Search
Search Results
-
Multimedia in Teacher-Directed and Student-Centered Mathematics Classrooms
Teacher-directed classrooms are defined as traditional classrooms in which the teacher is the main source for students’ gain of knowledge.... -
Implementing Universal Design for Learning: Course Design and Management Considerations for Universal Design for Learning
Students from traditionally marginalized groups or under-resourced communities often contend with numerous interconnected systemic barriers to... -
Multimedia Effect in Problem Solving: A Meta-Analysis
Pictures are commonly used to represent problems. However, it is unclear how the addition of pictures affects students’ problem-solving performance....
-
Interdisciplinary Development of Geoscience OER: Formative Evaluation and Project Management for Instructional Design
This chapter reports part of a multistage design-based research (DBR) project and focuses on the question: What are effective procedures for an... -
Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding
To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity...
-
The impact of the design thinking model on pre-service teachers’ creativity self-efficacy, inventive problem-solving skills, and technology-related motivation
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching...
-
Combining User Experience and Learning Efficacy in Design and Redesign
Combining user experience and learning efficacy studies, this chapter presents a design case in the domain of food safety and food import inspection.... -
Design of Innovative Learning Environment: An Activity System Perspective
Effective learning takes place in social, cultural, and historical contexts and consists of activities beyond mere dissemination and acquisition of... -
Combining User Experience and Learning Efficacy in Design and Redesign
Combining user experience and learning efficacy studies, this chapter presents a design case in the domain of food safety and food import inspection.... -
Faculty Perception of Student Engagement in Online Anatomy Laboratory Courses During the COVID-19 Pandemic
When the social distancing guidelines, as a result of the COVID-19 pandemic, caused universities to close campuses, there was a rapid shift in the...
-
Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the...
-
Can videos affect learning outcomes? Evidence from an actual learning environment
We examine the effect of an innovation in an educational context, a class of 500 + first-year economics students at a well-known Australian...
-
Towards a view of originary theory in instructional design
In this paper we offer a call for the development and utilization of originary theory in instructional design. Originary theory, which is generated...
-
Two Culturally Situated Instructional Design Cases for Beginner English Language Learning in Haiti
This design case shows the process and design of two digitally accessible, English as Second Language (ESOL) e-learning modules titled “The ABC... -
Designing Interactive Virtual Manipulatives: The Case of Puzzle Blocks
This design case is about Puzzle Blocks, an interactive virtual manipulative environment designed to provide elementary children with an engaging... -
Teaching Design to Public Health Majors: A Design Case of an Undergraduate Interdisciplinary Course
This design case describes the design of an interdisciplinary undergraduate course that teaches multimedia design and production skills to... -
Designing Interactive Virtual Manipulatives: The Case of Puzzle Blocks
This design case is about Puzzle Blocks, an interactive virtual manipulative environment designed to provide elementary children with an engaging... -
Data-Informed Learning Design in a Computer Science Course
This case study chapter relates the experience of develo**, evaluating, and iterating a media-rich asynchronous online course in light of... -
Exploring the characteristics of an optimal design of non-programming plugged learning for develo** primary school students’ computational thinking in mathematics
Existing computational thinking (CT) research focuses on programming in K-12 education; however, there are challenges in introducing it into the...
-
Designing for Designerly Ways of Knowing: Creating Learning Design Futures in Higher Education
The need to design learning exists in different professional roles and design practices vary among higher education faculty members, learning...