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Brain activity during cybersickness: a sco** review
Virtual reality (VR) experiences can cause a range of negative symptoms such as nausea, disorientation, and oculomotor discomfort, which is...
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Effects of vection type and postural instability on cybersickness
This study directly compared the novel unexpected vection hypothesis and postural instability-based explanations of cybersickness in virtual reality...
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Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content
Using VR in the airplane cabin is appealing, primarily because of the enhanced entertainment value, increased privacy, and improved recreational...
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MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality
Cybersickness is one of the greatest barriers to the adoption of virtual reality. A growing body of research has focused on identifying the...
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Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time
Uncomfortable sensations that arise during virtual reality (VR) use have always been among the industry’s biggest challenges. While certain...
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Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility
The malaise symptoms of cybersickness are thought to be related to the sensory conflict present in the exposure to virtual reality (VR) content. When...
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Cybersickness Detection Through Head Movement Patterns: A Promising Approach
Despite the widespread adoption of Virtual Reality (VR) technology, cybersickness remains a barrier for some users. This research investigates head... -
Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention
Extended exposure to virtual reality displays has been linked to the emergence of cybersickness, characterized by symptoms such as nausea, dizziness,...
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Scientific Knowledge Database to Support Cybersickness Detection and Prevention
Exploring new data pre-processing features and techniques to improve the accuracy and generalizability of machine learning (ML) models is a concern,... -
Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness
When we move our head while in virtual reality, display lag will generate differences in our virtual and physical head pose (known as DVP). While DVP...
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Machine learning methods for the study of cybersickness: a systematic review
This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of...
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Bio-physiological-signals-based VR cybersickness detection
With the gradual maturity of virtual reality (VR) technology in recent years, VR industry is in a trend of rapid growth, providing new possibilities...
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The Optokinetic Nystagmus as a Physiological Indicator of Cybersickness – A Vergence-Based Evaluation
The application of virtual reality (VR) is increasing steadily. However, cybersickness - a diffuse set of symptoms like discomfort and nausea -... -
Cognitive load in immersive media settings: the role of spatial presence and cybersickness
Faced with the ongoing diversification and commercial success of highly immersive media technologies (e.g., VR headsets), both content producers and...
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Prediction and detection of virtual reality induced cybersickness: a spiking neural network approach using spatiotemporal EEG brain data and heart rate variability
Virtual Reality (VR) allows users to interact with 3D immersive environments and has the potential to be a key technology across many domain...
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A novel low cybersickness dynamic rotation gain enhancer based on spatial position and orientation in virtual environments
Hardware and software resources nowadays make possible new Virtual Reality (VR) interaction methods. Numerous challenges have been involved over the...
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Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms
Cybersickness (CS) affects a large proportion of virtual reality (VR) users causing a combination of nausea, headaches and dizziness which would...
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Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known...
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Identifying physiological correlates of cybersickness using heartbeat-evoked potential analysis
Many studies have consistently proven that repeatedly watching virtual reality (VR) content can reduce cybersickness. Moreover, the discomfort level...