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Methodological Fields of Action for Digital Transformation
A key success factor for digital transformation as the overarching goal of the position as Chief Digital Officer is the acceptance and conviction of... -
Smart Technologies for Fall Detection and Prevention
Fall detection and prevention is a critical task in smart homes and smart cities. To fulfill this task, smart technology applications have great... -
Cinema, Education, and the Internet: Which Convergences?
This chapter addresses the relationship between cinema, education and the Internet. We focus namely on the contributions of cinema to learning in... -
Recent advances in modeling turbulent wind flow at pedestrian-level in the built environment
Pressing problems in urban ventilation and thermal comfort affecting pedestrians related to current urban development and densification are...
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The ADI Game: Exploring Futures of Graphic Design and Artificial Intelligence in AI-Driven Autonomous Brands
Artificial Intelligence (AI) is poised to impact creative disciplines, such as graphic design, and this is prompting researchers to rethink the role... -
Design and automation at the end of modernity: the teachings of the pandemic
Many in the design community have long claimed that digital mass-customization is cheaper, faster, smarter and more environmentally sustainable than...
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Cork Toys: Tradition and Innovation
Innovative technologies are embraced by children in natural and spontaneous ways. However, today’s children need the same primary needs as those of... -
House of Memories: A Tangible and Multisensory Museum Installation Focused on Daily Life with Dementia
One of the major global challenges of the twenty-first century is the aging population. This is reflected by the growing group of people living with... -
Idea Generation Using the Fictionation Design Tool in an Interactive Prototy** Course for Industrial Designers
Fictionation is a design tool developed as part of an ongoing Ph.D. research, for supporting design students in their idea generation process. This... -
Multisensory Fruition Between Cultural Heritage and Digital Transformation
The current context is characterised by the speed of change in the technological sphere and in particular by the interconnection—to the point of... -
Handcrafted Mobility: The Field Study into DIY Vehicles and Practices in the Russian Northern Periphery
This pictorial presents designerly immersion into DIY activities on catering to local mobility needs in the periphery areas of the Russian North. In... -
Dealing with Problems
If you are new to coding art, you see a promising, even exciting area with lots of wonderful things to explore. At the same time, you get the feeling... -
Critical Digital: Digital Integration in the Museum
The history of museology is marked by the cyclical discussion about the effective contribution of the museum institution to society. Currently,... -
The Relevance of UI/UX Design in Human-Computer Interaction of Educational Games and Therapeutic Practices
In an era rooted in technological means, nowadays used as vehicles for subsistence, the world of games and gamification is one of the examples of how... -
Re-balance, a Perception-Enabled Chair for Multi-species Domestic Agency
The paper presents the theoretical, conceptual, and technical framework of ‘Re-Balance: the chair that doesn’t know it is a chair’, an automated... -
Significance of Digital Landscape Architecture
The concept of digital landscape architecture is deeply rooted in the dual attributes of science and art in landscape architecture. Science is well... -
Map** Ecosystems Through Design—Reflections of the DesignOBS Project
This chapter explores the results obtained from the application of a participatory process used to interpret databases about the Design discipline.... -
Thinking Through Knitting: Hand Knit Making for Rapid Architectural Prototy**
This paper demonstrates the value of hand knit process in architectural prototy**. Knit is a highly specifiable, additive manufacturing process.... -
A Bilingual in-Game Tutorial: Designing Videogame Instructions Accessible to Deaf Students
This case study analysis aims to share the bilingual tutorial development process of a research-based educational video game, being designed and... -
Novel Tactile Feedback Research for Situation Awareness in Autonomous Vehicles
During the period when a driver takes over driving in an autonomous vehicle, non-driving related tasks (NDRTs) occupy most of the driver’s attention....