Search
Search Results
-
Geometry-guided generalizable NeRF for human rendering
It is challenging to render photo-realistic novel views of humans from sparse input views. On one hand, recent works for human rendering are confined...
-
Going Off-Grid: Continuous Implicit Neural Representations for 3D Vascular Modeling
Personalised 3D vascular models are valuable for diagnosis, prognosis and treatment planning in patients with cardiovascular disease. Traditionally,... -
Hierarchical vectorization for facial images
The explosive growth of social media means portrait editing and retouching are in high demand. While portraits are commonly captured and stored as...
-
Improved non-uniform subdivision scheme with modified Eigen-polyhedron
In this study, a systematic refinement method was developed for non-uniform Catmull-Clark subdivision surfaces to improve the quality of the surface...
-
EMDQ-SLAM: Real-Time High-Resolution Reconstruction of Soft Tissue Surface from Stereo Laparoscopy Videos
We propose a novel stereo laparoscopy video-based non-rigid SLAM method called EMDQ-SLAM, which can incrementally reconstruct thee-dimensional (3D)... -
A Combination of Geomatic Techniques for Modelling the Urban Environment in Virtual Reality
Historical city centres represent invaluable cultural and architectural heritage, often facing challenges such as neglect, urbanisation, and... -
Interactive Snow Effect
We have been producing nice visual effects throughout this book, using different techniques and post-processing calculations. But there is one thing... -
Numerical Studies on Coupled Stokes-Transport Systems for Mantle Convection
Accurate retrodictions of the past evolution of convection in the Earth’s mantle are crucial to obtain a qualitative understanding of this central... -
Automatic Landmark Identification on IntraOralScans
With the advent of 3D printing and additive manufacturing of dental devices, IntraOral scanners (IOS) have gained wide adoption in dental practices... -
Deep fusible skinning of animation sequences
Animation compression is a key process in replicating and streaming animated 3D models. Linear Blend Skinning (LBS) facilitates the compression of an...
-
Single-view facial reflectance inference with a differentiable renderer
We introduce a deep-learning based algorithm to infer high-fidelity facial reflectance from a single image. The algorithm uses convolutional neural...
-
Towards 3D Scene Understanding Using Differentiable Rendering
Deep learning methods have achieved significant results in many 2D computer vision tasks. To realize similar results in 3D tasks, equip** deep...
-
GenLayNeRF: Generalizable Layered Representations with 3D Model Alignment for Human View Synthesis
Novel view synthesis (NVS) of multi-human scenes imposes challenges due to the complex inter-human occlusions. Layered representations handle the... -
4D Cardiac Motion Modeling Using Pair-Wise Mesh Registration
In this paper, we present a novel method for the real-time cardiac motion compensation. Our method generates interpolated cardiac motion using... -
Commonly Used Nodes
Shader Graph offers myriad nodes with which to create great shader effects. There are more than 200 nodes in the latest version of Shader Graph, but... -
Advanced Filters and Working with Smart Filters Part 1
Chapter goal: While there are many filters in Photoshop, not all can be considered true warps and distorts; some are more alterations of color, as... -
DSNet: Dynamic Skin Deformation Prediction by Recurrent Neural Network
Skin dynamics contributes to the enriched realism of human body models in rendered scenes. Traditional methods rely on physics-based simulations to... -
Design and development of digital humans in virtual exhibition space
In the last three decades, the creation of virtual exhibitions is drawing much attention due to the game engines. The Web's growing technologies have...
-
Direct coupling of dual-horizon peridynamics with finite elements for irregular discretization without an overlap zone
This study presents the coupling of dual horizon bond-based, ordinary state-based and non-ordinary state-based peridynamic (PD) with traditional...
-
Collaborative Web-Based Merged Volumetric and Mesh Rendering Framework
In this paper, we present a novel web-based collaborative data visualization approach combining the output of multiple rendering methods into a final...