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Chapter and Conference Paper
Writer Identification Using Inexpensive Signal Processing Techniques
We propose to use novel and classical audio and text signal-processing and otherwise techniques for “inexpensive” fast writer identification tasks of scanned hand-written documents “visually”. The “inexpensive...
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Chapter and Conference Paper
Teaching Physical Based Animation via OpenGL Slides
This work expands further our earlier poster presentation and integration of the OpenGL Slides Framework (OGLSF) – to make presentations with real-time animated graphics where each slide is a scene with tidget...
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Chapter and Conference Paper
An OpenGL-based Interface to 3D PowerPoint-like Presentations of OpenGL Projects
We present a multimedia 3D interface to powerpoint-like presentations in OpenGL. The presentations of such kind are useful to demonstrate projects or conference talks with the demonstration results of a 3D ani...