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  1. Design principles for social exchange in social virtual reality-enabled virtual teams

    Social virtual reality (SVR) is a novel technology that can simulate and potentially enhance our face-to-face interactions. However, our...

    Osku Torro, Henri Pirkkalainen in Virtual Reality
    Article Open access 18 August 2023
  2. Understanding Computer Organization A Guide to Principles Across RISC-V, ARM Cortex, and Intel Architectures

    This textbook unlocks modern computer organizations' secrets, with real-world examples from RISC-V, ARM, and Intel-based computer systems. The guide...

    Textbook 2024
  3. “Threatened and empty selves following AI-based virtual influencers”: comparison between followers and non-followers of virtual influencers in AI-driven digital marketing

    Artificial intelligence (AI)-based virtual influencers are now frequently used by brands in various categories to engage customers. However, little...

    S. Venus **, Vijay Viswanathan in AI & SOCIETY
    Article Open access 18 January 2024
  4. A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality

    Immersive Virtual Reality (iVR) devices are increasingly affordable and accessible to consumers. The widespread adoption of this technology for...

    Bruno Rodriguez-Garcia, Henar Guillen-Sanz, ... Andres Bustillo in Multimedia Tools and Applications
    Article Open access 02 April 2024
  5. Social Organization

    Bitcoin cannot be compared to any other currency in our contemporary world with respect to the social engagement it elicits. Nobody is tweeting...
    Anders Lisdorf in Still Searching for Satoshi
    Chapter 2023
  6. Fostering a Thriving Virtual Organizational Culture: The Development of Metrics for Ten Soft Skills in the Case of XSEDE

    The purpose of this study is to propose a framework through which an organization could identify, describe, and measure ten factors categorized as...

    Kerk Kee, Harmony Jankowski, ... Rhett Brady in SN Computer Science
    Article 04 June 2024
  7. Virtual team training with Mixed Reality and Virtual Reality – benefits and limitations illustrated on the example of two paramedic classes

    In the field of medical case simulations, strong technologization has been observed for years, for example through Extended Reality. This study...

    Christian Elsenbast, Philipp Dahlmann, Dominik Schnier in Multimedia Tools and Applications
    Article Open access 11 January 2024
  8. Semantic Technologies for the Development of Immersive Virtual Environments with Biofeedback

    Abstract

    The work considers the applicability and convenience of the ontological approach for creating simulators with the inclusion of specialists...

    V. V. Gribova, V. O. Strekalev in Pattern Recognition and Image Analysis
    Article 26 September 2023
  9. An Intelligent Wearable ECG Sensor in Intra-medical Virtual Chain Network and Inter-medical Virtual Chain Network

    Today, distributed medical network necessitates considering various dimensions of decentralized diagnosis environments to improve present wearable...

    Adarsha Bhattarai, Dongming Peng in SN Computer Science
    Article 16 March 2024
  10. Development of a Virtual Reality Model Using Digital Twin for Real-Time Data Analysis

    Digital Twin (DT) machining technology enables real-time monitoring of machining operations, ensuring precision in the process. The virtual–real...

    Santosh Kumar Sahoo, G. Nalinipriya, ... Navya Soleti in SN Computer Science
    Article 29 July 2023
  11. Implications of an ecospatial indigenous perspective on digital information organization and access

    The digitalisation of indigenous knowledge has been challenging considering epistemological differences and the lack of involvement of indigenous...

    Sebastian Mukumbira, Heike Winschiers-Theophilus in International Journal on Digital Libraries
    Article 07 March 2023
  12. Organization

    An organization is an expression of the associative relationships between people established to achieve its goals.
    Zheng Qin, Yan Li, Yinzhou Yang in Management Innovation and Big Data
    Chapter 2023
  13. A virtual positioning system for external beam radiotherapy

    In radiation therapy, positioning patients to ensure the accuracy of the setup of a procedure is a routine and labour-intensive process that...

    Wen-Hsu Sung, Ching-Fen Jiang, ... Shuh-** Sun in Virtual Reality
    Article 07 July 2023
  14. Spatial mental imagery gap of student–studio lecturer and client–designer/architect by virtual reality and non-virtual reality

    This study used the verbal protocol method to examine differences in perceptions of spatial mental imagery between students and studio lecturers and...

    Muhammad Adharamadinka, Deny Willy Junaidy in Education and Information Technologies
    Article 26 December 2022
  15. Virtual reality natural experiences for mental health: comparing the effects between different immersion levels

    Virtual nature is an innovative approach for promoting mental health. The purpose of this study was to compare the effects on mental health outcomes...

    Hsin-Yen Yen, Hsuan Hsu, Wen-Hsin Huang in Virtual Reality
    Article Open access 27 February 2024
  16. Analysis of virtual museums in terms of design and perception of presence

    In this study, it is aimed to examine and analyze virtual museums in accordance with design and perception of social presence. In this context,...

    Zeynep Tatlı, Göksel Çelenk, Derya Altınışık in Education and Information Technologies
    Article 04 January 2023
  17. VR Designer: enhancing fashion showcases through immersive virtual garment fitting

    This paper introduces a Virtual Reality (VR) application tailored for fashion designers and retailers, transcending traditional garment design and...

    Orestis Sarakatsanos, Anastasios Papazoglou-Chalikias, ... Ioannis Kompatsiaris in Virtual Reality
    Article Open access 08 March 2024
  18. Key Technologies for Networked Virtual Environments

    Thanks to the improvements experienced in technology during the last few years, most especially in virtual reality systems, the number and potential...

    Juan González Salinas, Fernando Boronat Seguí, ... Francisco Javier Pastor Castillo in Multimedia Tools and Applications
    Article Open access 03 April 2023
  19. Virtual reality technologies for training tourism company managers: A case study of the ATLAS platform

    The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A...

    Khaleel Al-Said, Ekaterina Vanina, Olga Pavlovskaya in Education and Information Technologies
    Article 11 June 2024
  20. Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review

    This study aims to identify effective ways to design virtual rehabilitation to obtain physical improvement (e.g. balance and gait) and support...

    Eléa Thuilier, John Carey, ... Attracta Brennan in Virtual Reality
    Article Open access 07 April 2024
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