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  1. DaCo: domain-agnostic contrastive learning for visual place recognition

    Visual place recognition is a core component of visual information analysis, which serves for the position and orientation perception of autonomous...

    Hao Ren, Ziqiang Zheng, ... Hong Lu in Applied Intelligence
    Article 14 June 2023
  2. Future-Present Learning in Place: Postdigital Learning at the Scale of the City

    This paper critically reflects on future-present learning in place situated in the context of postdigital learning at the scale of the city [1]. The...
    Conference paper 2024
  3. Grasp Pose Estimation for Pick and Place of Frozen Blood Bags Based on Point Cloud Processing and Deep Learning Strategies Using Vacuum Grippers

    We describe different strategies to compute grasp poses for vacuum grippers for pick and place of frozen blood bags. Our methods process RGB-D data...

    Muhammad Zain Bashir, Jaeseok Kim, ... Filippo Cavallo in SN Computer Science
    Article Open access 07 June 2023
  4. Sequential visual place recognition using semantically-enhanced features

    The problem of visual place recognition enables a vehicle to identify the place that it is currently at; that can be used to localize the vehicle...

    Varun Paturkar, Rohit Yadav, Rahul Kala in Multimedia Tools and Applications
    Article 06 November 2023
  5. An in-place ABN-based denoiser for medical images

    Noise in medical images can degrade the quality of the image and make it difficult to interpret. Denoising algorithms have been commonly used to...

    Isha Pathak Tripathi, Kapeesh Upadhyay, ... Kumar Sambhav in Multimedia Tools and Applications
    Article 05 February 2024
  6. Sim-to-Real Deep Reinforcement Learning with Manipulators for Pick-and-Place

    When transferring a Deep Reinforcement Learning model from simulation to the real world, the performance could be unsatisfactory since the simulation...
    Wenxing Liu, Hanlin Niu, ... Joaquin Carrasco in Towards Autonomous Robotic Systems
    Conference paper 2023
  7. Using learning analytics to explore peer learning patterns in asynchronous gamified environments

    This study explored the dynamics of students' knowledge co-construction in an asynchronous gamified environment in higher education, focusing on peer...

    Jewoong Moon, Laura McNeill, ... Omid Noroozi in International Journal of Educational Technology in Higher Education
    Article Open access 12 July 2024
  8. Using multimodal learning analytics to model students’ learning behavior in animated programming classroom

    Studies examining students’ learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge...

    Abdullahi Yusuf, Norah Md Noor, Shamsudeen Bello in Education and Information Technologies
    Article 09 August 2023
  9. 3D point cloud-based place recognition: a survey

    Place recognition is a fundamental topic in computer vision and robotics. It plays a crucial role in simultaneous localization and map** (SLAM)...

    Kan Luo, Hongshan Yu, ... Ajmal Mian in Artificial Intelligence Review
    Article Open access 07 March 2024
  10. VR-assisted inquiry-based learning to promote students’ science learning achievements, sense of presence, and global perspectives

    Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and...

    Chih-Hung Chen, Yih-Ru Chu in Education and Information Technologies
    Article 19 March 2024
  11. FUSE: a federated learning and U-shape split learning-based electricity theft detection framework

    In this study, we propose a novel theft detection framework named FUSE. Firstly, we introduce a new variant of split learning named three-tier...

    Xuan Li, Naiyu Wang, ... Zhitao Guan in Science China Information Sciences
    Article 21 March 2024
  12. Learning what to memorize: Using intrinsic motivation to form useful memory in partially observable reinforcement learning

    Reinforcement Learning faces an important challenge in partially observable environments with long-term dependencies. In order to learn in an...

    Alper Demir in Applied Intelligence
    Article 20 February 2023
  13. Digital literacies, social media, and undergraduate learning: what do students think they need to know?

    This research addresses an identified need to further understand digital literacies (DL) and whether undergraduate students view DL as being...

    Article Open access 19 May 2023
  14. Psychological Service Design: From Consulting Space to Experience Place

    Through case analysis of changes in mental health counseling methods both domestically and internationally, a multidimensional quadrant model for the...
    Manhai Li, Yiman Wu, ... Ming Chen in Design, User Experience, and Usability
    Conference paper 2024
  15. Patchlpr: a multi-level feature fusion transformer network for LiDAR-based place recognition

    LiDAR-based place recognition plays a crucial role in autonomous vehicles, enabling the identification of locations in GPS-invalid environments that...

    Yang Sun, Jianhua Guo, ... Bin Tian in Signal, Image and Video Processing
    Article 07 April 2024
  16. Introduction to Machine Learning

    The chapter briefly introduces machine learning, its definition, workflow steps, jargon, and distinction from closely related fields such as...
    Chapter 2024
  17. Stochastic gradient descent without full data shuffle: with applications to in-database machine learning and deep learning systems

    Modern machine learning (ML) systems commonly use stochastic gradient descent (SGD) to train ML models. However, SGD relies on random data order to...

    Lijie Xu, Shuang Qiu, ... Ce Zhang in The VLDB Journal
    Article Open access 12 April 2024
  18. A deep learning based approach for classifying tweets related to online learning during the Covid-19 pandemic

    The majority of educational institutions around the world have switched to online learning due to the COVID-19 pandemic. Since continuing education...

    K. I. Senadhira, R. A. H. M. Rupasingha, B. T. G. S. Kumara in Education and Information Technologies
    Article 17 August 2023
  19. A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency

    With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in...

    Gwo-Jen Hwang, Yi-Ting Chen, Shu-Yun Chien in Education and Information Technologies
    Article 22 January 2024
  20. An Analysis of Plant Diseases on Detection and Classification: From Machine Learning to Deep Learning Techniques

    Plants are acknowledged as being crucial because they are the main source of human energy generation due to their nutritional, therapeutic, and other...

    P. K. Midhunraj, K. S. Thivya, M. Anand in Multimedia Tools and Applications
    Article 03 November 2023
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