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Contextualizing synchronous online EFL classroom assessment: A face saving perspective
Although classroom assessment is well documented to cultivate learning and assist learners in achieving their goals and objectives, little is known...
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Deaf learners’ academic and social difficulties and co** mechanisms in Ethiopian elementary schools
This study examined deaf learners’ academic and social difficulties as well as their co** mechanisms in Ethiopian elementary schools. To do this,...
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From clicks to credits: examining the influence of online engagement and internet addiction on academic performance in Chinese universities
University students’ engagement in online activities can impact both internet addiction and academic performance. This research aims to investigate...
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Engaging science across cultures: building a research community of Buddhist monastics and undergraduate and faculty mentors
Emory University has had a long relationship with His Holiness the Dalai Lama through the Emory-Tibet Science Initiative. Recently the Tenzin Gyatso...
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Educators’ opinions about VR/AR/XR: An exploratory study
Although many studies have investigated the possible use of virtual reality (VR), extended reality (XR), and augmented reality (AR), there is a lack...
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Investigating the impact of mobile blended learning on history students’ academic achievement
History teaching and learning can be improved through pedagogically innovative practices. In the face of technological advancement, this study...
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Factors influencing students’ acceptance and use generative artificial intelligence in elementary education: an expansion of the UTAUT model
This research examines the influence of integrating generative artificial intelligence (GAI) in education, focusing on its acceptance and utilization...
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The effect of micro gamified online homework on gameful experience, intrinsic motivation, engagement, and cognitive load
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While...
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The introduction of a software application intended for quality work in four Swedish preschools
This study explores practitioners’ beliefs and experiences of education, socialisation and care and their impact on the introduction of a software...
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The impact of an online hybrid reading intervention on the reading comprehension and strategy use of Iranian English for specific purposes students in relation to an evaluated researcher-made ESP textbook
Research suggests that English for Specific Purposes (ESP) students in English-as-a-Foreign-Language (EFL) contexts have difficulties understanding...
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Recognizing the role of YouTube in medical education
YouTube is a popular source of educational and recreational videos. Evidence suggests that medical students consult YouTube regularly and use it to...
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Investigating the barriers to sustainable higher education in the post pandemic environment
Online education and distance learning has become the new normal since the pandemic hit in 2019. The effects have brought out adverse changes in...
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Effects of AR mathematical picture books on primary school students' geometric thinking, cognitive load and flow experience
As an important branch of mathematics, geometry plays a very significant role in develo** students’ thinking, but many students need to improve...
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A systematic review of emotional design research in multimedia learning
This study provides a current systematic review of emotional design research in the multimedia learning domain and explores how emotional design is...
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Digital competence among 1st and 4th year primary education undergraduate students: a comparative study of face-to-face and on-line teaching
Digital competence (DC) has become a key element for future teachers in the effort to guarantee a high-quality education system that responds to the...
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Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning
This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional...
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Fostering success in online English education: Exploring the effects of ICT literacy, online learning self-efficacy, and motivation on deep learning
This research explores how motivation and online learning self-efficacy (OLSE) act as mediators in the association between information and...
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Unleashing the transformers: NLP models detect AI writing in education
Artificial Intelligence (AI) has witnessed widespread application across diverse domains, with education being a prominent focus for enhancing...
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Understanding the adoption and usage of gamified web tools by K-12 teachers in Turkey: A structural equation model
The primary objective of this research is to elucidate the factors influencing the acceptance and use of gamified web tools among K-12 teachers in...
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Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education
Effectively engaging learners in an online learning environment is a crucial component of instructional design that contributes to improving...