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Showing 81-100 of 1,735 results
  1. A Basic Review of Illustrator’s Shape Tools

    This chapter is an overview of Illustrator’s basic shape tools and related panels that you would use to start creating infographic rudimentary shapes.
    Chapter 2023
  2. Working with Type Paths

    Chapter Goal: Work with type on paths and see how you can distort the lettering and the text path going around a vector logo.
    Chapter 2022
  3. Desktop Publishing

    The birth of DTP is defined by the partnership of the three companies Adobe Systems, Aldus Corporation and Apple Computer in 1985 and the linking of...
    Chapter 2022
  4. Desktop-Publishing

    Die Geburtsstunde des DTP wird definiert durch die Partnerschaft der drei Unternehmen Adobe Systems, Aldus Corporation und Apple Computer im Jahr...
    Chapter 2022
  5. Working with 3D and Perspective

    Chapter Goal: Use the Perspective Grid and Perspective Selections tools to create sides of shapes that appear in an image with the correct...
    Chapter 2022
  6. Logo

    Die Zahnarztpraxis Dr. Peter König möchte professioneller auftreten und hat Sie daher beauftragt, als ersten Schritt eine Wort-Bild-Marke für die...
    Peter Bühler, Patrick Schlaich, Dominik Sinner in Bild- und Grafikprojekte
    Chapter 2022
  7. Applications of Multisensory Experiences in eXtended Reality

    This chapter presents three examples demonstrating the advantages of multisensory experiences in eXtended Reality applications. The first case study...
    Monica Bordegoni, Marina Carulli, Elena Spadoni in Prototy** User eXperience in eXtended Reality
    Chapter 2023
  8. Applications

    In the previous chapters, we discussed how to train high-quality topic models. How to utilize these models in real-life applications is also a...
    Di Jiang, Chen Zhang, Yuanfeng Song in Probabilistic Topic Models
    Chapter 2023
  9. Semiotic Structuring in Movie Narrative Generation

    In this paper we apply, in a novel way, our ongoing research work on the interactive composition of narratives based on semiotic relations. To the...
    Edirlei Soares de Lima, Marco A. Casanova, ... Antonio L. Furtado in Entertainment Computing – ICEC 2023
    Conference paper 2023
  10. Basic Photoshop Tools

    This chapter gives an overview of the basic Photoshop panels, tools, adjustment layers, and filters to clean up sketches. It also explains how to set...
    Chapter 2022
  11. Research on Digital Identification for Cultural Protection of Yao People Clothing Patterns in Northern Guangdong

    Patterns serve as significant cultural and artistic symbols among the Yao people in northern Guangdong, China. They play a crucial role in clothing...
    Yao Zhang, Zhi Yang in Cross-Cultural Design
    Conference paper 2024
  12. Computer-Aided Design

    Before you can make anything with a computer-controlled machine, you’ll have to “tell” the machine what you’d like to fabricate. Any object you like...
    Jean-michel Molenaar, Daniele Ingrassia in Mastering Digitally Controlled Machines
    Chapter 2024
  13. Adjusting Colors and Saving Artwork

    This chapter demonstrates how to adjust your colors quickly and discusses file formats for saving your artwork for your portfolio.
    Chapter 2022
  14. Test the configuration and color of 3D model space design with web multimedia interface

    Color has the function of conveying information and presenting psychological feelings. Different space colors are matched with 3D models to present...

    Lungwen Kuo, Yixin Lin, ... Chih-Chun Lai in Multimedia Tools and Applications
    Article 25 September 2023
  15. Text readability in augmented reality: a multivocal literature review

    Augmented reality (AR) is making its way into many sectors. Its rapid evolution in recent years has led to the development of prototypes...

    Maxime Cauz, Antoine Clarinval, Bruno Dumas in Virtual Reality
    Article Open access 04 March 2024
  16. Working with the Blend Tool

    Chapter Goal: Work with the Blend tool to create warped transitional graphics, shapes, and symbol blends.
    Chapter 2022
  17. Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic

    Due to COVID-19 pandemic. Education systems all around the world had been forced to migrate from face-to-face education to online format by using...
    Conference paper 2022
  18. Pen and Shape Tools Review

    Chapter Goal: Review how basic shapes are created with the Pen and Shape tools and how they can be distorted with the Direct Selection tool or scaled...
    Chapter 2022
  19. SyncMeet: Virtual Work Environment for Collaborative Manga Creation

    In recent years several efforts using technologies to improve collaborative work have been made in fields such as education, training,...
    Maria Consuelo Tenorio Morales, Keiko Yamamoto, Yoshihiro Tsu**o in Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems
    Conference paper 2020
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