Search
Search Results
-
ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children
Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most...
-
Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching...
-
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding
Decision-making is considered an essential competence of the twenty-first century skills. Remote synchronous collaborative problem-solving has gained...
-
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being
Research has provided evidence that online gaming can both positively and negatively impact players’ physical and mental health. However, few...
-
Preschoolers' Mathematics Game Preferences and Learning Performance through Designing a Degree of Freedom for a Tablet Game
Children always have a natural inclination to play, so the purpose of game-based learning is to establish a way for children to acquire knowledge...
-
Learning game innovations in immersive game environments: a factor analytic study of students’ learning inventory in virtual reality
The research is designed to trigger students’ game innovations and facilitate their creative learning process by providing them with a “stimulated”...
-
Navigating in a space of game views
Game-theoretic modeling entails selecting the particular elements of a complex strategic situation deemed most salient for strategic analysis....
-
Spreading cybersecurity awareness via gamification: zero-day game
This research project aims to increase the employees' cybersecurity awareness by proposing a training program that consists of pre-game and post-game...
-
Controllability of game-based multi-agent system
We introduce a strategy matrix, a novel concept for ensuring controllability in game-based control systems (GBCSs). This graph-based condition is...
-
Flame Game Development Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3
Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows...
-
myREACH: a serious game for measuring security awareness about ransomware
Today, raising security awareness among users is one of the most effective preventive cybersecurity strategies. Generally, the current level of...
-
Lean Game Development Apply Lean Frameworks to the Process of Game Development
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses...
-
ARGo: augmented reality-based mobile Go stone collision game
In this study, we present a mobile Go stone collision game based on augmented reality, which we call ARGo, inspired by the traditional Korean board...
-
Interpretability of Neural Networks Based on Game-theoretic Interactions
This paper introduces the system of game-theoretic interactions, which connects both the explanation of knowledge encoded in a deep neural networks...
-
Probabilistic multiplicative unbalanced linguistic game using linguistic cloud model
In many game theoretic environments, the precise crisp values of payoffs are not always easy to gather as real-life decision-making problems are not...
-
The effects of game quality and cognitive loads on students’ learning performance in mobile game-based learning contexts: The case of system analysis education
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students’ learning. However,...
-
Creating a treadmill running video game with smartwatch interaction
In recent years, indoor or at-home sports have experienced significant growth. However, monotony is a common challenge in these static physical...
-
A Game-Based Cognitive Intervention for Young Learners with Reading Difficulties
The study’s primary contribution is a game-based cognitive intervention tool for young learners with reading difficulties. The second contribution is...
-
Recognizing students emotions in game-based learning environment
Serious Games as video games whose main goal is education rather than entertainment must adapt to the cognitive and emotional aptitudes of the...
-
Deep learning for video game genre classification
In this paper, we propose a new multi-modal deep learning framework with a visual modality and a textual modality for video game genre...