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Gothic Nostalgia The Uses of Toxic Memory in 21st Century Popular Culture
This book is an original and innovative study of how Gothic nostalgia and toxic memory
are used to underpin and promote the ongoing culture wars and...
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Wearable Objects and Curative Things Materialist Approaches to the Intersections of Fashion, Art, Health and Medicine
This book explores the intersections between wearable objects and human health, with particular emphasis on how artists and designers are creatively... -
Anglo-American Stage and Screen Drama The Post-Democratic World Order
Anglo-American Stage and Screen Dramaanalyses and discusses the contemporary role of stage and screen drama as a critical forum for progressive...
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The Mediaverse and Speculative Fiction Television Understanding Speculative TV Fandoms
Some (web) television texts achieve immense commercial success. Certain commercially successful texts boast dedicated, creative, and exponentially...
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Handbuch Medientheorien im 21. Jahrhundert
Das Handbuch denkt Medientheorien konsequent von den gegenwärtigen und zukünftigen Transformationen von Kultur, Technologie und Gesellschaft her. Die...
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Handbuch Brettspiele Tätigkeiten und Akteure in der Brettspielbranche
Im Rahmen einer Podcast-Reihe im Jahr 2021 wurde die Entstehung eines Brettspiels - Von der Idee zum fertigen Produktbetrachtet. Im Rahmen dieses...
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Das Populäre als Kunst? Fragen der Form, Werturteile, Begriffe und Begründungen
Populären Werken wird seit Jahrhunderten der Status des Kunstwerks aberkannt, unter Verweis auf deren vermeintliche Oberflächlichkeit,... -
Redaktion – kannste nicht lernen! Oder doch?
Am Anfang einer Berufslaufbahn steht zumeist eine Ausbildung. Eine Ausnahme dieser Regel stellt jedoch der Eintritt in eine Spieleredaktion dar. Eine... -
Spiele sammeln: Spinnerei oder kultursichernde Leistung?
Analoge Spiele sind ein verbreitetes Sammelgebiet. Doch wenn der Sammler – aus welchen Gründen auch immer – seine Tätigkeit beendet, wird der mit... -
Brettspielfoschung made in Germany – aktueller Stand und Perspektiven
In Deutschland hat sich nach dem 2. Weltkrieg eine einzigartige Brettspielkultur entwickelt. Grundlegend dafür sind verschiedene Faktoren, darunter... -
Politics of the Rhythm: Unpacking Winky D’s Eureka Eureka Album
This chapter aims to critically investigate and explore the contradictions and the contestations that play out within the public and political... -
Zimdancehall vs. The State: An Interrogation of the Genre as a Response to Socio-Political Crises in Zimbabwe
Since its emergence as a discernible genre in the late 2000s, Zimdancehall has established itself as an incomparable avenue of socio-political... -
Towards Success or Precarity? The Tenuous Future of Zimdancehall as a Cultural Movement
In this brief conclusion chapter, I offer a music critic and writer’s sentiments concerning the future prospects of Zimdancehall as both a movement... -
The Futurist Imaginaries of the Zimbabwean Conditions in Winky D’s Njema
The chapter analyses Winky D’s 2019 album, Njema, drawing on the Afrofuturist and science-fiction nuances reflected in the album cover and selected... -
Effects of Use of Social Media in the Middle East and North Africa Region Youth
This chapter reviews the physiological and social effects of social media use among youth in the Middle East and North Africa. It summarizes the... -
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How Young People Detect and Analyze Disinformation Campaigns in Mexico: The Case of Campeche, Southeast Mexico
This chapter examines how young people in the southeast region of Mexico use the Internet and social networks and how they detect and critically... -
Introduction: Locating Zimdancehall in the Trajectory of Music in Zimbabwe
In this introductory chapter, we attempt to situate the Zimdancehall genre within the trajectory of music in Zimbabwe. We argue that Zimbabwean music... -
Ibotso MuDzimba Dzemabwe: Winky D and the Quest for Human Flourishing in Zimbabwe
This chapter locates Winky D’s two songs, namely, “Ibotso” and “Dzimba Dzemabwe” from his 2023 album, Eureka Eureka, in the discourse on Zimbabwe’s... -
Introduction
This chapter serves to introduce The Chinese Video Game Industry, a book intended to help outline and analyze the largest video game economy in the...