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  1. ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

    Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...

    Humael Hussain, C. M. Nadeem Faisal, ... Javier De Andres in Virtual Reality
    Article 04 October 2023
  2. Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

    Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching...

    Chioma Udeozor, Philippe Chan, ... Jarka Glassey in International Journal of Educational Technology in Higher Education
    Article Open access 23 June 2023
  3. Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding

    Decision-making is considered an essential competence of the twenty-first century skills. Remote synchronous collaborative problem-solving has gained...

    Chih-Chen Kuo, Huei-Tse Hou in Universal Access in the Information Society
    Article 20 March 2024
  4. Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being

    Research has provided evidence that online gaming can both positively and negatively impact players’ physical and mental health. However, few...

    Enrico Gandolfi, Richard E. Ferdig, ... Sk Rezwan Shihab in Education and Information Technologies
    Article 17 July 2023
  5. Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game

    Children always have a natural inclination to play, so the purpose of game-based learning is to establish a way for children to acquire knowledge...

    Joni Tzuchen Tang, Wei Tung Nine, Yi Chen Wang in Education and Information Technologies
    Article 10 May 2023
  6. Learning game innovations in immersive game environments: a factor analytic study of students’ learning inventory in virtual reality

    The research is designed to trigger students’ game innovations and facilitate their creative learning process by providing them with a “stimulated”...

    Kung Wong LAU in Virtual Reality
    Article 25 May 2023
  7. Navigating in a space of game views

    Game-theoretic modeling entails selecting the particular elements of a complex strategic situation deemed most salient for strategic analysis....

    Michael P. Wellman, Katherine Mayo in Autonomous Agents and Multi-Agent Systems
    Article 06 July 2024
  8. Spreading cybersecurity awareness via gamification: zero-day game

    This research project aims to increase the employees' cybersecurity awareness by proposing a training program that consists of pre-game and post-game...

    Fadi Abu-Amara, Reem Al Hosani, ... Baraka Al Hamdi in International Journal of Information Technology
    Article 24 March 2024
  9. Controllability of game-based multi-agent system

    We introduce a strategy matrix, a novel concept for ensuring controllability in game-based control systems (GBCSs). This graph-based condition is...

    Junhao Guo, Zhijian Ji, Yungang Liu in Science China Information Sciences
    Article 27 November 2023
  10. Flame Game Development Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3

    Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows...

    Andrés Cruz Yoris
    Book 2024
  11. myREACH: a serious game for measuring security awareness about ransomware

    Today, raising security awareness among users is one of the most effective preventive cybersecurity strategies. Generally, the current level of...

    Fakhroddin Noorbehbahani, Anahita Taghiyar in Multimedia Tools and Applications
    Article 11 May 2024
  12. Lean Game Development Apply Lean Frameworks to the Process of Game Development

    Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses...

    Julia Naomi Rosenfield Boeira
    Book 2024
  13. ARGo: augmented reality-based mobile Go stone collision game

    In this study, we present a mobile Go stone collision game based on augmented reality, which we call ARGo, inspired by the traditional Korean board...

    Dohui Lee, Sohyun Won, ... Hyuk-Yoon Kwon in Virtual Reality
    Article Open access 02 February 2024
  14. Interpretability of Neural Networks Based on Game-theoretic Interactions

    This paper introduces the system of game-theoretic interactions, which connects both the explanation of knowledge encoded in a deep neural networks...

    Huilin Zhou, Jie Ren, ... Quanshi Zhang in Machine Intelligence Research
    Article 12 January 2024
  15. Probabilistic multiplicative unbalanced linguistic game using linguistic cloud model

    In many game theoretic environments, the precise crisp values of payoffs are not always easy to gather as real-life decision-making problems are not...

    Parul Chauhan, Anjana Gupta in The Journal of Supercomputing
    Article 01 June 2024
  16. The effects of game quality and cognitive loads on students’ learning performance in mobile game-based learning contexts: The case of system analysis education

    Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students’ learning. However,...

    Yi-Chun Liu, Wei-Tsong Wang, Wen-Hsin Huang in Education and Information Technologies
    Article 10 May 2023
  17. Creating a treadmill running video game with smartwatch interaction

    In recent years, indoor or at-home sports have experienced significant growth. However, monotony is a common challenge in these static physical...

    Carlos Marín-Lora, Miguel Chover, ... Linda García-Rytman in Multimedia Tools and Applications
    Article Open access 12 December 2023
  18. A Game-Based Cognitive Intervention for Young Learners with Reading Difficulties

    The study’s primary contribution is a game-based cognitive intervention tool for young learners with reading difficulties. The second contribution is...

    Alexandros Yeratziotis, Thomas Fotiadis, ... Timothy C. Papadopoulos in SN Computer Science
    Article Open access 03 July 2024
  19. Recognizing students emotions in game-based learning environment

    Serious Games as video games whose main goal is education rather than entertainment must adapt to the cognitive and emotional aptitudes of the...

    Abir Hamrouni, Fatima Bendella in International Journal of Information Technology
    Article 06 April 2024
  20. Deep learning for video game genre classification

    In this paper, we propose a new multi-modal deep learning framework with a visual modality and a textual modality for video game genre...

    Yuhang Jiang, Lukun Zheng in Multimedia Tools and Applications
    Article 17 February 2023
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