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Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)
Escapism motivations and related processes (e.g., avoidance, dissociation, relaxation, and emotion dysregulation) have been identified as risk...
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Another market segment: sport event tourism by disabled athletes
Sports and tourism are connected in various parts of economies, cultures, and nations. However, there has been a limited understanding of sports...
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Symptoms of internet gaming disorder among male college students in Nanchong, China
BackgroundThis study aimed to evaluate the presence of symptoms of Internet Gaming Disorder (IGD) and examined associations between IGD and...
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The Role of Avoidance Co** and Escape Motives in Problematic Online Gaming: A Systematic Literature Review
Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The...
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Problematic Instagram Use: The Role of Perceived Feeling of Presence and Escapism
The use of social networking sites is becoming increasingly popular. Although there are many studies investigating the problematic use of social...
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Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
BackgroundInternet Gaming Disorder (IGD) behaviours involve excessive use of Internet games to the extent that one’s everyday life is compromised. It...
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Development of an Instrument to Assess Expectations for the Use of Online Gaming, Social Networking Sites, and Online Pornography: the Marburg Internet Use Expectations (MINUS-X) Questionnaire
User’s expectations contribute to the maintenance of problematic use of online gaming (OG), social networking (SN), and online pornography (OP)....
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Examining the Strength of the Association Between Problem Gambling and Gambling to Escape. A Systematic Review and Meta-Analysis
Gambling to escape is often purported to play a central role in the maintenance of problem gambling. However, the strength and consistency this...
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Comparing the Approaches and Validity of ICD-11 Criteria for Gaming Disorder and DSM-5 Criteria for Internet Gaming Disorder
Purpose of ReviewThis review explores the differences in approach and diagnostic validity between the International Classification of Diseases, 11th...
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Co-occurrence Patterns in Early Adolescent Social Avoidance and Distress and Mobile Phone Addiction: The Role of Self-compassion
Social avoidance and distress and mobile phone addiction are typical psychobehavioral problems in early adolescence. However, no studies have...
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Cue-Reactive Phenomenology Mediates the Relationship Between Positive Schizotypy and Cue-Reactive Urge to Gamble in Poker-Machine Gamblers
Although ubiquitous in numerous nightlife cultures, poker-machines present a high risk for problematic use and addiction. Previous research has...
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New Psychoactive Substances in the Homeless Population: A Cross-Sectional Study in the United Kingdom
The last few years have seen the emergence of new psychoactive substance among the homeless population, specifically synthetic cannabinoid receptor...
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New measures to assess the “Other” three pillars of food security–availability, utilization, and stability
BackgroundIn recent reviews of available measures, no existing measures assessed all four pillars of food security and most only assessed one or two...
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The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
BackgroundDigital interventions are typically evaluated by their effectiveness and engagement, while the characteristics of patients who perceive...
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Problematic Gambling Behavior in a Sample of Gamblers: The Role of Alexithymia, Dissociation Features, and External Locus of Control
Gambling disorder is a severe condition that significantly compromises the lives of those affected. In light of this clinical relevance, the...
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‘A Physically Active Experience’: Setting the Stage for a New Approach to Engage Children in Physical Activity Using Themed Entertainment Experiences
Despite the multiple health benefits that result from engaging in physical activity, data suggest that children are moving less. Novel approaches to...
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Factorial structure of the Internet Gaming Disorder questionnaire in the Italian setting: a single-factored ailment or a multifaceted condition?
IntroductionInternet Gaming Disorder (IGD) according to DSM-5 is a behavioral addiction needing additional study. IGD in youth is correlated with...
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Family System and Gender as Predictors of Religious Co** in Pakistani Patients with Hepatitis C
Pakistan has the second-largest number of HCV infections in the world with homogeneity across provinces and no evidence of decline over the past...
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Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory
Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative...
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Development and validation of care stress management scale in family caregivers for people with Alzheimer: a sequential-exploratory mixed-method study
BackgroundCaring for a person with Alzheimer’s disease is stressful for caregivers. So that, considering all the emotional and financial costs...