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Showing 41-60 of 260 results
  1. Effect of Red Blue 3D Videos on Visual Fatigue

    In order to analyze the visual fatigue caused by Red Blue 3D videos, a combination of subjective questionnaire survey and objective experimental data...
    Guilei Sun, Yun Lin, ... Yanhua Meng in Engineering Psychology and Cognitive Ergonomics
    Conference paper 2021
  2. Human factors/ergonomics evaluation for virtual reality headsets: a review

    Virtual reality can create a world that can be immersive, interactive, and imaginative, becoming a new entrance for the next-generation computing...

    Yumiao Chen, **n Wang, Huijia Xu in CCF Transactions on Pervasive Computing and Interaction
    Article 04 May 2021
  3. Collecting streaming music increases listening enjoyment

    Streaming music application users can collect music (e.g., by “liking” songs or adding them to playlists) at no additional cost. However, most people...

    Ofer Bergman, Noa Gradovitch in Personal and Ubiquitous Computing
    Article 08 June 2023
  4. Recognition of Voluntary Blink and Bite Base on Single Forehead EMG

    With the development of intelligent wearable technology, the need for a more effective and practical means of human-computer interaction is becoming...
    Jianhai Zhang, Wenhao Huang, ... Sanqing Hu in Neural Information Processing
    Conference paper 2017
  5. Brain–computer interface for amyotrophic lateral sclerosis patients using deep learning network

    Individuals with Motor Neuron Disease were unable to move from one place to another because it gradually reduced all the voluntarily movement due to...

    Jayabrabu Ramakrishnan, Dinesh Mavaluru, ... Mervin Retnadhas in Neural Computing and Applications
    Article 22 May 2020
  6. Using an immersive virtual reality bicycle simulator to evaluate hazard detection and anticipation of overt and covert traffic situations in young bicyclists

    Virtual reality (VR) offers an interactive and more engaging setting for studying hazard anticipation and anticipation in child cyclists who have a...

    Linus H. R. H. Zeuwts, Romy Vanhuele, ... Matthieu Lenoir in Virtual Reality
    Article 20 January 2023
  7. Introduction to Presentation Attack Detection in Face Biometrics and Recent Advances

    The main scope of this chapter is to serve as an introduction to face presentation attack detection, including key resources and advances in the...
    Javier Hernandez-Ortega, Julian Fierrez, ... Javier Galbally in Handbook of Biometric Anti-Spoofing
    Chapter 2023
  8. Understanding citizen perceptions of AI in the smart city

    Artificial intelligence (AI) is embedded in a wide variety of Smart City applications and infrastructures, often without the citizens being aware of...

    Anu Lehtiö, Maria Hartikainen, ... Kaisa Väänänen in AI & SOCIETY
    Article Open access 24 November 2022
  9. ‘Labelling the Gaps’: A Weakly Supervised Automatic Eye Gaze Estimation

    Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision....
    Shreya Ghosh, Abhinav Dhall, ... Jarrod Knibbe in Computer Vision – ACCV 2022
    Conference paper 2023
  10. Impact of ChatGPT on learners in a L2 writing practicum: An exploratory investigation

    Technology-enhanced language learning has exerted positive effects on the performance and engagement of L2 learners. Since the advent of tools based...

    Article 01 April 2023
  11. Using a virtual reality interview simulator to explore factors influencing people’s behavior

    Virtual reality interview simulator (VRIS) is an effective and valid tool that uses virtual reality technology to train people’s interview skills....

    **nyi Luo, Yuyang Wang, ... Pan Hui in Virtual Reality
    Article Open access 28 February 2024
  12. Object acquisition and selection using automatic scanning and eye blinks in an HCI system

    This paper presents an object acquisition and selection approach in human computer interaction systems. In this approach, objects placed over...

    Hari Singh, Jaswinder Singh in Journal on Multimodal User Interfaces
    Article 25 April 2019
  13. A Descriptive Model of Passive and Natural Passive Human-Computer Interaction

    System invisibility is a common aim for various computing types such as context-aware and ubiquitous computing. We argue that to achieve...
    Andreas Mallas, Michalis Xenos, Christos Katsanos in Human-Computer Interaction. Theoretical Approaches and Design Methods
    Conference paper 2022
  14. Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study

    Stroke rehabilitation suffers from low levels of patient engagement, impeding recovery. Virtual rehabilitation (VR) approaches can improve patient...

    Jeffrey M. Rogers, Jenny Jensen, ... Peter H. Wilson in Virtual Reality
    Article 22 July 2020
  15. EEG analysis of mathematical cognitive function and startle response using single channel electrode

    Electroencephalographic (EEG) signals are non-invasive means of measuring brain functions. EEG has been used in areas ranging from analysis of...

    Gopika Gopan K, S. V. R. Aditya Reddy, ... Neelam Sinha in CSI Transactions on ICT
    Article 11 November 2020
  16. LIFT: An eLearning Introduction to Web Search for Young Adults with Intellectual Disability in Sri Lanka

    For users with intellectual disability new to the Internet, mastering web search requires both conceptual understanding and supported practice....
    Theja Kuruppu Arachchi, Laurianne Sitbon, ... Priyantha Hewagamage in Human-Computer Interaction – INTERACT 2021
    Conference paper 2021
  17. Emotion-specific AUs for micro-expression recognition

    The Facial Action Coding System (FACS) comprehensively describes facial expressions with facial action units (AUs). It is a well-used technique by...

    Shu-Min Leong, Raphaël C.-W. Phan, Vishnu Monn Baskaran in Multimedia Tools and Applications
    Article Open access 08 August 2023
  18. An Accessible Video Surveillance System for ALS People

    The commercialization of EEG devices (electroencephalography) increases the possibility of their use in different fields other than medicine. These...
    Rim Somai, Meriem Riahi, Faouzi Moussa in Computers Hel** People with Special Needs
    Conference paper 2018
  19. Effects of individual’s emotions on saliency and visual search

    Psychological studies have already proven a connection between emotional stimuli and visual attention. However, there is a lack of evidence of how...

    Miroslav Laco, Patrik Polatsek, ... Mária Gablíková in The Visual Computer
    Article 29 July 2020
  20. Fatigue Induction in Simulated Driving

    The induction of passive fatigue in simulated driving environments with non-sleep-deprived drivers is an important requirement for all studies of...
    Chapter 2020
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