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    Article

    SMigraPH: a perceptually retained method for passive haptics-based migration of MR indoor scenes

    To enhance users’ immersion in the mixed reality (MR) cross-scene environment, it is imperative to make geometric modifications to arbitrary multi-scale virtual scenes, including adjustments to layout and size...

    Qixiang Ma, Lili Wang, Wei Ke, Sio-Kei Im in The Visual Computer (2023)

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    Article

    Real-scene-constrained virtual scene layout synthesis for mixed reality

    Given a real source scene and a virtual target scene, the real-scene-constrained virtual scene layout synthesis problem is defined as how to re-synthesize the layout of the virtual furniture in the virtual sce...

    Runze Fan, Lili Wang, **nda Liu, Sio Kei Im, Chan Tong Lam in The Visual Computer (2023)

  3. No Access

    Article

    Multiple classifier for concatenate-designed neural network

    This article introduces a multiple classifier method to improve the performance of concatenate-designed neural networks, such as ResNet and DenseNet, with the purpose of alleviating the pressure on the final c...

    Ka-Hou Chan, Sio-Kei Im, Wei Ke in Neural Computing and Applications (2022)

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    Chapter and Conference Paper

    Variable-Depth Convolutional Neural Network for Text Classification

    This article introduces a recurrent CNN based framework for the classification of arbitrary length text in natural sentence. In our model, we present a complete CNN design with recurrent structure to capture t...

    Ka-Hou Chan, Sio-Kei Im, Wei Ke in Neural Information Processing (2020)

  5. Chapter and Conference Paper

    Fast Grid-Based Fluid Dynamics Simulation with Conservation of Momentum and Kinetic Energy on GPU

    Since the computation of fluid animation is often too heavy to run in real-time simulation, we propose a fast grid-based method with parallel acceleration. In order to reduce the cost of computation kee** a ...

    Ka-Hou Chan, Sio-Kei Im in Image and Graphics (2017)