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Showing 61-80 of 221 results
  1. Methodological Fields of Action for Digital Transformation

    A key success factor for digital transformation as the overarching goal of the position as Chief Digital Officer is the acceptance and conviction of...
    Christian Schachtner in CDOs in the Public Sector
    Chapter 2024
  2. Smart Technologies for Fall Detection and Prevention

    Fall detection and prevention is a critical task in smart homes and smart cities. To fulfill this task, smart technology applications have great...
    Tin-Chih Toly Chen, Yun-Ju Lee in Smart and Healthy Walking
    Chapter 2024
  3. Cinema, Education, and the Internet: Which Convergences?

    This chapter addresses the relationship between cinema, education and the Internet. We focus namely on the contributions of cinema to learning in...
    João Pinto, Teresa Cardoso, Ana Isabel Soares in Perspectives on Design and Digital Communication
    Chapter 2021
  4. Recent advances in modeling turbulent wind flow at pedestrian-level in the built environment

    Pressing problems in urban ventilation and thermal comfort affecting pedestrians related to current urban development and densification are...

    Jiading Zhong, Jianlin Liu, ... Jan Carmeliet in Architectural Intelligence
    Article Open access 18 July 2022
  5. The ADI Game: Exploring Futures of Graphic Design and Artificial Intelligence in AI-Driven Autonomous Brands

    Artificial Intelligence (AI) is poised to impact creative disciplines, such as graphic design, and this is prompting researchers to rethink the role...
    Duha Engawi, Charlie Gere, Daniel Richards in [ ] With Design: Reinventing Design Modes
    Conference paper 2022
  6. Design and automation at the end of modernity: the teachings of the pandemic

    Many in the design community have long claimed that digital mass-customization is cheaper, faster, smarter and more environmentally sustainable than...

    Article Open access 25 June 2022
  7. Cork Toys: Tradition and Innovation

    Innovative technologies are embraced by children in natural and spontaneous ways. However, today’s children need the same primary needs as those of...
    Teresa Soares, Miguel Salazar, ... José Simões in Advances in Design and Digital Communication III
    Conference paper 2023
  8. House of Memories: A Tangible and Multisensory Museum Installation Focused on Daily Life with Dementia

    One of the major global challenges of the twenty-first century is the aging population. This is reflected by the growing group of people living with...
    Sanne Beijer, Rens Brankaert in Dementia Lab 2022: The Residue of Design
    Conference paper 2023
  9. Idea Generation Using the Fictionation Design Tool in an Interactive Prototy** Course for Industrial Designers

    Fictionation is a design tool developed as part of an ongoing Ph.D. research, for supporting design students in their idea generation process. This...
    Ümit Bayırlı, İsmail Yavuz Paksoy, Naz A. G. Z. Börekçi in Developments in Design Research and Practice
    Conference paper 2022
  10. Multisensory Fruition Between Cultural Heritage and Digital Transformation

    The current context is characterised by the speed of change in the technological sphere and in particular by the interconnection—to the point of...
    Mario Buono, Sonia Capece, ... Ciro Scognamiglio in Perspectives on Design and Digital Communication III
    Chapter 2023
  11. Handcrafted Mobility: The Field Study into DIY Vehicles and Practices in the Russian Northern Periphery

    This pictorial presents designerly immersion into DIY activities on catering to local mobility needs in the periphery areas of the Russian North. In...
    Alexandra Raeva, Svetlana Usenyuk-Kravchuk in [ ] With Design: Reinventing Design Modes
    Conference paper 2022
  12. Dealing with Problems

    If you are new to coding art, you see a promising, even exciting area with lots of wonderful things to explore. At the same time, you get the feeling...
    Mathias Funk, Yu Zhang in Coding Art
    Chapter 2024
  13. Critical Digital: Digital Integration in the Museum

    The history of museology is marked by the cyclical discussion about the effective contribution of the museum institution to society. Currently,...
    Fernando Sousa, Francisco Providência in Advances in Design and Digital Communication III
    Conference paper 2023
  14. The Relevance of UI/UX Design in Human-Computer Interaction of Educational Games and Therapeutic Practices

    In an era rooted in technological means, nowadays used as vehicles for subsistence, the world of games and gamification is one of the examples of how...
    Cristiana Reis, António Ferreira in Advances in Design and Digital Communication II
    Conference paper 2022
  15. Re-balance, a Perception-Enabled Chair for Multi-species Domestic Agency

    The paper presents the theoretical, conceptual, and technical framework of ‘Re-Balance: the chair that doesn’t know it is a chair’, an automated...
    Mirko Daneluzzo, Michele Daneluzzo in [ ] With Design: Reinventing Design Modes
    Conference paper 2022
  16. Significance of Digital Landscape Architecture

    The concept of digital landscape architecture is deeply rooted in the dual attributes of science and art in landscape architecture. Science is well...
    Chapter 2023
  17. Map** Ecosystems Through Design—Reflections of the DesignOBS Project

    This chapter explores the results obtained from the application of a participatory process used to interpret databases about the Design discipline....
    Nina Costa, Rui Costa, ... Ana Catarina Silva in Perspectives on Design and Digital Communication III
    Chapter 2023
  18. Thinking Through Knitting: Hand Knit Making for Rapid Architectural Prototy**

    This paper demonstrates the value of hand knit process in architectural prototy**. Knit is a highly specifiable, additive manufacturing process....
    Elizabeth Gaston, Jane Scott in [ ] With Design: Reinventing Design Modes
    Conference paper 2022
  19. A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students

    This case study analysis aims to share the bilingual tutorial development process of a research-based educational video game, being designed and...
    José Carlos Neves, Andreas Melo, ... João Frade in Advances in Design and Digital Communication
    Conference paper 2021
  20. Novel Tactile Feedback Research for Situation Awareness in Autonomous Vehicles

    During the period when a driver takes over driving in an autonomous vehicle, non-driving related tasks (NDRTs) occupy most of the driver’s attention....
    Jiawei Yang, **nyue Yu, ... Hao Tan in [ ] With Design: Reinventing Design Modes
    Conference paper 2022
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