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  1. Efficient immersive video coding using specular detection for high rendering quality

    Previous 2D video coding standards obtain efficient compression of traditional 2D color images. However, because new services, such as virtual...

    Yongho Choi, The Van Le, ... ** Young Lee in Multimedia Tools and Applications
    Article 09 March 2024
  2. How color profile affects the visual quality in light field rendering and novel view synthesis

    This paper investigates the impact of image color profile on the visual quality in light field rendering. Light field rendering methods require...

    Tomáš Chlubna, Tomáš Milet, Pavel Zemčík in Multimedia Tools and Applications
    Article 20 May 2024
  3. Individualized foveated rendering with eye-tracking head-mounted display

    Foveated rendering (FR) technology is designed to improve the efficiency of graphical rendering processes. In rendering, individualized approaches...

    Jihwan Kim, Jejoong Kim, ... Kwanguk Kenny Kim in Virtual Reality
    Article Open access 19 January 2024
  4. Geometry-guided generalizable NeRF for human rendering

    It is challenging to render photo-realistic novel views of humans from sparse input views. On one hand, recent works for human rendering are confined...

    Jiu-Cheng **e, Yiqin Yao, ... Hao Gao in Multimedia Tools and Applications
    Article 08 February 2024
  5. Cinematic volume rendering algorithm based on multiple lights photon map**

    Cinematic volume rendering, which can obtain highly realistic rendering results, is considered to be the next-generation volume rendering technology....

    Yuliang Yuan, **Zhu Yang, ... Shuang Ma in Multimedia Tools and Applications
    Article 25 May 2023
  6. Rendering acceleration based on JND-guided sampling prediction

    When using Monte Carlo Path Tracing (MCPT) method to render 3D scenes, artifacts may occur due to insufficient sampling, and directly increasing the...

    Ripei Zhang, Chunyi Chen, ... Minghui Ma in Multimedia Systems
    Article 12 January 2024
  7. Foveated rendering: A state-of-the-art survey

    Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These...

    Lili Wang, Xuehuai Shi, Yi Liu in Computational Visual Media
    Article Open access 03 January 2023
  8. State of the Art on Deep Learning-enhanced Rendering Methods

    Photorealistic rendering of the virtual world is an important and classic problem in the field of computer graphics. With the development of GPU...

    Qi Wang, Zhihua Zhong, ... Rui Wang in Machine Intelligence Research
    Article 09 November 2023
  9. Adaptively weighted discrete Laplacian for inverse rendering

    Reconstructing a triangular mesh from images by a differentiable rendering framework often exploits discrete Laplacians on the mesh, e.g., the...

    Hyeonjang An, Wonjun Lee, Bochang Moon in The Visual Computer
    Article 28 June 2023
  10. Image color rendering based on frequency channel attention GAN

    In recent years, channel attention mechanism has greatly improved the performance of computer vision-oriented network models. But the simple...

    Hong-an Li, Diao Wang, ... Jun Liu in Signal, Image and Video Processing
    Article 20 January 2024
  11. Supporting Vector Textures in a GPU Photorealistic Rendering System

    Abstract

    Images in vector format are presented as a sequence of analytical descriptions of geometric objects. This approach allows for reproduction of...

    V. V. Sanzharov, V. A. Frolov, V. A. Galaktionov in Programming and Computer Software
    Article 26 May 2023
  12. Rendering massive indoor point clouds in virtual reality

    This paper addresses the challenges of rendering massive indoor point clouds in Virtual Reality. In these kind of visualizations the point of view is...

    Alvaro Casado-Coscolla, Carlos Sanchez-Belenguer, ... Vitor Sequeira in Virtual Reality
    Article Open access 03 March 2023
  13. Neural Monte Carlo rendering of finite-time Lyapunov exponent fields

    The finite-time Lyapunov exponent (FTLE) is widely used for understanding the Lagrangian behavior of unsteady flow fields. The FTLE field contains...

    Yang **, Wanna Luan, Jun Tao in Visual Intelligence
    Article Open access 21 June 2023
  14. Joint self-attention for denoising Monte Carlo rendering

    Image-space denoising of rendered images has become a commonly adopted approach since this post-rendering process often drastically reduces required...

    Geunwoo Oh, Bochang Moon in The Visual Computer
    Article 13 June 2024
  15. Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation

    Virtual reality (VR) rehabilitation has been proven to be a very promising method to increase the focus and attention of patients by immersing them...

    David Quintana, Antonio Rodríguez, ... Imma Boada in Virtual Reality
    Article Open access 04 March 2024
  16. Hashed, binned A-buffer for real-time outlier removal and rendering of noisy point clouds

    Typical point-based rendering algorithms cannot directly handle large outliers or high amounts of noise without either a costly pre-processing of the...

    Hendrik Sommerhoff, Andreas Kolb in The Visual Computer
    Article Open access 14 June 2023
  17. Frequency-importance gaussian splatting for real-time lightweight radiance field rendering

    Recently, there have been significant developments in the realm of novel view synthesis relying on radiance fields. By incorporating the Splatting...

    Lizhe Chen, Yan Hu, ... **ngquan Cai in Multimedia Tools and Applications
    Article 12 March 2024
  18. Combined volume and surface rendering with global illumination caching

    We present a combined volume and surface rendering technique with global illumination caching. Our approach uses volumetric path tracing to compute...

    Uroš Šmajdek, Žiga Lesar, ... Ciril Bohak in The Visual Computer
    Article Open access 26 June 2023
  19. Point Cloud Rendering via Multi-plane NeRF

    We propose a new neural point cloud rendering method by combining point cloud multi-plane projection and NeRF [12]. Existing point-based rendering...
    Dongmei Ma, Juan Cao, Zhonggui Chen in Advances in Computer Graphics
    Conference paper 2024
  20. A Spectrum Dependent Depth Layered Model for Optimization Rendering Quality of Light Field

    Light field rendering technology is an important tool, which is applied a set of multi view image to render realistic novel views and experiences...
    **angqi Gan, Changjian Zhu, ... Weiyan Chen in MultiMedia Modeling
    Conference paper 2023
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