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Showing 1-10 of 10 results
  1. Worldbuilding Practice as a Collaborative and Inclusive Design Process. The Case of ACTS-A Chance Through Sport

    This paper aims to address the power of worldbuilding practice in promoting shared and collective imagination, activating a process of cultural and...
    Mariana Ciancia, Francesca Piredda in Multidisciplinary Aspects of Design
    Conference paper Open access 2024
  2. What is Transmedia Brand Storytelling?

    This chapter explores the origins of transmedia branding with a focus on its emergence in the entertainment industries, definitions of the concept in...
    Karen E. Sutherland, Richie Barker in Transmedia Brand Storytelling
    Chapter 2023
  3. Transmedia Brand Storytelling—Immersive Campaign Experiences from Theory to Practice

    This first chapter provides readers with a map of what to expect throughout the book. Each chapter is summarised below to provide readers with a...
    Karen E. Sutherland, Richie Barker in Transmedia Brand Storytelling
    Chapter 2023
  4. Case Study Two: VFR Campaign—Wander Geelong and the Bellarine (Australia)

    The second case study explored in Section 3 examines an Australian tourism campaign through a Transmedia branding lens. Wander Geelong and The...
    Karen E. Sutherland, Richie Barker in Transmedia Brand Storytelling
    Chapter 2023
  5. How Do Design Narratives Play a Role in Cognitive and Social Processes? An Explorative-Systematizing Expert Interview

    Narratives have increasingly come to the forefront of both design and innovation management. As a fundamental scheme of the human cognitive process...
    Yasuyuki Hayama, Francesco Zurlo in Multidisciplinary Aspects of Design
    Conference paper Open access 2024
  6. Designer as Drama Manager: Understanding the Roles of Narrative Within Design Processes for Change

    This paper aims to propose and stimulate a critical debate on the multidisciplinary aspects of communication design, focusing on the contribution,...
    Mariana Ciancia, Francesca Piredda, Maresa Bertolo in Multidisciplinary Aspects of Design
    Conference paper Open access 2024
  7. Human-AI System Co-creativity to Build Interactive Digital Narratives

    The interactive digital narrative (IDN) is an interdisciplinary field connected to narrative studies, design, human-computer interaction, and gaming....
    Conference paper Open access 2024
  8. Rapha: Weaving Story Strands of Luxury

    British cycling company Rapha presents itself as a premium brand offering high quality apparel, concierge travel services, boutique ‘clubhouses’ and...
    Catherine Glover in Understanding Luxury Fashion
    Chapter 2020
  9. ‘Wanderlost’—A Participatory Art and Design Endeavor

    ‘Wanderlost’ addresses the growing complexity of life in today’s city spaces and the imminent challenges to the development of the urban environment....
    Thore Soneson, Michael Johansson in Mediterranean Cities and Island Communities
    Chapter 2019
  10. Intensities and the Singular Assemblage: Time and Space

    This chapter also focuses on the internal components of assemblages and the resulting intensities embodied within singular advertisements, situating...
    Hélène de Burgh-Woodman in Advertising in Contemporary Consumer Culture
    Chapter 2018
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