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  1. An old game, new experience: exploring the effect of players’ personal gameplay history on game experience

    This experimental study explores how game experience differs between players with different gameplay histories within the same game universe. We are...

    Article Open access 02 March 2022
  2. Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load

    This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive...

    Yasemin Kahyaoğlu Erdoğmuş, Adile Aşkım Kurt in Education and Information Technologies
    Article 11 December 2023
  3. The Attainable Game Experience Framework

    Over the past several decades, video games have captured an ever-growing share of public interest, experiencing exponential growth as a form of...
    Adam Palmquist, Izabella Jedel, Ole Goethe in Universal Design in Video Games
    Chapter 2024
  4. Designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience

    Learning Science, Technology, Engineering, and Mathematics (STEM) subjects in an online medium can be difficult and tedious. Lengthy facts with...

    Ratna Zuarni Ramli, Noraidah Sahari Ashaari, ... Amelia Natasya Abdul Wahab in Education and Information Technologies
    Article 25 May 2023
  5. An automated approach to estimate player experience in game events from psychophysiological data

    Games User Research (GUR) is a relevant field of research that exploits knowledge on human-computer interaction, game design, and psychology, with a...

    Elton Sarmanho Siqueira, Marcos Cordeiro Fleury, ... Ricardo Pezzuol Jacobi in Multimedia Tools and Applications
    Article 15 October 2022
  6. The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games

    Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating...

    Amy Shirong Lu, Victoria Pelarski, ... Caio Victor Sousa in Virtual Reality
    Article Open access 31 January 2023
  7. Research on flow Game Educational Game Design Framework to Promote flow Experience – A Case Study of “The Mystery of Binary Principle”

    In educational game design, there is still a lack of systematic research and framework on how to design an educational game that can promote...
    Mingfan Wang, Min **e, Yuhao Ma in Computer Science and Educational Informatization
    Conference paper 2024
  8. Browser-Based Game Design for Cognitive Effort Aware Quality of Experience Evaluation

    Cognitive effort plays a crucial part in our multimedia consumption experience as it affects attention. However, traditional research in quality of...
    Pheobe Sun, Flavia H. Santos, Andrew Hines in Games and Learning Alliance
    Conference paper 2024
  9. Creating a treadmill running video game with smartwatch interaction

    In recent years, indoor or at-home sports have experienced significant growth. However, monotony is a common challenge in these static physical...

    Carlos Marín-Lora, Miguel Chover, ... Linda García-Rytman in Multimedia Tools and Applications
    Article Open access 12 December 2023
  10. Recognizing students emotions in game-based learning environment

    Serious Games as video games whose main goal is education rather than entertainment must adapt to the cognitive and emotional aptitudes of the...

    Abir Hamrouni, Fatima Bendella in International Journal of Information Technology
    Article 06 April 2024
  11. Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game

    The study aims to explore the VR gaming experience in comparison to real-world gameplay. User performance and experience is compared in an HMD VR...
    Ahmed Choueib, Mehmet İlker Berkman in Videogame Sciences and Arts
    Conference paper 2024
  12. Enhancing music rhythmic perception and performance with a VR game

    This study analyzes the effect of using a virtual reality (VR) game as a complementary tool to improve users’ rhythmic performance and perception in...

    Matevž Pesek, Nejc Hirci, ... Matija Marolt in Virtual Reality
    Article Open access 25 May 2024
  13. An Interactive Game Design for Children’s Bird Watching Based on Flow Experience Theory

    With the acceleration of urbanization, the natural environment of cities is becoming increasingly depleted. At the same time, rapid advances in...
    Zhuofen He, Langqing Chen, ... Ao Qi in HCI in Games
    Conference paper 2024
  14. Sound Design Impacts User Experience and Attention in Serious Game

    We study the impact of sound design – soundscape, sound effects, and auditory notifications, namely earcons – on the player’s experience of serious...
    Zi**g Cao, Eduardo Magalhães, Gilberto Bernardes in Serious Games
    Conference paper 2023
  15. The effect of using a game-based translation learning app on enhancing college EFL learners’ motivation and learning experience

    This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a...

    Article 28 June 2022
  16. Crafting a Memorable Learning Experience: Reflections on the Aalto Manufacturing Game

    Along with the growing popularity of game-based teaching, research on how to design serious games has gained momentum. While some prior work...
    Conference paper 2023
  17. Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience

    Game streaming platforms like Twitch could benefit from more user control and transparency in recommendations. In this paper, we highlight the...
    Laura Herrewijn, Sven Charleer in Computer-Human Interaction Research and Applications
    Conference paper 2023
  18. Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding

    Decision-making is considered an essential competence of the twenty-first century skills. Remote synchronous collaborative problem-solving has gained...

    Chih-Chen Kuo, Huei-Tse Hou in Universal Access in the Information Society
    Article 20 March 2024
  19. ARGo: augmented reality-based mobile Go stone collision game

    In this study, we present a mobile Go stone collision game based on augmented reality, which we call ARGo, inspired by the traditional Korean board...

    Dohui Lee, Sohyun Won, ... Hyuk-Yoon Kwon in Virtual Reality
    Article Open access 02 February 2024
  20. ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

    Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...

    Humael Hussain, C. M. Nadeem Faisal, ... Javier De Andres in Virtual Reality
    Article 04 October 2023
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