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  1. Performance Model of Graphics Pipeline for a One-Pass Rendering of 3D Dynamic Scenes

    Abstract

    A one-pass rendering scheme of 3D dynamic scenes using modern graphics processing units (GPUs) and graphical interfaces is considered. This...

    V. I. Gonakhchyan in Programming and Computer Software
    Article 03 December 2021
  2. MATLAB Graphics

    One of the issues with machine learning is understanding the algorithms and why an algorithm made a particular decision. In addition, you want to be...
    Michael Paluszek, Stephanie Thomas in MATLAB Machine Learning Recipes
    Chapter 2024
  3. Computer Graphics

    The objectives of this chapter are quite ambitious; you should refer to the references cited in each section to get a deeper explanation of the...
    Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann in Step** into Virtual Reality
    Chapter 2023
  4. Computer-Aided Design and Computer Graphics 18th International Conference, CAD/Graphics 2023, Shanghai, China, August 19–21, 2023, Proceedings

    This book constitutes the proceedings of the CCF 18th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2023,...
    Shi-Min Hu, Yiyu Cai, Paul Rosin in Lecture Notes in Computer Science
    Conference proceedings 2024
  5. Python Graphics A Reference for Creating 2D and 3D Images

    This book shows how to use Python’s built-in graphics primitives - points, lines, and arrows – to create complex graphics for the visualization of...

    Bernard Korites
    Book 2023
  6. MPEG AI-Based 3D Graphics Coding Standard

    Previously, our attention was directed toward techniques related to point cloud compression, encompassing transformation, quantization, entropy...
    Ge Li, Wei Gao, Wen Gao in Point Cloud Compression
    Chapter 2024
  7. Physics-based fluid simulation in computer graphics: Survey, research trends, and challenges

    Physics-based fluid simulation has played an increasingly important role in the computer graphics community. Recent methods in this area have greatly...

    **aokun Wang, Yanrui Xu, ... **aojuan Ban in Computational Visual Media
    Article Open access 27 April 2024
  8. Python Turtle Graphics

    Python is very well supported in terms of graphics libraries. One of the most widely used graphics libraries is the Turtle graphics library. This is...
    Chapter 2023
  9. Esca** Flatland: Graphics, Dimensionality, and Human Perception

    Almost 40 years ago, Cleveland and McGill published the first of 3 papers detailing experiments assessing the accuracy of numerical perception using...
    Susan Vanderplas, Erin Blankenship, Tyler Wiederich in Human Interface and the Management of Information
    Conference paper 2024
  10. 3D Effects

    3D functionality requires a capable graphics card, and an OS that can support OpenGL, OpenCL, and 3D features.
    Kevin Wilson in Introduction to Photoshop
    Chapter 2023
  11. Accessible Point-and-Tap Interaction for Acquiring Detailed Information About Tactile Graphics and 3D Models

    We have devised a novel “Point-and-Tap” interface that enables people who are blind or visually impaired (BVI) to easily acquire multiple levels of...
    Andrea Narcisi, Huiying Shen, ... James M. Coughlan in Computers Hel** People with Special Needs
    Conference paper 2024
  12. A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing

    Recently, massively-parallel computing libraries and devices are much widely used, in addition to the traditional 3D graphics systems. In this paper,...

    Mingyu Kim, Nakhoon Baek in The Journal of Supercomputing
    Article 04 January 2021
  13. 3D in Processing

    We start this new section with an introduction to the basic concepts in 3D programming with Processing: coordinate systems, 3D transformations,...
    Andrés Colubri in Processing for Android
    Chapter 2023
  14. A New Approach to Building a Graphics Pipeline for Rendering

    Abstract—

    The article investigates an urgent problem of computer graphics, the problem of rendering. It is shown that, due to the increasing...

    V. Krasnoproshin, D. Mazouka in Pattern Recognition and Image Analysis
    Article 01 June 2022
  15. The Open Graphics Library (OpenGL)

    The OpenGL is a graphics programming interface that has become very widespread in recent decades due to its open concept and platform independence....
    Karsten Lehn, Merijam Gotzes, Frank Klawonn in Introduction to Computer Graphics
    Chapter 2023
  16. Building 3D Generative Models from Minimal Data

    We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning...

    Skylar Sutherland, Bernhard Egger, Joshua Tenenbaum in International Journal of Computer Vision
    Article Open access 13 September 2023
  17. Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch

    In the last few decades, remarkable progress has been made in the development of exact 3D solid models. This is mainly attributable to modern...
    Tetsuya Watanabe, Yoshinori Teshima, Kazunori Minatani in Computers Hel** People with Special Needs
    Conference paper 2024
  18. Interactive Calculation of Light Refraction and Caustics Using a Graphics Processor

    Abstract

    While modern rendering systems are efficient for modeling complex light paths in complex environments, the rendering of refractive caustics...

    S. I. Vyatkin, B. S. Dolgovesov in Programming and Computer Software
    Article 01 February 2024
  19. Image and Graphics Technologies and Applications 18th Chinese Conference, IGTA 2023, Bei**g, China, August 17–19, 2023, Revised Selected Papers

    This book constitutes the refereed proceedings of the 18th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2023, held in...
    Conference proceedings 2023
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