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An old game, new experience: exploring the effect of players’ personal gameplay history on game experience
This experimental study explores how game experience differs between players with different gameplay histories within the same game universe. We are...
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Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load
This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive...
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The Attainable Game Experience Framework
Over the past several decades, video games have captured an ever-growing share of public interest, experiencing exponential growth as a form of... -
Designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience
Learning Science, Technology, Engineering, and Mathematics (STEM) subjects in an online medium can be difficult and tedious. Lengthy facts with...
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An automated approach to estimate player experience in game events from psychophysiological data
Games User Research (GUR) is a relevant field of research that exploits knowledge on human-computer interaction, game design, and psychology, with a...
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The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games
Narratives are pervasive in video games and have been found to increase physical activity in active video games. However, the effect of incorporating...
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Research on flow Game Educational Game Design Framework to Promote flow Experience – A Case Study of “The Mystery of Binary Principle”
In educational game design, there is still a lack of systematic research and framework on how to design an educational game that can promote... -
Browser-Based Game Design for Cognitive Effort Aware Quality of Experience Evaluation
Cognitive effort plays a crucial part in our multimedia consumption experience as it affects attention. However, traditional research in quality of... -
Creating a treadmill running video game with smartwatch interaction
In recent years, indoor or at-home sports have experienced significant growth. However, monotony is a common challenge in these static physical...
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Recognizing students emotions in game-based learning environment
Serious Games as video games whose main goal is education rather than entertainment must adapt to the cognitive and emotional aptitudes of the...
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Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game
The study aims to explore the VR gaming experience in comparison to real-world gameplay. User performance and experience is compared in an HMD VR... -
Enhancing music rhythmic perception and performance with a VR game
This study analyzes the effect of using a virtual reality (VR) game as a complementary tool to improve users’ rhythmic performance and perception in...
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An Interactive Game Design for Children’s Bird Watching Based on Flow Experience Theory
With the acceleration of urbanization, the natural environment of cities is becoming increasingly depleted. At the same time, rapid advances in... -
Sound Design Impacts User Experience and Attention in Serious Game
We study the impact of sound design – soundscape, sound effects, and auditory notifications, namely earcons – on the player’s experience of serious... -
The effect of using a game-based translation learning app on enhancing college EFL learners’ motivation and learning experience
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a...
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Crafting a Memorable Learning Experience: Reflections on the Aalto Manufacturing Game
Along with the growing popularity of game-based teaching, research on how to design serious games has gained momentum. While some prior work... -
Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience
Game streaming platforms like Twitch could benefit from more user control and transparency in recommendations. In this paper, we highlight the... -
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding
Decision-making is considered an essential competence of the twenty-first century skills. Remote synchronous collaborative problem-solving has gained...
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ARGo: augmented reality-based mobile Go stone collision game
In this study, we present a mobile Go stone collision game based on augmented reality, which we call ARGo, inspired by the traditional Korean board...
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ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...