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Showing 1-20 of 312 results
  1. Stealth Assessment

    This method automatically collects the information from the learner when working with rich digital environments. This will help us to assess their...
    K. G. Srinivasa, Muralidhar Kurni, Kuppala Saritha in Learning, Teaching, and Assessment Methods for Contemporary Learners
    Chapter 2022
  2. Stealth assessment: a theoretically grounded and psychometrically sound method to assess, support, and investigate learning in technology-rich environments

    Research fields related to learning (e.g., educational technology and learning sciences) have historically focused on what questions using...

    Seyedahmad Rahimi, Valerie J. Shute in Educational technology research and development
    Article 17 May 2023
  3. Evaluating stealth health and environmental conservation education among diverse youth in California: moving towards narrowing disparities

    Adolescents living in low-income neighborhoods are at greater risk of engaging in unhealthy behaviors. To promote the adoption of healthy behaviors,...

    Ashini Srivastava, Suzanne Gaulocher, ... Eunice Rodriguez in Journal of Outdoor and Environmental Education
    Article 19 April 2024
  4. Future Directions of Assessment Analytics

    This chapter highlights the importance of exploring latent patterns in data collected from learning and assessment environments to develop effective...
    Muhittin Sahin, Dirk Ifenthaler in Assessment Analytics in Education
    Chapter 2024
  5. Applying Machine Learning to Augment the Design and Assessment of Immersive Learning Experience

    The use of machine learning has seen a remarkable rise in education research with extraordinary potential to enhance immersive learning experience....
    Chapter 2024
  6. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment

    The systematic literature review (1) investigates whether ‘serious games’ provide a viable solution to the limitations posed by traditional...

    Aranka Bijl, Bernard P. Veldkamp, ... Sebastiaan de Klerk in Educational technology research and development
    Article Open access 08 April 2024
  7. The Future of Assessment in Technology-Rich Environments: Psychometric Considerations

    A number of assessment experts have advanced a vision of assessment in schools that relies on ongoing, performance-based, formative assessment. While...
    Kristen E. DiCerbo, Valerie Shute, Yoon Jeon Kim in Learning, Design, and Technology
    Reference work entry 2023
  8. Assessment for Twenty-First-Century Learning: The Challenges Ahead

    This chapter offers firstly, a resume of some of the pressing needs for change in current educational assessment thinking and practice if learners...
    Patricia Broadfoot in Learning, Design, and Technology
    Reference work entry 2023
  9. Digital Forms of Assessment in Schools: Supporting the Processes to Improve Outcomes

    This chapter discusses the critical roles digital technologies can play in improving assessment outcomes, and thus teaching in schools. It argues...
    C. Paul Newhouse in Learning, Design, and Technology
    Reference work entry 2023
  10. Video games for assessing computational thinking: a systematic literature review

    Computational thinking (CT) is a widely researched domain. Many researchers around the world have conducted studies to define CT, to develop CT in...

    V. V. Vinu Varghese, V. G. Renumol in Journal of Computers in Education
    Article 29 August 2023
  11. Stealth Assessment Embedded in Game-Based Learning to Measure Soft Skills: A Critical Review

    The chapter aims to discuss how to embed stealth assessment in game-based learning (GBL) to empower learners from theoretical and practical...
    Chapter 2019
  12. State of the Science on Social and Emotional Learning: Frameworks, Assessment, and Develo** Skills

    This chapter provides an overview of the current research and thinking on social and emotional learning. First, it presents several frameworks for...
    Jason D. Way, Dana Murano, Kate E. Walton in Social and Emotional Learning and Complex Skills Assessment
    Chapter 2022
  13. The Iteration of Design and Assessment for a Digital Game to Support Reasoning in a College Algebra Course

    In this chapter, the authors reported a design-based research project for an educational digital game Functions of the Machine, which was designed to...
    Xun Ge, Scott N. Wilson, ... Margaret L. Kleiser in Game-based Learning Across the Disciplines
    Chapter 2021
  14. Study 1—The Assessment of Academic Vocabulary: Develo** a Reliable Academic Placement Tool

    This chapter reports on a study that has been published in the journal English for Specific Purposes (Silva and Otwinowska in English for Specific...
    Chapter 2022
  15. Learning Analytics Dashboards in Educational Games

    Learning analytics (LA) dashboards refer to digital tools designed to help learners keep track of their progress and goals. There is growing interest...
    Seyedahmad Rahimi, Valerie Shute in Visualizations and Dashboards for Learning Analytics
    Chapter 2021
  16. Introduction

    Pedagogy describes what is being learned and refers to how teaching theory and practice are carried out. It establishes the connection between...
    K. G. Srinivasa, Muralidhar Kurni, Kuppala Saritha in Learning, Teaching, and Assessment Methods for Contemporary Learners
    Chapter 2022
  17. Silencing Women’s Voices: An Ethnographic Perspective from India and the UAE

    This chapter examines gender equality in higher educational institutions (HEIs) in India and the United Arab Emirates, countries that are patriarchal...
    Chapter 2021
  18. Learning Analytics in Serious Games as Predictors of Linguistic Competence in Students at Risk

    The planned systematized design of the use of serious games in the classroom is presented as a strategy to optimize learning. In this framework,...

    Susana Sánchez Castro, Mª Ángeles Pascual Sevillano, Javier Fombona Cadavieco in Technology, Knowledge and Learning
    Article Open access 06 February 2024
  19. Emerging Practices in Game-Based Assessment

    Educational assessment has evolved over the past several years from traditional pen and paper-based tests to the use of technology (such as games)...
    Vipin Verma, Tyler Baron, ... Ashish Amresh in Game-Based Assessment Revisited
    Chapter 2019
  20. The Game Plan: How to Design Curricular Games Within Limits

    This chapter explores how constraints inspired creativity in the evolution of the design of game-based classes. It starts with an example of students...
    Chapter 2024
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