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Showing 1-20 of 7,343 results
  1. Cyberbullying Awareness Intervention in Digital and Non-digital Environment for Youth: Current Knowledge

    Cyberbullying is widely acknowledged as a serious public health problem affecting adolescents and youth. Numerous digital and non-digital...

    Willone Lim, Bee Theng Lau, Fakir M Amirul Islam in Education and Information Technologies
    Article 28 November 2022
  2. Natural Language Processing to Classify Caregiver Strategies Supporting Participation Among Children and Youth with Craniofacial Microsomia and Other Childhood-Onset Disabilities

    Customizing participation-focused pediatric rehabilitation interventions is an important but also complex and potentially resource intensive process,...

    Vera C. Kaelin, Andrew D. Boyd, ... Mary A. Khetani in Journal of Healthcare Informatics Research
    Article Open access 18 September 2023
  3. In-service school teachers’ evaluation of YOUth Go, a platform for easily creating educational location-based games that require players’ physical activity

    Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize...

    Sotirios Karanasios, Marina Papastergiou in Education and Information Technologies
    Article 19 June 2024
  4. Sentiment Analysis of Lithuanian Youth Subcultures Zines Using Automatic Machine Translation

    Automatic sentiment analysis is an important technique having a significant impact on many businesses and other fields. Well known fact is that...
    Vyautas Rudzionis, Egidija Ramanuskaite, Ausra Kairaityte-Uzupe in Information and Software Technologies
    Conference paper 2024
  5. Do underprivileged youth find hope, sense of community, and perceived social support in computational participation? A socio-cognitive approach to computational learning

    While increasing the equitable participation in computer science (CS) education at schools, most existing studies focus on the acquisition of...

    Gary K. W. Wong, Bill Y. P. Tsang, ... **n Zhang in Education and Information Technologies
    Article 04 January 2023
  6. Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction

    In today's rapidly changing job market, digital competence is quickly becoming a requirement for employability. This has put pressure on the next...

    Daisy Mui Hung Kee, Aizza Anwar, ... Sai Ling Gwee in Education and Information Technologies
    Article 01 April 2023
  7. Metaverse and Internet Youth in China

    The rapid development of the Metaverse will certainly affect the work, study and life of internet youth in China. The cause and purpose of this paper...
    Conference paper 2022
  8. Privacy and Responsible Data in Civic Tech for Youth Sexual Reproductive Health Services

    The growth of civic tech is significantly influencing public service delivery ecosystems in Southern Africa. Among the public services influenced is...
    Channel Zhou, Caroline Khene, Ingrid Siebörger in After Latour: Globalisation, Inequity and Climate Change
    Conference paper 2023
  9. Evolutionary Game Analysis to Promote the Improvement of Youth Digital Literacy from the Perspective of Multiple Collaboration

    Improving the digital literacy of young people and nurturing qualified digital citizens is a crucial issue in the digital age. The improvement of...
    Mingxin Wang, Yingxuan Tian, Saidong Lv in Computer Science and Educational Informatization
    Conference paper 2024
  10. Research on Architectural Space Design of Digital Youth Community Based on Transition Design Concept

    In recent years, with the development of digital information technology and the combination of architectural design field and other fields,...
    King Sing Sze, Meng Meng Du, Yu Zhai in HCI International 2023 Posters
    Conference paper 2023
  11. Research on Individualized Design of Youth Clothing Based on QFD Method

    The manufacturing industry is undergoing a transformation from a traditional manufacturing model to a service-oriented manufacturing industry due to...
    Conference paper 2024
  12. Multidimensional Data Integration and Analysis for Youth Health Care During the Covid-19 Pandemic

    The COVID-19 pandemic has been making big impact on mental and physical health of youth. Recent research shows that the COVID-19 pandemic has...
    Conference paper 2023
  13. Fostering Youth Wellbeing Through mHealth Apps: Embracing Physical Activity for a Healthier Lifestyle

    In recent years, the World Health Organisation (WHO) has noted an increase in the number of young individuals suffering from Non-Communicable...
    Nompumelelo C. W. Mtshali, Patrick Ndayizigamiye, ... Kudakwashe Maguraushe in Transfer, Diffusion and Adoption of Next-Generation Digital Technologies
    Conference paper 2024
  14. New Horizons for Digital Youth: Augmented Reality and the Gamification of Elementary and Secondary Education

    This chapter discusses the use of augmented reality (AR) in a variety of educational settings in elementary and secondary school. AR refers to the...
    Joseph G. Barile, Kara Sanguiolo, ... Ruth L. Milanaik in Augmented Reality Games II
    Chapter 2024
  15. Integrating Collaborative Learning into Youth Art Education: Preservation and Innovation of Guangzhou’s Polo Birth Culture

    The Cantonese Porcelain technique, as the essence of Chinese ceramic art, not only showcases the exquisite skills of traditional Chinese...
    Li Ou Yang, **rong Liu, ... Jie Ling in HCI International 2024 Posters
    Conference paper 2024
  16. Social Network Services and Loneliness: A Comparative Study Between the Urban Solitary Youth and the Elderly

    People are using Social Network Services (SNSs) more and more in today's digital and mobile world to communicate with the outside world rather than...
    Conference paper 2024
  17. Factors Influencing Social Media Forgiveness Behavior and Cyber Violence Tendency Among Chinese Youth: Moderating Effects of Forgiveness Climate and Risk Perception

    Over the past years, the issue of cyber violence has gradually become a key focus of social media studies. Most previous studies of cyber violence in...
    Zhirui Chen, Wenchen Guo, Qingxiang Zeng in Human-Computer Interaction – INTERACT 2023
    Conference paper 2023
  18. Novel Behaviors of Youth in a Virtual Reality Chemistry Lab

    Virtual reality’s (VR) unique affordances of enabling risk-free and exploratory behaviors [1] pose an unknown variable in its use as a learning...
    Elliot Hu-Au, Pooja Addla, ... Mara Danoff in Immersive Learning Research Network
    Conference paper 2024
  19. Exploring the Relationship Between Youth Information Behavior, Substance Use, and Substance Use Expectancies: A Pilot Study

    A substantial body of research has explored the relationship between passive information seeking and youths’ beliefs about and use of substances. To...
    Sarah Barriage, Hye Jeong Choi, ... Shannon D. Glenn in Information for a Better World: Sha** the Global Future
    Conference paper 2022
  20. DIY education in the digital era: youth-driven learning strategies and curricula for the future of work opportunities

    Our article unpacks the emergent and dynamic relationship between learning needs and approaches and the evolving landscape of the gig economy in the...

    Kiran Vinod Bhatia, Manisha Pathak-Shelat, Payal Arora in Education and Information Technologies
    Article 31 March 2023
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