2024
  5. Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching – European User Experiences

    Research shows that digital games can engage students in mathematics and enhance their performance. While mathematics teachers see “maths games” as...
    Antti Koivisto, Sari Merilampi, ... Mirka Leino in Games and Learning Alliance
    Conference paper 2024
  6. Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents

    The relationship between decision-making and emotions has been extensively studied in both theoretical and empirical research. Game Theory-based...
    Fahad Ahmed, Riccardo Berta, ... Jesus Requena Carrion in Games and Learning Alliance
    Conference paper 2024
  7. Map** Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach

    Designing serious games or serious game activities requires map** the educational elements and the game elements. This map** is mainly addressed...
    Bérénice Lemoine, Pierre Laforcade in Games and Learning Alliance
    Conference paper 2024
  8. Exploring Immersive Learning Environments in Human-Robot Interaction Use Cases

    This paper describes a focus group study that explores immersive learning in the field of Human-Robot Interaction (HRI). We examine four categories...
    Daniel Majonica, Nardie Fanchamps, ... Roland Klemke in Games and Learning Alliance
    Conference paper 2024
  9. Astera, an Educational Game About the Evolution of Galaxies

    The Universe at its largest scales remains still almost a mystery for most of the people not working in this field. With Astera, we present an...
    Tobias Grubenmann, Francesco Shankar in Games and Learning Alliance
    Conference paper 2024
  10. Serious Escape Room Game for Personality Assessment

    Personality traits are essential parts of human behavior analysis and may be applied in scientific domains like job screening. Nowadays,...
    George Liapis, Katerina Zacharia, ... Ioannis Vlahavas in Games and Learning Alliance
    Conference paper 2024
  11. The Nurse’s Knowledge Bank: A Serious Knowledge Elicitation and Evaluation Game

    The problem addressed in this research is that not all nursing knowledge is captured in a way that is easy to access outside the border of a...
    Sinead Impey, Declan O’Sullivan, Gaye Stephens in Games and Learning Alliance
    Conference paper 2024
  12. Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?

    In this paper we first investigated the relationship between game habits of primary school children and their school achievements and anxiety levels....
    Pierpaolo Dondio in Games and Learning Alliance
    Conference paper 2024
  13. JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People

    This study presents development of JOYRIDE, a light-hearted gamified exercise tour, which is built around a mobile robot for Finnish elderly people,...
    Mirka Leino, Taina Jyräkoski, ... Sari Merilampi in Games and Learning Alliance
    Conference paper 2024
  14. Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development

    The short paper explores the integration of serious games and speculative fiction in leadership education. The serious game Future Blocks uses sci-fi...
    Avo Schönbohm, Jan-Henrik Walter in Games and Learning Alliance
    Conference paper 2024
  15. A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study

    This paper outlines the challenges around communicating natural hazard risk to children, due to the nature and concept of risk. It utilizes trusted...
    Steven Hawthorn, Rui Jesus, Maria Ana Baptista in Games and Learning Alliance
    Conference paper 2024
  16. An Engaging Serious Game that Strengthens High School Students’ Understanding of the Periodic Table

    This study aimed to strengthen Danish high school students’ understanding of the periodic table by designing a serious game. The study included 46...
    Thomas Bjørner, Nick B. Blume, ... Martin Ø. Petersen in Games and Learning Alliance
    Conference paper 2024
  17. Assessment of Input Modalities for Control and Accessibility in Fully Immersive Virtual Reality Educational Game

    Educational video games need to be fully accessible and inclusive. Fully immersive virtual reality (VR) must consider and address the needs of...
    Hubert Cecotti, Louis van der Putten, ... Michael Callaghan in Games and Learning Alliance
    Conference paper 2024
  18. An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models

    In Serious Games, in particular in learning and training games, the assessment of competencies and skills is crucial for monitoring learning...
    Michael D. Kickmeier-Rust, Corsin Niggli, Katharina Richter in Games and Learning Alliance
    Conference paper 2024
  19. A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable

    Video games are complex and interdisciplinary objects. For a comprehensive analysis it is essential to have a classification that describes and...
    Michael Riesner in Games and Learning Alliance
    Conference paper 2024
  20. A Hat-Integrated HCI System for Serious Games–Proof-of-Concept Applications in Focus Detection and Game Controlling

    This paper presents the first prototype and proof-of-concept applications of an everyday hat-integrated human-computer interaction (HCI) system for...
    S. M. Musfequr Rahman, Asif Shaikh, ... Johanna Virkki in Games and Learning Alliance
    Conference paper 2024
Did you find what you were looking for? Share feedback.