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Learning layout generation for virtual worlds
The emergence of the metaverse has led to the rapidly increasing demand for the generation of extensive 3D worlds. We consider that an engaging world...
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Exploring employees’ beliefs regarding the potential benefits of virtual worlds for group cohesion: gather town
As a consequence of advances in Information and Communication Technologies, teleworking is becoming more and more common in organizations. These new...
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The conceptual exportation question: conceptual engineering and the normativity of virtual worlds
Debate over the normativity of virtual phenomena is now widespread in the philosophical literature, taking place in roughly two distinct but related...
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Virtual Worlds
Virtual worlds, the contents of VR environments, consist of 3D objects with dynamic behavior that react in real time to user input. After a brief... -
Creativity and Virtual Worlds
The relationship between the real world and the internet is explored. The real and the virtual are separate but intersecting and overlap** worlds... -
The impact of design on improved learning in virtual worlds: an experimental study
Virtual worlds are the most advanced form of virtual environments, which offer one of the best platforms for serving various domains. They are,...
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Reducing the impact of players’ transfer in managing scalable virtual worlds
Virtual worlds are both computation and communication intensive as they provide rich content and frequent updates to players for an improved...
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Interaction in Virtual Worlds
In Chap. 1 , VR and AR have already been introduced as innovative forms of human–computer interaction. This... -
The Added Value of Simulations in 3D Virtual Worlds for Professional Training of First Aid Medical Teams
Virtual worlds are based on a virtual reality technology, which allows three-dimensional realistic situations within a digital environment. The study... -
Visionary Virtual Worlds
The narrative and worldbuilding of digital games are often constructed through their architectural design. This paper analyzes how virtual... -
The Arts and Computational Culture: Real and Virtual Worlds
A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine...
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A new renaissance for creativity in technology and the arts in the context of virtual worlds
Where do new ideas come from and how are they generated? Which of these ideas will be potentially useful immediately, and which will be more ‘blue...
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The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays
Haptic feedback, a natural component of our everyday interactions in the physical world, requires careful design in virtual environments. However,...
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Virtual Characters
Most virtual worlds are inhabited by virtual characters; this chapter explains how to populate virtual worlds with virtual characters, especially... -
Prop-oriented world rotation: enabling passive haptic feedback by aligning real and virtual objects in virtual reality
Passive haptics have long been used to enhance the user’s experience in virtual reality (VR). However, creating props to be used in a virtual...
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A framework to prepare the application of virtual worlds in distance education in develo** countries
This paper presents a framework to help preparing the implementation of virtual worlds, emphasizing on the requirements that distance education...
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Design principles for social exchange in social virtual reality-enabled virtual teams
Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our...
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A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality
Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible to consumers. The widespread adoption of this technology for...