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Showing 1-20 of 1,134 results
  1. Recognizing online video genres using ensemble deep convolutional learning for digital media service management

    It's evident that streaming services increasingly seek to automate the generation of film genres, a factor profoundly sha** a film's structure and...

    Yuwen Shao, Na Guo in Journal of Cloud Computing
    Article Open access 14 May 2024
  2. A novel method to enhance the touristic 360 promotional video experience

    Promotional 360 videos are now widely used to promote touristic sites, giving consumers a more immersive glimpse of what they can expect from those...

    Guilherme Gonçalves, Miguel Melo, ... Maximino Bessa in Multimedia Tools and Applications
    Article 01 June 2020
  3. Learner acceptance of video conferencing technologies and e-professionalism

    As institutions continue blended or hybrid learning, video conferencing in education remains central. This study investigates learner acceptance with...

    Article 11 July 2024
  4. Video2Flink: real-time video partitioning in Apache Flink and the cloud

    Video2Flink is a distributed highly scalable video processing system for bounded (i.e., stored) or unbounded (i.e., continuous) and real-time video...

    Dimitrios Kastrinakis, Euripides G. M. Petrakis in Machine Vision and Applications
    Article Open access 05 April 2023
  5. A Virtual Reality Volumetric Music Video: Featuring New Pagans

    Music videos are creative short films that showcase songs and visuals for both artistic and promotional purposes. With advancements in technology,...
    Gareth W. Young in Serious Games
    Conference paper 2023
  6. Multi-platform Distribution of Video Content: An Analysis of Video Content Cross-Posted by YouTubers on Bilibili

    Among YouTube content creators from the Western culture, it is becoming more and more present to upload their YouTube content on the Chinese...
    Hantian Zhang, Katrin Scheibe in HCI International 2023 Posters
    Conference paper 2023
  7. Video Going Viral: Subjective Emotional Clash vs. Objective Emotional Assertion

    As online video has gradually become the main channel for information dissemination and marketing advertising, it is necessary to determine which...
    Jiang Wu, Yaxuan Yang, ... Mengxi Zhang in E-Business. Digital Empowerment for an Intelligent Future
    Conference paper 2023
  8. Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling

    This paper explores a wide range of questions regarding the synergies and interconnections between cinema and digital games in terms of narratives...
    Natalia Arsenopoulou, Anna Poupou, Charalampos Rizopoulos in HCI in Games
    Conference paper 2023
  9. Render, Compositing, and Video Editing

    It is time to render our scene and transform it into a two-dimensional image or video. Blender 3.0 supports a wide range of professional file formats...
    Gianpiero Moioli in Introduction to Blender 3.0
    Chapter 2022
  10. MIVCN: Multimodal interaction video captioning network based on semantic association graph

    In the field of computer vision, it is a challenging task to generate natural language captions from videos as input. To deal with this task, videos...

    Ying Wang, Guoheng Huang, ... Lianglun Cheng in Applied Intelligence
    Article 07 August 2021
  11. Analysis of Effects of Tiktok Short-Video on Gen Z’s Perceptions Toward Purchase Intention

    On the basis of the theory of technology acceptance (TAM), this study has extended and proposed a model with the impact of two new factors -...
    Le Thi Diep Anh, Pham Van Tuan, Bui Thi Hong Viet in Science, Engineering Management and Information Technology
    Conference paper 2023
  12. Explainable AI for Entertainment: Issues on Video on Demand Platforms

    With the proliferation of Artificial Intelligence-based systems, several questions arise involving ethical principles. In addition, the...
    Conference paper 2022
  13. A Study on the Influencing Factors of User Interaction Mode Selection in the Short Video Industry: A Case Study of TikTok

    In recent years, with the popularity and development of the Internet and mobile terminals, social short videos, as a new form of social media, have...
    Conference paper 2022
  14. Enhancing multimedia management: cloud-based movie type recognition with hybrid deep learning architecture

    Film and movie genres play a pivotal role in captivating relevant audiences across interactive multimedia platforms. With a focus on entertainment,...

    Fangru Lin, Jie Yuan, ... Maryam Abiri in Journal of Cloud Computing
    Article Open access 17 May 2024
  15. Experiential Affordance: Explore Gamification in Dating Apps Advertisements

    Human-computer interaction, digital advertising, and communication research have identified gamified cues as a key factor impacting consumer...
    Javzmaa Jadamba, Anna Maria Wen, Dong**g Kang in HCI in Games
    Conference paper 2024
  16. Sentiment Analysis Model on Twitter About Video Streaming Platforms in Mexico

    This work addresses the analysis of the content of the comments on Twitter in the period from December 2020 to February 2021 on the video streaming...
    Rosalia Andrade-Gonzalez, Roman Rodriguez-Aguilar in Computer Science and Engineering in Health Services
    Conference paper 2021
  17. Promotional Strategies

    Like stated early on in this book, the visual novel is a thriving genre. For you, a developer, this means two things: stiff competition and...
    Robert Ciesla in Game Development with Ren'Py
    Chapter 2019
  18. The Dark Side of Personalization Recommendation in Short-Form Video Applications: An Integrated Model from Information Perspective

    Based on the psychological reactance, this study tries to explore the dark side and grey role of the personalization recommendation system of...
    **g Li, He Zhao, ... Jie Wu in Diversity, Divergence, Dialogue
    Conference paper 2021
  19. Understanding How Virtual 360-Degree Videos Generate Behavioral Intention to Visit Projected Destinations

    Existing virtual reality (VR) tourism research tends to emphasize VR headsets due to a higher level of immersion. However, there is a lack of...
    Shih-Heng Chen, Andrei O. J. Kwok in Cross-Cultural Design
    Conference paper 2024
  20. Imagining machine vision: Four visual registers from the Chinese AI industry

    Machine vision is one of the main applications of artificial intelligence. In China, the machine vision industry makes up more than a third of the...

    Gabriele de Seta, Anya Shchetvina in AI & SOCIETY
    Article Open access 01 August 2023
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