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Online teaching model in the context of blended learning environment: Experiential learning and TAM
Along with the development of the Internet and the new generation of ICT, blended learning (BL), online learning, and experiential learning (EL) are...
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The effect of reducing distraction on the flow-performance link in virtual experiential learning environment
In virtual experiential learning environment (VELE), distraction can reduce learners’ flow experience, learning performance, and the link between...
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Develo** Assistive Technology Products Based on Experiential Learning for Elderly Care
This study aimed to understand the challenges faced by assistive technology developers when designing products for elderly care and to explore how...
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Assessing the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage undergraduate students
In this paper, we empirically examine and assess the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage...
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Gamifying Experiential Learning Theory
Motivating student learning and enhancing student learning performance can be done by gamifying existing learning systems via adding gaming elements... -
AI to Support Guided Experiential Learning
Kolb defined experiential learning as “the process whereby knowledge is created through the transformation of experience” [1], often expressed as... -
Development and evaluation of a modular experiential learning curriculum for promoting AI readiness
Information systems are increasingly using artificial intelligence (AI). However, AI can be tricked into misbehaving, showing bias, or committing...
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Designing Simulations in the Metaverse: A Blueprint for Experiential Immersive Learning Experiences
This chapter presents a derivative practical and adaptable fourteen-dimensional model for classifying and designing experiential simulated immersive... -
Augmented reality in delivering experiential values: moderating role of task complexity
This study examined if greater experiential values are provided when shop** via an AR mobile app compared to shop** via a general mobile website...
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Military education in extended reality (XR): learning troublesome knowledge through immersive experiential application
Extended reality (XR) applications for education are usually associated with motivation, engagement, knowledge and experiences that are difficult to...
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CheMate: Anthropomorphic-cues-Mediated Experiential Learning Game Using Generative AI
Anthropomorphic design cues (ADCs) refer to giving non-human objects human-like characteristics, widely used in human-computer interaction (HCI) and... -
Design of Immersive Curriculum Learning Environment for Network Planning and Design Course
In response to the need to explore the construction of a new environment for flexible and intelligent education and teaching, this paper proposes an... -
Applying Experiential Learning to Deliver Industry-Ready Business Analysts
Business Analysis enables organizations to articulate needs and the rationale for change, and to design and describe solutions that can deliver value... -
WebHOLE: Develo** a web-based hands-on learning environment to assist beginners in learning web application security
With the rapid growth of web applications, web application security (WAS) has become an important cybersecurity issue. For effective WAS protection,...
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Application of Virtual Reality Technology and Immersive Experiential Learning Mode in Vascular Surgery Nursing Practice Teaching
Application of virtual reality technology and immersive experiential learning mode in vascular surgery nursing practice teaching. The purpose of this... -
Prediction of Students’ Self-confidence Using Multimodal Features in an Experiential Nurse Training Environment
Simulation-based experiential learning environments used in nurse training programs offer numerous advantages, including the opportunity for students... -
Pre-service teachers’ perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment
The scientific literature reveals the impact of applying game-based videos and gamification on undergraduates' learning. This work proposes, within...
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Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games
Achieving secure cybersecurity systems requires a dual focus on technological aspects and human factors, both of which raise questions around ethical... -
Comparison of the effects of PBL in 3D virtual environment and F2F on learning and spatial skills
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual...
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Older adults’ user experience of virtual tourism: exploring presence and experiential value with respect to age difference
Virtual tourism or VR tourism has attracted great attention for its ability to simulate real-world experiences at a much lower cost and safer than...