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Showing 1-20 of 4,552 results
  1. Online teaching model in the context of blended learning environment: Experiential learning and TAM

    Along with the development of the Internet and the new generation of ICT, blended learning (BL), online learning, and experiential learning (EL) are...

    Liqi Lai, Linwei She, Congdong Li in Education and Information Technologies
    Article 22 February 2024
  2. The effect of reducing distraction on the flow-performance link in virtual experiential learning environment

    In virtual experiential learning environment (VELE), distraction can reduce learners’ flow experience, learning performance, and the link between...

    Yulong Bian, Chao Zhou, ... Ying Shi in Virtual Reality
    Article 10 February 2022
  3. Develo** Assistive Technology Products Based on Experiential Learning for Elderly Care

    This study aimed to understand the challenges faced by assistive technology developers when designing products for elderly care and to explore how...

    Hsien-Ta Cha, Ya-Hui Lee, Yi-Feng Wang in SN Computer Science
    Article 27 April 2024
  4. Assessing the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage undergraduate students

    In this paper, we empirically examine and assess the effectiveness of a chatbot workshop as experiential teaching and learning tool to engage...

    Kyong ** Shim, Thomas Menkhoff, ... Clement Shi Qi Ong in Education and Information Technologies
    Article 05 May 2023
  5. Gamifying Experiential Learning Theory

    Motivating student learning and enhancing student learning performance can be done by gamifying existing learning systems via adding gaming elements...
    Amani Alsaqqaf, Frederick W. B. Li in Learning Technologies and Systems
    Conference paper 2023
  6. AI to Support Guided Experiential Learning

    Kolb defined experiential learning as “the process whereby knowledge is created through the transformation of experience” [1], often expressed as...
    Conference paper 2023
  7. Development and evaluation of a modular experiential learning curriculum for promoting AI readiness

    Information systems are increasingly using artificial intelligence (AI). However, AI can be tricked into misbehaving, showing bias, or committing...

    Irene Kahvazadeh, Edwin Jose, ... Michael Harnar in Education and Information Technologies
    Article 22 June 2023
  8. Designing Simulations in the Metaverse: A Blueprint for Experiential Immersive Learning Experiences

    This chapter presents a derivative practical and adaptable fourteen-dimensional model for classifying and designing experiential simulated immersive...
    Stylianos Mystakidis, Vangelis Lympouridis in Augmented and Virtual Reality in the Metaverse
    Chapter 2024
  9. Augmented reality in delivering experiential values: moderating role of task complexity

    This study examined if greater experiential values are provided when shop** via an AR mobile app compared to shop** via a general mobile website...

    Jung-Hwan Kim, Minjeong Kim, ... Minjung Park in Virtual Reality
    Article 14 January 2024
  10. Military education in extended reality (XR): learning troublesome knowledge through immersive experiential application

    Extended reality (XR) applications for education are usually associated with motivation, engagement, knowledge and experiences that are difficult to...

    Jose Garcia Estrada, Ekaterina Prasolova-Førland, ... Serena Ricci in The Visual Computer
    Article Open access 17 April 2024
  11. CheMate: Anthropomorphic-cues-Mediated Experiential Learning Game Using Generative AI

    Anthropomorphic design cues (ADCs) refer to giving non-human objects human-like characteristics, widely used in human-computer interaction (HCI) and...
    Fengsen Gao, Ke Fang, Wai Kin Chan in HCI International 2024 Posters
    Conference paper 2024
  12. Design of Immersive Curriculum Learning Environment for Network Planning and Design Course

    In response to the need to explore the construction of a new environment for flexible and intelligent education and teaching, this paper proposes an...
    Conference paper 2024
  13. Applying Experiential Learning to Deliver Industry-Ready Business Analysts

    Business Analysis enables organizations to articulate needs and the rationale for change, and to design and describe solutions that can deliver value...
    Lizette Weilbach, Hanlie Smuts, Marié Hattingh in Innovative Technologies and Learning
    Conference paper 2023
  14. WebHOLE: Develo** a web-based hands-on learning environment to assist beginners in learning web application security

    With the rapid growth of web applications, web application security (WAS) has become an important cybersecurity issue. For effective WAS protection,...

    Article 07 August 2023
  15. Application of Virtual Reality Technology and Immersive Experiential Learning Mode in Vascular Surgery Nursing Practice Teaching

    Application of virtual reality technology and immersive experiential learning mode in vascular surgery nursing practice teaching. The purpose of this...
    Conference paper 2024
  16. Prediction of Students’ Self-confidence Using Multimodal Features in an Experiential Nurse Training Environment

    Simulation-based experiential learning environments used in nurse training programs offer numerous advantages, including the opportunity for students...
    Conference paper 2023
  17. Pre-service teachers’ perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment

    The scientific literature reveals the impact of applying game-based videos and gamification on undergraduates' learning. This work proposes, within...

    Elena Carrión Candel, Cristina de-la-Peña, Beatriz Chaves Yuste in Education and Information Technologies
    Article 21 June 2023
  18. Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games

    Achieving secure cybersecurity systems requires a dual focus on technological aspects and human factors, both of which raise questions around ethical...
    Bakhtiar Sadeghi, Deborah Richards, ... Michael Hitchens in Persuasive Technology
    Conference paper 2024
  19. Comparison of the effects of PBL in 3D virtual environment and F2F on learning and spatial skills

    This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual...

    Şirin Küçük - Avcı, Özcan Erkan Akgün, Fatime Balkan - Kıyıcı in Education and Information Technologies
    Article Open access 22 May 2024
  20. Older adults’ user experience of virtual tourism: exploring presence and experiential value with respect to age difference

    Virtual tourism or VR tourism has attracted great attention for its ability to simulate real-world experiences at a much lower cost and safer than...

    Mary **young Kim, Younah Kang in Virtual Reality
    Article 12 September 2023
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