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The association between visual attention and body movement-controlled video games, balance and mobility in older adults
BackgroundBody movement-controlled video games involving physical motion and visual attention may have the potential to train both abilities...
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Are active video games useful in the development of gross motor skills among non-typically develo** children? A meta-analysis
BackgroundProficiency in gross motor skills (GMS) lays the foundation for develo** more complex motor skills. Improving these motor skills may...
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Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial
BackgroundAdolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one...
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Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review
PurposeAdolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with...
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Musculoskeletal disorders in video gamers – a systematic review
BackgroundVideo gaming is a recreational activity with yearly increasing popularity. It is mostly a sedentary behavior combined with repetitive...
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Evaluating the effectiveness of video-game based swallowing function training in patients with dysphagia: study protocol for a randomized controlled trial
BackgroundDysphagia can lead to serious complications such as aspiration and aspiration pneumonia, timely and effective rehabilitation training can...
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Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games
BackgroundExcess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity....
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Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis
IntroductionCognitive impairments present challenges for patients, impacting memory, attention, and problem-solving abilities. Virtual reality (VR)...
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Active video gaming in primary ciliary dyskinesia: a randomized controlled trial
Primary ciliary dyskinesia (PCD) impairs pulmonary function, respiratory and peripheral muscle strength, and exercise capacity. We aimed to...
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The Injury Mechanism of Knee Extensor Mechanism Rupture in Professional Athletes: A Video Analysis Study
BackgroundIn Professional Athletes, quadriceps and patellar tendon ruptures are devastating injuries, often resulting in the loss of a season or a...
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Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review
Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among children. Video games have shown potential for aiding in...
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Improving children’s fundamental movement skills through a family-based physical activity program: results from the “Active 1 + FUN” randomized controlled trial
BackgroundPhysical activity is related to many positive health outcomes, yet activity levels of many children are low. Researchers have suggested...
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Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol
Enhanced behavioral interventions are gaining increasing interest as innovative treatment strategies for major depressive disorder (MDD). In this...
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A three-arm randomized controlled trial using ecological momentary intervention, community health workers, and video feedback at family meals to improve child cardiovascular health: the Family Matters study design
BackgroundNumerous observational studies show associations between family meal frequency and markers of child cardiovascular health including...
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Video Games, Obesity, and Children
Purpose of ReviewTo examine associations between video game play and obesity in children.
Recent FindingsBased on a sco** review of 26 studies (25...
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Characteristics of potential concussive events in elite hurling: a video-analysis study
BackgroundHigh-impact sports such as hurling place participants at risk of sport-related concussion (SRC).
AimsThis study will evaluate the...
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Cross-sectional associations of body size indicators and lifestyle behaviors with cardiorespiratory fitness among adolescents: an allometric approach
AimThis study aimed to verify the associations of body size indicators and lifestyle behaviors with cardiorespiratory fitness (CRF) among adolescents...
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Upper Body Injuries in Golfers
Purpose of ReviewGolf is a sport that can be played by an athlete of any age, which enhances its popularity. Each golfer’s swing is unique, and there...
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Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study
BackgroundPeople with severe and enduring mental illness experience health inequalities with premature mortality; lifestyle behaviours are known to...
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A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial
This parallel randomized controlled trial was aimed to evaluate whether parameters as physical fitness, reaction times, self-perception and enjoyment...