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Showing 121-140 of 6,124 results
  1. Multimedia in Teacher-Directed and Student-Centered Mathematics Classrooms

    Teacher-directed classrooms are defined as traditional classrooms in which the teacher is the main source for students’ gain of knowledge....
    Conference paper 2021
  2. Implementing Universal Design for Learning: Course Design and Management Considerations for Universal Design for Learning

    Students from traditionally marginalized groups or under-resourced communities often contend with numerous interconnected systemic barriers to...
    Hillary A. Ash, Alvin J. Primack in Diversity in Higher Education Remote Learning
    Chapter 2023
  3. Multimedia Effect in Problem Solving: A Meta-Analysis

    Pictures are commonly used to represent problems. However, it is unclear how the addition of pictures affects students’ problem-solving performance....

    Liru Hu, Gaowei Chen, ... **g Huang in Educational Psychology Review
    Article 13 March 2021
  4. Interdisciplinary Development of Geoscience OER: Formative Evaluation and Project Management for Instructional Design

    This chapter reports part of a multistage design-based research (DBR) project and focuses on the question: What are effective procedures for an...
    Juhong Christie Liu, Elizabeth A. Johnson, ** Mao in Intersections Across Disciplines
    Chapter 2021
  5. Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding

    To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity...

    Yu-Chi Chen, Huei-Tse Hou in The Asia-Pacific Education Researcher
    Article 24 April 2024
  6. The impact of the design thinking model on pre-service teachers’ creativity self-efficacy, inventive problem-solving skills, and technology-related motivation

    Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching...

    **aohong Liu, Jianjun Gu, **lei Xu in International Journal of Technology and Design Education
    Article 18 January 2023
  7. Combining User Experience and Learning Efficacy in Design and Redesign

    Combining user experience and learning efficacy studies, this chapter presents a design case in the domain of food safety and food import inspection....
    Isa Jahnke, Shangman Li, ... Nathan Riedel in Learning, Design, and Technology
    Living reference work entry 2023
  8. Design of Innovative Learning Environment: An Activity System Perspective

    Effective learning takes place in social, cultural, and historical contexts and consists of activities beyond mere dissemination and acquisition of...
    Juhong Christie Liu in Learning, Design, and Technology
    Reference work entry 2023
  9. Combining User Experience and Learning Efficacy in Design and Redesign

    Combining user experience and learning efficacy studies, this chapter presents a design case in the domain of food safety and food import inspection....
    Isa Jahnke, Shangman Li, ... Nathan Riedel in Learning, Design, and Technology
    Reference work entry 2023
  10. Faculty Perception of Student Engagement in Online Anatomy Laboratory Courses During the COVID-19 Pandemic

    When the social distancing guidelines, as a result of the COVID-19 pandemic, caused universities to close campuses, there was a rapid shift in the...

    Sherese Richards in Medical Science Educator
    Article 07 March 2023
  11. Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning

    Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the...

    Ai-Chu Elisha Ding, Kuo-Ting Tim Huang, ... Huali Fu in Educational technology research and development
    Article 18 April 2024
  12. Can videos affect learning outcomes? Evidence from an actual learning environment

    We examine the effect of an innovation in an educational context, a class of 500 + first-year economics students at a well-known Australian...

    Massimiliano Tani, Maurizio Manuguerra, Samia Khan in Educational technology research and development
    Article Open access 03 August 2022
  13. Towards a view of originary theory in instructional design

    In this paper we offer a call for the development and utilization of originary theory in instructional design. Originary theory, which is generated...

    Jason K. McDonald, Stephen C. Yanchar in Educational Technology Research and Development
    Article 21 January 2020
  14. Two Culturally Situated Instructional Design Cases for Beginner English Language Learning in Haiti

    This design case shows the process and design of two digitally accessible, English as Second Language (ESOL) e-learning modules titled “The ABC...
    Anuoluwapo Brahim, Adriana Vianna, Suzanne Ensmann in Learning: Design, Engagement and Definition
    Chapter 2021
  15. Designing Interactive Virtual Manipulatives: The Case of Puzzle Blocks

    This design case is about Puzzle Blocks, an interactive virtual manipulative environment designed to provide elementary children with an engaging...
    Seungoh Paek, Daniel L. Hoffman in Learning, Design, and Technology
    Living reference work entry 2023
  16. Teaching Design to Public Health Majors: A Design Case of an Undergraduate Interdisciplinary Course

    This design case describes the design of an interdisciplinary undergraduate course that teaches multimedia design and production skills to...
    Victoria Abramenka-Lachheb, Ahmed Lachheb, Gamze Ozogul in Intersections Across Disciplines
    Chapter 2021
  17. Designing Interactive Virtual Manipulatives: The Case of Puzzle Blocks

    This design case is about Puzzle Blocks, an interactive virtual manipulative environment designed to provide elementary children with an engaging...
    Seungoh Paek, Daniel L. Hoffman in Learning, Design, and Technology
    Reference work entry 2023
  18. Data-Informed Learning Design in a Computer Science Course

    This case study chapter relates the experience of develo**, evaluating, and iterating a media-rich asynchronous online course in light of...
    Daron Williams, Larry Cox, ... Derek Haqq in Learning, Design, and Technology
    Reference work entry 2023
  19. Exploring the characteristics of an optimal design of non-programming plugged learning for develo** primary school students’ computational thinking in mathematics

    Existing computational thinking (CT) research focuses on programming in K-12 education; however, there are challenges in introducing it into the...

    Jue Wang, Yi Zhang, ... Ying Zheng in Educational technology research and development
    Article 08 March 2022
  20. Designing for Designerly Ways of Knowing: Creating Learning Design Futures in Higher Education

    The need to design learning exists in different professional roles and design practices vary among higher education faculty members, learning...
    Joyce Hwee Ling Koh in Design Praxiology and Phenomenology
    Chapter 2022
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