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Research-based learning as an innovative approach for teaching students of environmental engineering: a case study of the emerging field of microplastics in soil
We implemented research-based learning (RBL) as an alternative to traditional frontal classroom lectures and laboratory sessions to impart knowledge...
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The influence of using instagram on EFL learners’ critical thinking in language institutes
This study examined the influence of using Instagram on EFL learners’ critical thinking in language institutes. The participants were 98 students (40...
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Exploring student perspectives on generative artificial intelligence in higher education learning
This study examined the perspectives of Ghanaian higher education students on the use of ChatGPT. The Students’ ChatGPT Experiences Scale (SCES) was...
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Replication to first-year undergraduate students’ knowledge of academic misconduct
Student academic misconduct continues to vex higher education institutions in the United States and internationally. The COVID pandemic learning...
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Entrepreneurship education in East, West and North Africa Higher Education Institutions (HEIs): map** agripreneurship curriculum and lecturers’ competencies
This study focused on map** agripreneurship curriculum and lecturers’ competencies in 8 African Higher Education Institutions (HEIs), participating...
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Fostering preservice teachers socio-emotional, technological, and metacognitive knowledge (STM-K) using e-portfolios
Preservice teachers often face challenges in develo** Socio-emotional, Technological, and Metacognitive Knowledge (STM-K) due to a lack of...
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Data science career preference of Nigeria University students
This study examined the data science career preference, data science skills, and core competencies of 416 students from fourteen Nigerian...
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Towards an integrative model of blended design studios: a multiple case study across architecture, design and planning education
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors,...
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Technological solutions to foster preschool children’s spatial ability: A situational interactive e-book approach
Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many...
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Insights into mobile assisted language learning research in Iran: A decade review (2010–2023)
Mobile technologies and the widespread application of mobile devices have become significant in educational settings. Mobile-assisted language...
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Poietic symbiosis or algorithmic subjugation: generative AI technology in marketing communications education
This exploratory study investigates the convergence of marketing communications and AI-powered technology in higher education, adopting a perspective...
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Greek translation, cultural adaptation, and psychometric validation of beginners computational thinking test (BCTt)
Computational thinking (CT) is regarded as a valuable skill set for the students of the 21st century, fostering problem-solving skills applicable to...
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Effective learning with a personal AI tutor: A case study
Effective learning strategies based on principles like personalization, retrieval practice, and spaced repetition are often challenging to implement...
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ChatGPT as an automated essay scoring tool in the writing classrooms: how it compares with human scoring
With the generative artificial intelligence (AI) tool’s remarkable capabilities in understanding and generating meaningful content, intriguing...
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Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers
This study examines the factors influencing science teachers’ intentions to adopt gamified virtual reality (VR) in educational settings, employing...
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Using learning analytics to explore peer learning patterns in asynchronous gamified environments
This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer...
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Exploring the educational digital landscape in the Dominican Republic: a comparative study of competencies in different stages and socio-digital environments
The purpose of this study was to have a more holistic and complete vision of the digital competencies of the three main agents of the...
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A framework for designing software engineering project-based learning experiences based on the 4 C/ID model
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge...