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Showing 21-40 of 1,889 results
  1. Mixed reality in surgical telepresence: a novel extended mean value cloning with automatic trimap generation and accurate alpha matting for visualization

    The aim of this research is to propose an extended mean value cloning algorithm with automatic trimap generation and accurate alpha matting. This...

    Roshan Dallakoti, Abeer Alsadoon, ... Sami Haddad in Multimedia Tools and Applications
    Article Open access 04 November 2023
  2. High-performance adaptive texture streaming and rendering of large 3D cities

    We propose a high-performance texture streaming system for real-time rendering of large 3D cities with millions of textures. Our main contribution is...

    Alex Zhang, Kan Chen, ... Marius Erdt in The Visual Computer
    Article Open access 01 June 2021
  3. Character Animation

    This chapter discusses the fundamental concepts and methods used in character animation. It introduces the general structure of a scene graph and the...
    Chapter 2022
  4. Generating a full spherical view by modeling the relation between two fisheye images

    Full spherical views provide advantages in many applications that use visual information. Dual back-to-back fisheye cameras are receiving much...

    María Flores, David Valiente, ... Luis Payá in The Visual Computer
    Article Open access 29 February 2024
  5. Higher-order block-structured hex meshing of tubular structures

    Numerical simulations of the cardiovascular system are growing in popularity due to the increasing availability of computational power, and their...

    Domagoj Bošnjak, Antonio Pepe, ... Thomas-Peter Fries in Engineering with Computers
    Article Open access 16 May 2023
  6. Zero-Shot Real Facial Attribute Separation and Transfer at Novel Views

    Real-time and zero-shot attribute separation of a given real-face image, allowing attribute transfer and rendering at novel views without the aid of...
    Dingyun Zhang, Heyuan Li, Juyong Zhang in Computational Visual Media
    Conference paper 2024
  7. Placing the completed logo on Merchandise for Client Approval

    This segment describes how to incorporate your Logo on various merchandise using Photoshop Transformation Tools, Blending Modes, Layer Masks, Layer...
    Video segment 2022
  8. DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects

    Mesh autoencoders are commonly used for dimensionality reduction, sampling and mesh modeling. We propose a general-purpose DEep MEsh Autoencoder...
    Edgar Tretschk, Ayush Tewari, ... Christian Theobalt in Computer Vision – ECCV 2020
    Conference paper 2020
  9. BLSM: A Bone-Level Skinned Model of the Human Mesh

    We introduce BLSM, a bone-level skinned model of the human body mesh where bone scales are set prior to template synthesis, rather than the common,...
    Haoyang Wang, Riza Alp Güler, ... Stefanos Zafeiriou in Computer Vision – ECCV 2020
    Conference paper 2020
  10. Blending with Blender: Getting Started

    Here we are at Chapter 2 of our book. You’ll be expected to learn a lot: the basic tools for modeling in Blender 2.80, including the Layout...
    Ezra Thess Mendoza Guevarra in Modeling and Animation Using Blender
    Chapter 2020
  11. Neural Capture of Animatable 3D Human from Monocular Video

    We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any...
    Gusi Te, **u Li, ... Yan Lu in Computer Vision – ECCV 2022
    Conference paper 2022
  12. Polygonal finite element-based content-aware image war**

    Mesh-based image war** techniques typically represent image deformation using linear functions on triangular meshes or bilinear functions on...

    Juan Cao, **aoyi Zhang, ... Yongjie Jessica Zhang in Computational Visual Media
    Article Open access 03 January 2023
  13. 3D-Producer: A Hybrid and User-Friendly 3D Reconstruction System

    In this paper, we introduce a hybrid and user-friendly 3D reconstruction system for objects, which seamlessly integrates a deep neural network model...
    **gwen Chen, Yiheng Zhang, ... Ting Yao in Artificial Intelligence
    Conference paper 2022
  14. Blending with Blender: The Modeling Workspace

    This workspace was created for modeling, and you’ll learn all about it in this chapter. Again, this chapter starts with a tour of the UI before...
    Ezra Thess Mendoza Guevarra in Modeling and Animation Using Blender
    Chapter 2020
  15. Blending with Blender: The Shading Workspace

    We’re now in the workspace that can help you create awesome materials. This chapter contains the usual tour, followed by a sample project, and then...
    Ezra Thess Mendoza Guevarra in Modeling and Animation Using Blender
    Chapter 2020
  16. SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views

    We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more...
    Conference paper 2022
  17. Learning Landmarks Motion from Speech for Speaker-Agnostic 3D Talking Heads Generation

    This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related...
    Federico Nocentini, Claudio Ferrari, Stefano Berretti in Image Analysis and Processing – ICIAP 2023
    Conference paper 2023
  18. Image stitching using double features-based global similarity constraint and improved seam-cutting

    Due to the parallax of input image sequence, it is difficult to achieve accurate alignment, which results in artifacts in image stitching. Besides,...

    **liang Wang, Mingxi Ma, ... Jun Zhang in Multimedia Tools and Applications
    Article 08 June 2023
  19. Learning to sculpt neural cityscapes

    We introduce a system that learns to sculpt 3D models of massive urban environments. The majority of humans live their lives in urban environments,...

    Jialin Zhu, He Wang, ... Tom Kelly in The Visual Computer
    Article Open access 12 July 2024
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