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Showing 1-20 of 7,532 results
  1. Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment

    The systematic literature review (1) investigates whether ‘serious games’ provide a viable solution to the limitations posed by traditional...

    Aranka Bijl, Bernard P. Veldkamp, ... Sebastiaan de Klerk in Educational technology research and development
    Article Open access 08 April 2024
  2. “If it’s sunny, don’t take an umbrella”: a systematic evaluation of design principles for CT teaching games

    Computational thinking (CT) has become an important skill for the new generation, and CT teaching games have been introduced to lower the barriers...

    **na Jiang, Casper Harteveld, ... Shihong Chen in Educational technology research and development
    Article 22 May 2023
  3. Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

    Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case...

    Renata Kuba, Seyedahmad Rahimi, ... Chih-Pu Dai in Educational Technology Research and Development
    Article 21 April 2021
  4. ProBee: A Provenance-based Design for an Educational Game Analytics Model

    Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game...

    Flávio Marques, Leonardo Lignani, ... Joel dos Santos in Technology, Knowledge and Learning
    Article 04 July 2024
  5. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness

    Serious games, as a learning resource, enhance their game character by embedding game design elements that are typically used in entertainment games....

    Alexandra Aster, Matthias Carl Laupichler, ... Tobias Raupach in Advances in Health Sciences Education
    Article Open access 02 April 2024
  6. Design principles for e-learning platforms featuring higher-education students’ enterprise systems end-user training

    Enterprise systems are complex information systems that are inevitable for companies’ success. As enterprise systems are only successful when used...

    Mareen Wienand, Tobias Wulfert, Hiep Hoang in Discover Education
    Article Open access 22 June 2024
  7. Unlocking the Everdoor: analyzing the serious game Spiritfarer

    This qualitative research study aims to examine the potential of the commercially available serious game, Spiritfarer. The study focuses on the...

    Noah Glaser, Lucas Jensen, ... Joseph Griffin in Educational technology research and development
    Article Open access 20 March 2024
  8. Game-Based Learning Design Optimized for Cognitive Load

    Technology-based learning environments have become more common. As innovative technology makes it possible to deliver learning materials to students...
    Chapter 2023
  9. Puzzle game-based learning: a new approach to promote learning of principles of coronary artery bypass graft surgery

    Introduction

    Since learning with high educational quality requires an advanced intervention. This study seeks to answer how many puzzles game-based...

    Reza Khorammakan, Athar Omid, ... Ahmad Ghadami in BMC Medical Education
    Article Open access 13 April 2023
  10. A Collaborative Board Game as an Assessment Environment to Evaluate Teacher’s Pedagogical Design Thinking for Technology Integration

    Games always provide explicit outcomes to be able to feasibly predict and assess a player’s performance in a rich social gaming context. This case...

    Article 06 March 2023
  11. Epistemic Insights as Design Principles for a Teaching-Learning Module on Artificial Intelligence

    In a historical moment in which Artificial Intelligence and machine learning have become within everyone’s reach, science education needs to find new...

    Eleonora Barelli, Michael Lodi, ... Olivia Levrini in Science & Education
    Article Open access 23 February 2024
  12. Design, development, and evaluation of a virtual reality game-based application to support computational thinking

    Computational thinking (CT) has become an essential skill nowadays. For young students, CT competency is required to prepare them for future jobs....

    Friday Joseph Agbo, Solomon Sunday Oyelere, ... Markku Tukiainen in Educational technology research and development
    Article Open access 26 October 2022
  13. Applying Multimedia Learning Principles in Task Design: Examination of Comprehension Development in L2 Listening Instruction

    This study examined the effects of instructional multimedia tasks designed based on five principles of reducing extraneous processing on language...

    Mehran Sayyadi, Mehrak Rahimi, ... S. Hamid Amiri in English Teaching & Learning
    Article 12 December 2022
  14. Design Principles for Digital Mathematical Games that Promote Positive Achievement Emotions and Achievement

    Digital educational gamesEducational games can be an enjoyable way to improve students’ mathematicsMathematics achievement. However, players may...
    Run Wen, Adam K. Dubé in Mathematical Cognition and Understanding
    Chapter 2023
  15. Frequently Used Conceptual Frameworks and Design Principles for Extended Reality in Health Professions Education

    Health professions education (HPE) has witnessed a dramatic increase in the use of extended reality (XR), but there is limited evidence that...

    Daniel Salcedo, Jenna Regan, ... Yerko Berrocal in Medical Science Educator
    Article 09 September 2022
  16. Serious game for radiotherapy training

    Background

    Cancer patients are often treated with radiation, therefore increasing their exposure to high energy emissions. In such cases, medical...

    Jessika El Kayed, Tony Akl, ... Sandy Rihana in BMC Medical Education
    Article Open access 26 April 2024
  17. Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning

    Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the...

    Ai-Chu Elisha Ding, Kuo-Ting Tim Huang, ... Huali Fu in Educational technology research and development
    Article 18 April 2024
  18. Just worlding design principles: childrens’ multispecies and radical care priorities in science and engineering education

    Due to the influence of the Next Generation Science Standards (NGSS), the National Research Council’s (NRC) Framework for K-12 Science Education , and...

    Article 20 September 2023
  19. Co-designing a pedagogical framework and principles for a hybrid STEM learning environment design

    The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally...

    Tiina Mäkelä, Kristóf Fenyvesi, ... Panagiota Christodoulou in Educational technology research and development
    Article Open access 17 May 2022
  20. Investigating key principles for the design of virtual interactions for children that can support the development of oral language through play

    It is well established in Australian research and policy literature that children attending schools in regional, rural, and remote locations will...

    Emma Turner, Jessica Mantei, Lisa Kervin in The Australian Journal of Language and Literacy
    Article Open access 29 March 2023
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