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  1. Towards an integrative model of blended design studios: a multiple case study across architecture, design and planning education

    Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors,...

    Sedef Süner-Pla-Cerdà, Elif Öztürk, Canan Emine Ünlü in Education and Information Technologies
    Article Open access 13 July 2024
  2. Technological solutions to foster preschool children’s spatial ability: A situational interactive e-book approach

    Spatial ability is a significant component of mathematical ability and a foundation for children to master mathematical knowledge. Although many...

    Juan Li, Qian-Qian Li, ... Xudan Ye in Education and Information Technologies
    Article 13 July 2024
  3. DQMMBSC: design of an augmented deep Q-learning model for mining optimisation in IIoT via hybrid-bioinspired blockchain shards and contextual consensus

    Single-chained blockchains are highly secure but cannot be scaled to larger IIoT (Internet of Industrial Things) network scenarios due to storage...

    Manisha Gokuldas Gedam, Swapnili Karmore in International Journal of Data Science and Analytics
    Article 13 July 2024
  4. When is it acceptable to break the rules? Knowledge representation of moral judgements based on empirical data

    Constraining the actions of AI systems is one promising way to ensure that these systems behave in a way that is morally acceptable to humans. But...

    Edmond Awad, Sydney Levine, ... Max Kleiman-Weiner in Autonomous Agents and Multi-Agent Systems
    Article Open access 13 July 2024
  5. Insights into mobile assisted language learning research in Iran: A decade review (2010–2023)

    Mobile technologies and the widespread application of mobile devices have become significant in educational settings. Mobile-assisted language...

    Mostafa Morady Moghaddam, Faeze Esmaeilpour, Fatemeh Ranjbaran in Education and Information Technologies
    Article 13 July 2024
  6. Multiobjective optimization-based trajectory planning for laser 3D scanner robots

    In our industrial material defect detecting processes, the multi criteria is considered in two-level motion planning structure. Firstly, the feed...

    Yumeng Huang, Guangyu Liu, ... Shanen Yu in International Journal of Intelligent Robotics and Applications
    Article 13 July 2024
  7. Poietic symbiosis or algorithmic subjugation: generative AI technology in marketing communications education

    This exploratory study investigates the convergence of marketing communications and AI-powered technology in higher education, adopting a perspective...

    Gulnara Z. Karimova, Yevgeniya D. Kim, Amir Shirkhanbeik in Education and Information Technologies
    Article Open access 13 July 2024
  8. Greek translation, cultural adaptation, and psychometric validation of beginners computational thinking test (BCTt)

    Computational thinking (CT) is regarded as a valuable skill set for the students of the 21st century, fostering problem-solving skills applicable to...

    Ioannis Vourletsis, Panagiotis Politis in Education and Information Technologies
    Article 13 July 2024
  9. Effective learning with a personal AI tutor: A case study

    Effective learning strategies based on principles like personalization, retrieval practice, and spaced repetition are often challenging to implement...

    Ambroise Baillifard, Maxime Gabella, ... Corinna S. Martarelli in Education and Information Technologies
    Article 13 July 2024
  10. ChatGPT as an automated essay scoring tool in the writing classrooms: how it compares with human scoring

    With the generative artificial intelligence (AI) tool’s remarkable capabilities in understanding and generating meaningful content, intriguing...

    Ngoc My Bui, Jessie S. Barrot in Education and Information Technologies
    Article 13 July 2024
  11. Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers

    This study examines the factors influencing science teachers’ intentions to adopt gamified virtual reality (VR) in educational settings, employing...

    Hüseyin Ateş, Cansu Şahin Kölemen in Education and Information Technologies
    Article Open access 13 July 2024
  12. Enhancing OCT patch-based segmentation with improved GAN data augmentation and semi-supervised learning

    For optimum performance, deep learning methods, such as those applied for retinal and choroidal layer segmentation in optical coherence tomography...

    Jason Kugelman, David Alonso-Caneiro, ... Michael J. Collins in Neural Computing and Applications
    Article Open access 13 July 2024
  13. Graph neural ordinary differential equations for epidemic forecasting

    Develo** a practical model for predicting the dynamics of epidemic spread is critical, the results of which can be used to evaluate the...

    **ong Yanqin, Wang Huandong, ... Jiang Tao in CCF Transactions on Pervasive Computing and Interaction
    Article 12 July 2024
  14. The Multi-attribute impact of hyperlinks in blogs: an emotion-centric approach

    As a digital social medium, blogs have transformed into arenas where individuals can express their perspectives, concepts, and feelings. This...

    Stella Mbila-Uma, Oyindamola Koleoso, ... Nitin Agarwal in Social Network Analysis and Mining
    Article 12 July 2024
  15. A framework for designing software engineering project-based learning experiences based on the 4 C/ID model

    Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge...

    Nikola Luburić, Jelena Slivka, ... Aleksandar Kovačević in Education and Information Technologies
    Article 12 July 2024
  16. Proactive personality, interaction, and teaching strategy alignment: A conceptual-level analysis of interaction in distance learning

    Based on the instructional interaction principles outlined by Chen and Wang ( 2016 ) in third-generation distance learning, this study employs a...

    Hao Zhang, Shihan Chen, Sen Zheng in Education and Information Technologies
    Article 12 July 2024
  17. Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study

    The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study...

    Ayşe Arikan Dönmez, Afra Çalik, ... Sevgisun Kapucu in Education and Information Technologies
    Article Open access 12 July 2024
  18. Exploring the digital divide in primary education: A comparative study of urban and rural mathematics teachers’ TPACK and attitudes towards technology integration in post-pandemic China

    This study investigates disparities in Technological Pedagogical Content Knowledge (TPACK) and attitudes towards digital technology integration among...

    Article Open access 12 July 2024
  19. HyperMatch: long-form text matching via hypergraph convolutional networks

    Semantic text matching plays a vital role in diverse domains, such as information retrieval, question answering, and recommendation. However, longer...

    Junwen Duan, Mingyi Jia, ... Jianxin Wang in Knowledge and Information Systems
    Article 12 July 2024
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