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Showing 1-20 of 827 results
  1. The association between visual attention and body movement-controlled video games, balance and mobility in older adults

    Background

    Body movement-controlled video games involving physical motion and visual attention may have the potential to train both abilities...

    Mansour Alghamdi, Lori Ann Vallis, Susan Jennifer Leat in BMC Geriatrics
    Article Open access 30 June 2021
  2. Are active video games useful in the development of gross motor skills among non-typically develo** children? A meta-analysis

    Background

    Proficiency in gross motor skills (GMS) lays the foundation for develo** more complex motor skills. Improving these motor skills may...

    Sen Li, Yang Song, ... Qingwen Zhang in BMC Sports Science, Medicine and Rehabilitation
    Article Open access 23 July 2022
  3. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

    Background

    Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one...

    Naïma Gradi, Adrien Chopin, ... Swann Pichon in BMC Psychiatry
    Article Open access 19 January 2024
  4. Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review

    Purpose

    Adolescent and young adult (AYA) cancer survivors experience greater functional deficits compared to non-cancer peers or older survivors with...

    Ursela Christopherson, Stephanie J. Wells, ... Maria C. Swartz in Journal of Cancer Survivorship
    Article 04 June 2021
  5. Musculoskeletal disorders in video gamers – a systematic review

    Background

    Video gaming is a recreational activity with yearly increasing popularity. It is mostly a sedentary behavior combined with repetitive...

    Chuck Tholl, Peter Bickmann, ... Christopher Grieben in BMC Musculoskeletal Disorders
    Article Open access 16 July 2022
  6. Evaluating the effectiveness of video-game based swallowing function training in patients with dysphagia: study protocol for a randomized controlled trial

    Background

    Dysphagia can lead to serious complications such as aspiration and aspiration pneumonia, timely and effective rehabilitation training can...

    Bohan Zhang, Cai Guo, ... **g Qin in Trials
    Article Open access 16 November 2023
  7. Rapid component of excess post-exercise oxygen consumption of children of different weight status after playing active video games

    Background

    Excess post-exercise oxygen consumption (EPOC) of children could indicate the potential of an exercise therapy to treat or prevent obesity....

    Caio Victor Sousa, Jungyun Hwang, ... Amy Shirong Lu in BMC Pediatrics
    Article Open access 15 February 2021
  8. Efficacy of virtual reality-based training programs and games on the improvement of cognitive disorders in patients: a systematic review and meta-analysis

    Introduction

    Cognitive impairments present challenges for patients, impacting memory, attention, and problem-solving abilities. Virtual reality (VR)...

    Khadijeh Moulaei, Hamid Sharifi, ... Fatemeh Dinari in BMC Psychiatry
    Article Open access 12 February 2024
  9. Active video gaming in primary ciliary dyskinesia: a randomized controlled trial

    Primary ciliary dyskinesia (PCD) impairs pulmonary function, respiratory and peripheral muscle strength, and exercise capacity. We aimed to...

    Hazal Sonbahar-Ulu, Deniz Inal-Ince, ... Ugur Ozcelik in European Journal of Pediatrics
    Article 10 May 2022
  10. The Injury Mechanism of Knee Extensor Mechanism Rupture in Professional Athletes: A Video Analysis Study

    Background

    In Professional Athletes, quadriceps and patellar tendon ruptures are devastating injuries, often resulting in the loss of a season or a...

    Ali Yüce, Mustafa Yerli, Abdulhamit Mısır in Indian Journal of Orthopaedics
    Article 02 September 2022
  11. Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review

    Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among children. Video games have shown potential for aiding in...

    Inmaculada Peñuelas-Calvo, Lin Ke Jiang-Lin, ... Alejandro Porras-Segovia in European Child & Adolescent Psychiatry
    Article 18 May 2020
  12. Improving children’s fundamental movement skills through a family-based physical activity program: results from the “Active 1 + FUN” randomized controlled trial

    Background

    Physical activity is related to many positive health outcomes, yet activity levels of many children are low. Researchers have suggested...

    Amy S. Ha, Chris Lonsdale, ... Johan Y. Y. Ng in International Journal of Behavioral Nutrition and Physical Activity
    Article Open access 17 July 2021
  13. Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol

    Enhanced behavioral interventions are gaining increasing interest as innovative treatment strategies for major depressive disorder (MDD). In this...

    Esther Dechantsreiter, Frank Padberg, ... Mor Nahum in European Archives of Psychiatry and Clinical Neuroscience
    Article Open access 22 October 2022
  14. A three-arm randomized controlled trial using ecological momentary intervention, community health workers, and video feedback at family meals to improve child cardiovascular health: the Family Matters study design

    Background

    Numerous observational studies show associations between family meal frequency and markers of child cardiovascular health including...

    Jerica M. Berge, Amanda C. Trofholz, ... Dianne Neumark-Sztainer in BMC Public Health
    Article Open access 19 April 2023
  15. Video Games, Obesity, and Children

    Purpose of Review

    To examine associations between video game play and obesity in children.

    Recent Findings

    Based on a sco** review of 26 studies (25...

    Chelsea L. Kracht, Elizabeth D. Joseph, Amanda E. Staiano in Current Obesity Reports
    Article 19 February 2020
  16. Characteristics of potential concussive events in elite hurling: a video-analysis study

    Background

    High-impact sports such as hurling place participants at risk of sport-related concussion (SRC).

    Aims

    This study will evaluate the...

    Mario P Rotundo, Darek Sokol-Randell, ... Gregory Tierney in Irish Journal of Medical Science (1971 -)
    Article Open access 17 February 2023
  17. Cross-sectional associations of body size indicators and lifestyle behaviors with cardiorespiratory fitness among adolescents: an allometric approach

    Aim

    This study aimed to verify the associations of body size indicators and lifestyle behaviors with cardiorespiratory fitness (CRF) among adolescents...

    Rafael Martins da Costa, Bruno Gonçalves Galdino da Costa, ... Kelly Samara Silva in Sport Sciences for Health
    Article 25 May 2022
  18. Upper Body Injuries in Golfers

    Purpose of Review

    Golf is a sport that can be played by an athlete of any age, which enhances its popularity. Each golfer’s swing is unique, and there...

    Andrew Creighton, Jennifer Cheng, Joel Press in Current Reviews in Musculoskeletal Medicine
    Article 05 August 2022
  19. Exergaming (physically active video gaming) for mental health service users in a community mental health care setting: an ethnographic observational feasibility study

    Background

    People with severe and enduring mental illness experience health inequalities with premature mortality; lifestyle behaviours are known to...

    Seren Haf Roberts, Jois Bailey in BMC Psychiatry
    Article Open access 16 October 2023
  20. A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial

    This parallel randomized controlled trial was aimed to evaluate whether parameters as physical fitness, reaction times, self-perception and enjoyment...

    Dilsad Coknaz, Ayse Dilsad Mirzeoglu, ... Kemal Goral in European Journal of Pediatrics
    Article 30 August 2019
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