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Truth and Fake in the Post-Factual Digital Age Distinctions in the Humanities and IT Sciences
The increase in fake news, the growing influence on elections, increasing false reports and targeted disinformation campaigns are not least a...
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Interactive and Immersive Auralization
Real-time auralization is essential in virtual reality (VR), gaming, and architecture to enable an immersive audio-visual experience. The audio... -
System-to-User and User-to-System Adaptations in Binaural Audio
This chapter concerns concepts of adaption in a binaural audio context (i.e. headphone-based three-dimensional audio rendering and associated spatial... -
Audio in Multisensory Interactions: From Experiments to Experiences
In the real and virtual world, we usually experience sounds in combination with at least an additional modality, such as vision, touch or... -
Supporting Sonic Interaction in Creative, Shared Virtual Environments
This chapter examines user experience design for collaborative music making in shared virtual environments (SVEs). Whilst SVEs have been extensively... -
Free Will
Free will of man is a prerequisite for planning, creativity and responsibility for his actions. Much is predetermined by the past, genetic imprinting... -
Mind and Body
The relationship between body and mind in AI and in scientific and philosophical studies is discussed. Mostly, historical circumstances and the... -
Consciousness
We pursue the question of what constitutes consciousness and find what we are looking for in the phenomenologists. They place the body, which... -
NewsDeps: Visualizing the Origin of Information in News Articles
In scientific publications, citations allow readers to assess the authenticity of the presented information and verify it in the original context.... -
Truth Relativism, Science Skepticism and the Political Consequences
In his book Post-Truth, Steve FullerFuller, Steve, a leading exponent of Science and Technology StudiesScience and Technology Studies, defends truth... -
Sonic Interactions in Virtual Environments
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental...
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A Different Look at Artificial Intelligence On Tour with Bergson, Proust and Nabokov
Digitalization is inexorably conquering our lives - also with artificial intelligence (AI) methods. Search engine operators, social network operators...
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Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars
As the next generation of active video games (AVG) and virtual reality (VR) systems enter people’s lives, designers may wrongly aim for an experience... -
Augmenting Sonic Experiences Through Haptic Feedback
Sonic experiences are usually considered as the result of auditory feedback alone. From a psychological standpoint, however, this is true only when a... -
Spatial Design Considerations for Interactive Audio in Virtual Reality
Space is a fundamental feature of virtual reality (VR) systems, and more generally, human experience. Space is a place where we can produce and... -
Immersion in Audiovisual Experiences
Understanding the concept of immersion and its influencing factors is critical for enabling engaging audiovisual experiences. However, a lack of... -
Remembering: A Creative Act
Memories are the basis of creative design. Access to them and the possibility of modifying them is the theme and content of Proust’s and Nabokov’s... -
Stranger than Fiction: On Alternative Facts and Fictional Epistemologies
Starting from the term ‘alternative factsfacts, alternative’ and its epistemological implications, three fields of discourse are brought together:... -
Time and Memory
When it comes to the representation of temporal processes, a differentiated approach to time is required in AI. Time and memory play a central role... -
Artificial Intelligence
Unfortunately, a universal definition of artificial intelligence does not exist. We use an essay by computer pioneer Alan Turing to illuminate the...