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  1. Tool-Augmented Human Creativity

    Creativity is the hallmark of human intelligence. Roli et al. (Frontiers in Ecology and Evolution 9:806283, 2022) state that algorithms cannot...

    Kjell Jørgen Hole in Minds and Machines
    Article Open access 26 May 2024
  2. Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy

    The purpose of this study was to develop an invention instruction program based on the Theory of Inventive Problem Solving (TRIZ) for preservice...

    Article 18 March 2023
  3. Not “what”, but “where is creativity?”: towards a relational-materialist approach to generative AI

    The recent emergence of generative AI software as viable tools for use in the cultural and creative industries has sparked debates about the...

    Claudio Celis Bueno, Pei-Sze Chow, Ada Popowicz in AI & SOCIETY
    Article Open access 22 March 2024
  4. Creativity Assessment by Analyzing Images Using Neural Networks

    Abstract

    This paper examines whether it is possible to assess creativity by analyzing images using neural networks. The psychometric data analysis...

    I. L. Uglanova, E. S. Gel’ver, ... E. E. Vyrva in Scientific and Technical Information Processing
    Article 01 December 2022
  5. Effects of virtual reality technology on primary school students’ creativity performance, learning engagement and mental flow

    Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of...

    Mohamed Oubibi, Katsiaryna Hryshayeva in Education and Information Technologies
    Article 14 May 2024
  6. Machine learning in human creativity: status and perspectives

    As we write this research paper, we notice an explosion in popularity of machine learning in numerous fields (ranging from governance, education, and...

    Mirko Farina, Andrea Lavazza, ... Witold Pedrycz in AI & SOCIETY
    Article 12 January 2024
  7. The influence mechanism of quasi-site creativity stimulation on consumers’ impulse buying in e-commerce live streaming

    The creativity of live streaming video can affect consumers’ value perception and emotion, thus stimulating their impulse buying. However, few...

    Shugang Li, Qian Dou, Zhaoxu Yu in Multimedia Tools and Applications
    Article 22 March 2023
  8. The relationship between computer games and computer self-efficacy with academic engagement: the mediating role of students’ creativity

    Recent developments in EFL) English Foreign Language) have intensified the need for computer games ( CGs). However, far too little attention has been...

    Fengyan Gao, Siros Izadpanah in Education and Information Technologies
    Article 04 April 2023
  9. Effects of higher education institutes’ artificial intelligence capability on students' self-efficacy, creativity and learning performance

    Artificial Intelligence (AI) has become an important technology affecting the development of society and education, and it is crucial to explore AI...

    Shaofeng Wang, Zhuo Sun, Ying Chen in Education and Information Technologies
    Article 27 October 2022
  10. Research and Development in Creativity

    The art and science of creativity and the creative process are examined. Analytic capabilities using information technology are supporting this work....
    Chapter Open access 2023
  11. College education: Problem-solving creativity in an interactive learning environment

    The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity...

    Article 27 June 2022
  12. Of Techne and Praxis: Redefining Creativity

    This chapter delves into the evolving relationship between artists and AI, centering on the redefinition of creativity in the context of...
    James Hutson, Jason Lively, ... Martin Lang in Creative Convergence
    Chapter 2024
  13. Examining the impact of VR and MR on future teachers' creativity performance and influencing factors by scene expansion in instruction designs

    Unlike the traditional environment, VR and MR environments provide novel, natural, lifelike 3D user interfaces, which can stimulate the imagination...

    Jijian Lu, Tianren Luo, ... Max Stephens in Virtual Reality
    Article 26 May 2022
  14. Development of creativity in physical education teachers using interactive technologies: involvement and collaboration

    The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture...

    Article 04 November 2022
  15. Artificial Intelligence and Creativity

    Collaboration can increase creativity when the interactions are supportive and facilitative. In the real world this could be a group discussion or a...
    Rae Earnshaw, Susan Liggett in Creativity in Art, Design and Technology
    Chapter Open access 2023
  16. Using ChatGPT for Innovation and Creativity

    In this chapter, I will cover using ChatGPT for innovation and creativity. Since the advent of AI technology, machines are capable of doing...
    Chapter 2023
  17. Creativity and Virtual Worlds

    The relationship between the real world and the internet is explored. The real and the virtual are separate but intersecting and overlap** worlds...
    Chapter Open access 2023
  18. Generating Creativity from Negativity

    This chapter intentionally separates generative AI and its narrow AI siblings from Artificial General Intelligence, which has been given many names...
    Patrick Parra Pennefather in Creative Prototy** with Generative AI
    Chapter 2023
  19. Extending the Bounds of Creativity

    Finding the one true explanation to the question of how we come up with new ideas is not an easy task. Our brains can recognize various facets, or...
    Chapter 2023
  20. Democracy and second-order cybernetics: the ascent of participation and creativity

    An exceptional chain of events in science, technology, art and planning took place in Latin America in the 1970s. Does this wonder shed light upon...

    Carlos Senna Figueiredo in AI & SOCIETY
    Article 27 January 2022
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