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Showing 1-20 of 3,879 results
  1. Gothic Nostalgia The Uses of Toxic Memory in 21st Century Popular Culture

    This book is an original and innovative study of how Gothic nostalgia and toxic memory

    are used to underpin and promote the ongoing culture wars and...

    Simon Bacon, Katarzyna Bronk-Bacon in Palgrave Gothic
    Book 2024
  2. Wearable Objects and Curative Things Materialist Approaches to the Intersections of Fashion, Art, Health and Medicine

    This book explores the intersections between wearable objects and human health, with particular emphasis on how artists and designers are creatively...
    Dawn Woolley, Fiona Johnstone, ... Paula Chambers in Palgrave Studies in Fashion and the Body
    Book 2024
  3. Anglo-American Stage and Screen Drama The Post-Democratic World Order

    Anglo-American Stage and Screen Dramaanalyses and discusses the contemporary role of stage and screen drama as a critical forum for progressive...

    Mike Ingham
    Book 2024
  4. The Mediaverse and Speculative Fiction Television Understanding Speculative TV Fandoms

    Some (web) television texts achieve immense commercial success. Certain commercially successful texts boast dedicated, creative, and exponentially...

    Ashumi Shah
    Book 2024
  5. Handbuch Medientheorien im 21. Jahrhundert

    Das Handbuch denkt Medientheorien konsequent von den gegenwärtigen und zukünftigen Transformationen von Kultur, Technologie und Gesellschaft her. Die...

    Christoph Ernst, Katerina Krtilova, ... Andreas Sudmann
    Living reference work 2024
  6. Handbuch Brettspiele Tätigkeiten und Akteure in der Brettspielbranche

    Im Rahmen einer Podcast-Reihe im Jahr 2021 wurde die Entstehung eines Brettspiels - Von der Idee zum fertigen Produktbetrachtet. Im Rahmen dieses...

    Jürgen Karla, Christoph Post
    Living reference work 2024
  7. Das Populäre als Kunst? Fragen der Form, Werturteile, Begriffe und Begründungen

    Populären Werken wird seit Jahrhunderten der Status des Kunstwerks aberkannt, unter Verweis auf deren vermeintliche Oberflächlichkeit,...
    Thomas Hecken
    Book 2024
  8. Redaktion – kannste nicht lernen! Oder doch?

    Am Anfang einer Berufslaufbahn steht zumeist eine Ausbildung. Eine Ausnahme dieser Regel stellt jedoch der Eintritt in eine Spieleredaktion dar. Eine...
    Christian Hildenbrand in Handbuch Brettspiele
    Living reference work entry 2024
  9. Spiele sammeln: Spinnerei oder kultursichernde Leistung?

    Analoge Spiele sind ein verbreitetes Sammelgebiet. Doch wenn der Sammler – aus welchen Gründen auch immer – seine Tätigkeit beendet, wird der mit...
    Tom Werneck in Handbuch Brettspiele
    Living reference work entry 2024
  10. Brettspielfoschung made in Germany – aktueller Stand und Perspektiven

    In Deutschland hat sich nach dem 2. Weltkrieg eine einzigartige Brettspielkultur entwickelt. Grundlegend dafür sind verschiedene Faktoren, darunter...
    Lukas Boch, Anna Klara Falke in Handbuch Brettspiele
    Living reference work entry 2024
  11. Politics of the Rhythm: Unpacking Winky D’s Eureka Eureka Album

    This chapter aims to critically investigate and explore the contradictions and the contestations that play out within the public and political...
    Blessing Denhere in The Zimdancehall Revolution
    Chapter 2024
  12. Zimdancehall vs. The State: An Interrogation of the Genre as a Response to Socio-Political Crises in Zimbabwe

    Since its emergence as a discernible genre in the late 2000s, Zimdancehall has established itself as an incomparable avenue of socio-political...
    Shingi Mavima in The Zimdancehall Revolution
    Chapter 2024
  13. Towards Success or Precarity? The Tenuous Future of Zimdancehall as a Cultural Movement

    In this brief conclusion chapter, I offer a music critic and writer’s sentiments concerning the future prospects of Zimdancehall as both a movement...
    Takudzwa Hillary Chiwanza in The Zimdancehall Revolution
    Chapter 2024
  14. The Futurist Imaginaries of the Zimbabwean Conditions in Winky D’s Njema

    The chapter analyses Winky D’s 2019 album, Njema, drawing on the Afrofuturist and science-fiction nuances reflected in the album cover and selected...
    Irikidzayi Manase in The Zimdancehall Revolution
    Chapter 2024
  15. Effects of Use of Social Media in the Middle East and North Africa Region Youth

    This chapter reviews the physiological and social effects of social media use among youth in the Middle East and North Africa. It summarizes the...
    Chapter 2024
  16. How Young People Detect and Analyze Disinformation Campaigns in Mexico: The Case of Campeche, Southeast Mexico

    This chapter examines how young people in the southeast region of Mexico use the Internet and social networks and how they detect and critically...
    Chapter 2024
  17. Introduction: Locating Zimdancehall in the Trajectory of Music in Zimbabwe

    In this introductory chapter, we attempt to situate the Zimdancehall genre within the trajectory of music in Zimbabwe. We argue that Zimbabwean music...
    Tanaka Chidora, Doreen Rumbidzai Tivenga, Ezra Chitando in The Zimdancehall Revolution
    Chapter 2024
  18. Ibotso MuDzimba Dzemabwe: Winky D and the Quest for Human Flourishing in Zimbabwe

    This chapter locates Winky D’s two songs, namely, “Ibotso” and “Dzimba Dzemabwe” from his 2023 album, Eureka Eureka, in the discourse on Zimbabwe’s...
    Ezra Chitando in The Zimdancehall Revolution
    Chapter 2024
  19. Introduction

    This chapter serves to introduce The Chinese Video Game Industry, a book intended to help outline and analyze the largest video game economy in the...
    Feng Chen, Ken S. McAllister, Judd Ethan Ruggill in The Chinese Video Game Industry
    Chapter 2024
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