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A New Approach to Building a Graphics Pipeline for Rendering
Abstract—The article investigates an urgent problem of computer graphics, the problem of rendering. It is shown that, due to the increasing...
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UniTorch - Integrating Neural Rendering into Unity
Neural rendering techniques have gained significant attention in recent years for their ability to generate highly realistic and immersive visual... -
An Occlusion Signal-Processing Framework Based on UAV Sampling for Improving Rendering Quality of Views
Using unmanned aerial vehicles (UAV) for large-scale scene sampling is a prevalent application in UAV vision. However, there are certain factors that... -
Fast Fourier transform-based method of neural network training for human re-rendering
A novel view synthesis is one of generative imaging issues in which generative adversarial networks (GANs) can be applied. One of such tasks is human...
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Deep encoder–decoder network based data-driven method for impact feedback rendering on head during earthquake
In safety training simulators, realistic haptic feedback is essential to make people construct accurate situation awareness through experiencing. In...
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Designing empathic virtual agents: manipulating animation, voice, rendering, and empathy to create persuasive agents
Designers of virtual agents have a combinatorically large space of choices for the look and behavior of their characters. We conducted two...
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Image-Based rendering
Over the last fewdecades, image-based rendering has emerged as one of the most exciting applications of computer vision (Kang, Li et al. 2006; Shum,... -
A real-time deformable cutting method using two levels of linked voxels for improved decoupling between collision and rendering
The linked voxel model is commonly used to simulate real-time interactive cutting of deformable objects. Previous methods use a single level of...
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Forest fog rendering using generative adversarial networks
Producing a physically realistic rendering of forests with fog involves the simulation of light diffusion in participating media. This volumetric...
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SRSSIS: Super-Resolution Screen Space Irradiance Sampling for Lightweight Collaborative Web3D Rendering Architecture
In traditional collaborative rendering architecture, the front-end computes direct lighting, which imposes certain performance requirements on the... -
Force Sensor-Based Linear Actuator Stiffness Rendering Control
Different stiffness on the actuator can broaden its range of applications and improve its motion control performance. Precise stiffness rendering is... -
A survey on rendering homogeneous participating media
Participating media are frequent in real-world scenes, whether they contain milk, fruit juice, oil, or muddy water in a river or the ocean. Incoming...
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FASSET: Frame Supersampling and Extrapolation Using Implicit Neural Representations of Rendering Contents
Despite recent advances in ray tracing hardwares, ray budgets are still limited for many rendering applications, especially when global illumination... -
Delving into high-quality SVBRDF acquisition: A new setup and method
In this study, we present a new and innovative framework for acquiring high-quality SVBRDF maps. Our approach addresses the limitations of the...
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NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraits
Recently, there has been an upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due...
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Neural Puppeteer: Keypoint-Based Neural Rendering of Dynamic Shapes
We introduce Neural Puppeteer, an efficient neural rendering pipeline for articulated shapes. By inverse rendering, we can predict 3D keypoints from... -
Monte Carlo Medical Volume Rendering Denoising via Auxiliary Feature Guided Self-attention and Convolution Integrated
Medical volume rendering with advanced illumination models using Monte Carlo path tracing for realistic scientific visualization has been applied in... -
GPU-based multi-slice per pass algorithm in interactive volume illumination rendering
Volume rendering plays a significant role in medical imaging and engineering applications. To obtain an improved three-dimensional shape perception...
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Performance Model of Graphics Pipeline for a One-Pass Rendering of 3D Dynamic Scenes
AbstractA one-pass rendering scheme of 3D dynamic scenes using modern graphics processing units (GPUs) and graphical interfaces is considered. This...
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ACFNeRF: Accelerating and Cache-Free Neural Rendering via Point Cloud-Based Distance Fields
Neural radiance fields offer a remarkable avenue for realistic scene rendering and novel view synthesis. Nevertheless, challenges such as sluggish...