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Mixed reality in surgical telepresence: a novel extended mean value cloning with automatic trimap generation and accurate alpha matting for visualization
The aim of this research is to propose an extended mean value cloning algorithm with automatic trimap generation and accurate alpha matting. This...
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High-performance adaptive texture streaming and rendering of large 3D cities
We propose a high-performance texture streaming system for real-time rendering of large 3D cities with millions of textures. Our main contribution is...
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Character Animation
This chapter discusses the fundamental concepts and methods used in character animation. It introduces the general structure of a scene graph and the... -
Generating a full spherical view by modeling the relation between two fisheye images
Full spherical views provide advantages in many applications that use visual information. Dual back-to-back fisheye cameras are receiving much...
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Higher-order block-structured hex meshing of tubular structures
Numerical simulations of the cardiovascular system are growing in popularity due to the increasing availability of computational power, and their...
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Zero-Shot Real Facial Attribute Separation and Transfer at Novel Views
Real-time and zero-shot attribute separation of a given real-face image, allowing attribute transfer and rendering at novel views without the aid of... -
Placing the completed logo on Merchandise for Client Approval
This segment describes how to incorporate your Logo on various merchandise using Photoshop Transformation Tools, Blending Modes, Layer Masks, Layer... -
DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects
Mesh autoencoders are commonly used for dimensionality reduction, sampling and mesh modeling. We propose a general-purpose DEep MEsh Autoencoder... -
BLSM: A Bone-Level Skinned Model of the Human Mesh
We introduce BLSM, a bone-level skinned model of the human body mesh where bone scales are set prior to template synthesis, rather than the common,... -
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Blending with Blender: Getting Started
Here we are at Chapter 2 of our book. You’ll be expected to learn a lot: the basic tools for modeling in Blender 2.80, including the Layout... -
Neural Capture of Animatable 3D Human from Monocular Video
We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any... -
Polygonal finite element-based content-aware image war**
Mesh-based image war** techniques typically represent image deformation using linear functions on triangular meshes or bilinear functions on...
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3D-Producer: A Hybrid and User-Friendly 3D Reconstruction System
In this paper, we introduce a hybrid and user-friendly 3D reconstruction system for objects, which seamlessly integrates a deep neural network model... -
Blending with Blender: The Modeling Workspace
This workspace was created for modeling, and you’ll learn all about it in this chapter. Again, this chapter starts with a tour of the UI before... -
Blending with Blender: The Shading Workspace
We’re now in the workspace that can help you create awesome materials. This chapter contains the usual tour, followed by a sample project, and then... -
SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views
We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more... -
Learning Landmarks Motion from Speech for Speaker-Agnostic 3D Talking Heads Generation
This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related... -
Image stitching using double features-based global similarity constraint and improved seam-cutting
Due to the parallax of input image sequence, it is difficult to achieve accurate alignment, which results in artifacts in image stitching. Besides,...
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Learning to sculpt neural cityscapes
We introduce a system that learns to sculpt 3D models of massive urban environments. The majority of humans live their lives in urban environments,...