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Showing 1-20 of 553 results
  1. Brain activity during cybersickness: a sco** review

    Virtual reality (VR) experiences can cause a range of negative symptoms such as nausea, disorientation, and oculomotor discomfort, which is...

    Eunhee Chang, Mark Billinghurst, Byounghyun Yoo in Virtual Reality
    Article Open access 12 April 2023
  2. Effects of vection type and postural instability on cybersickness

    This study directly compared the novel unexpected vection hypothesis and postural instability-based explanations of cybersickness in virtual reality...

    Joel Teixeira, Sebastien Miellet, Stephen Palmisano in Virtual Reality
    Article Open access 22 March 2024
  3. Cybersickness

    Keith Nesbitt, Eugene Nalivaiko in Encyclopedia of Computer Graphics and Games
    Reference work entry 2024
  4. Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content

    Using VR in the airplane cabin is appealing, primarily because of the enhanced entertainment value, increased privacy, and improved recreational...

    Justin Mittelstaedt, Gerrit Huelmann, ... Dirk Stelling in Virtual Reality
    Article Open access 20 May 2024
  5. MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality

    Cybersickness is one of the greatest barriers to the adoption of virtual reality. A growing body of research has focused on identifying the...

    Dayoung Jeong, Seungwon Paik, ... Kyungsik Han in Virtual Reality
    Article 24 May 2023
  6. Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time

    Uncomfortable sensations that arise during virtual reality (VR) use have always been among the industry’s biggest challenges. While certain...

    Sara Vlahovic, Lea Skorin-Kapov, ... Nina Pavlin-Bernardic in Virtual Reality
    Article Open access 15 May 2024
  7. Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility

    The malaise symptoms of cybersickness are thought to be related to the sensory conflict present in the exposure to virtual reality (VR) content. When...

    William Chung, Michael Barnett-Cowan in Virtual Reality
    Article 01 April 2023
  8. Cybersickness Detection Through Head Movement Patterns: A Promising Approach

    Despite the widespread adoption of Virtual Reality (VR) technology, cybersickness remains a barrier for some users. This research investigates head...
    Masoud Salehi, Nikoo Javadpour, ... Stephen B. Gilbert in Artificial Intelligence in HCI
    Conference paper 2024
  9. Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention

    Extended exposure to virtual reality displays has been linked to the emergence of cybersickness, characterized by symptoms such as nausea, dizziness,...

    Berkay Terzioğlu, Ufuk Celikcan, Tolga Kurtulus Capin in The Visual Computer
    Article Open access 10 June 2024
  10. Scientific Knowledge Database to Support Cybersickness Detection and Prevention

    Exploring new data pre-processing features and techniques to improve the accuracy and generalizability of machine learning (ML) models is a concern,...
    Milton França, Ângelo Amaral, ... Rodrigo Bonacin in Virtual, Augmented and Mixed Reality
    Conference paper 2024
  11. Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness

    When we move our head while in virtual reality, display lag will generate differences in our virtual and physical head pose (known as DVP). While DVP...

    Stephen Palmisano, Lance Stephenson, ... Robert S. Allison in Virtual Reality
    Article Open access 17 January 2024
  12. Machine learning methods for the study of cybersickness: a systematic review

    This systematic review offers a world-first critical analysis of machine learning methods and systems, along with future directions for the study of...

    Alexander Hui **ang Yang, Nikola Kasabov, Yusuf Ozgur Cakmak in Brain Informatics
    Article Open access 09 October 2022
  13. Bio-physiological-signals-based VR cybersickness detection

    With the gradual maturity of virtual reality (VR) technology in recent years, VR industry is in a trend of rapid growth, providing new possibilities...

    Chenxin Qu, ** Che, ... Shuqin Zhu in CCF Transactions on Pervasive Computing and Interaction
    Article 23 May 2022
  14. The Optokinetic Nystagmus as a Physiological Indicator of Cybersickness – A Vergence-Based Evaluation

    The application of virtual reality (VR) is increasing steadily. However, cybersickness - a diffuse set of symptoms like discomfort and nausea -...
    Judith Josupeit, Leonore Greim in HCI International 2024 Posters
    Conference paper 2024
  15. Cognitive load in immersive media settings: the role of spatial presence and cybersickness

    Faced with the ongoing diversification and commercial success of highly immersive media technologies (e.g., VR headsets), both content producers and...

    Priska Breves, Jan-Philipp Stein in Virtual Reality
    Article Open access 14 November 2022
  16. Prediction and detection of virtual reality induced cybersickness: a spiking neural network approach using spatiotemporal EEG brain data and heart rate variability

    Virtual Reality (VR) allows users to interact with 3D immersive environments and has the potential to be a key technology across many domain...

    Alexander Hui **ang Yang, Nikola Kirilov Kasabov, Yusuf Ozgur Cakmak in Brain Informatics
    Article Open access 12 July 2023
  17. A novel low cybersickness dynamic rotation gain enhancer based on spatial position and orientation in virtual environments

    Hardware and software resources nowadays make possible new Virtual Reality (VR) interaction methods. Numerous challenges have been involved over the...

    Danilo Avola, Luigi Cinque, ... Marco Raoul Marini in Virtual Reality
    Article Open access 07 October 2023
  18. Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms

    Cybersickness (CS) affects a large proportion of virtual reality (VR) users causing a combination of nausea, headaches and dizziness which would...

    Syed Fawad M. Zaidi, Niusha Shafiabady, Justin Beilby in Virtual Reality
    Article Open access 30 May 2023
  19. Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience

    Although virtual reality (VR) usage has become widespread in the last decade, its adoption has been hampered by experiences of user discomfort known...

    Luis Eduardo Garrido, Maite Frías-Hiciano, ... Leonardo Adrián Medrano in Virtual Reality
    Article 01 March 2022
  20. Identifying physiological correlates of cybersickness using heartbeat-evoked potential analysis

    Many studies have consistently proven that repeatedly watching virtual reality (VR) content can reduce cybersickness. Moreover, the discomfort level...

    Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo in Virtual Reality
    Article Open access 24 January 2022
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